Two questions on the purpose and logic of Timewalking

Originally it was designed to provide players at high level with the chance to run old dungeons via a system where they were scaled down to the level of the dungeon, as a sort of nostalgia experience.

Now we have a system where low level characters (generally 11, twinked and with experience turned off) can fly through them with no regard at all for the others in their group. Effectively they are doing it solo.

So I guess my question is, why do people do TW dungeons?

For capped players, I’d say its mainly for the Vault slot and the weekly quest cache. And perhaps the chance of a rare mount drop.

But my first question is: what is the reason for those level 11 twinks? Why do players do that?

I ask that question in all seriousness. Obviously its not for levelling up, because they have experience turned off. They can’t use the Vault/Cache reason because they can’t earn tht. Is it for gold? For gear drops? For the currency (and if so, to buy what with it)?

We’ve now heard that Blizz is changing how TW dungeons work in the next patch, with an increase in mobs/boss health and changes that are obviously targeted at twinks.

My second question is: what is their purpose in doing that? To slow the runs down? To make it less fun for twink players? What do others think their reasoning is?

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For me I like to Go back and enjoy Clearing dungon Clashing on old bosses to see how much time I change how I able to stand toe to toe with old bosses that use to greef with me, As well remmeber good and bad of said exp.

But my issue is all this rusher, skippers and 11 twink ruining this ordeal and When they try to fix it, Every one lose there mind, And raise there hand Saying “Screw this”

And To this i say “Good riddens” time walking be lot beter with out rusher, Speed runners, skippers and twinks.

It about time we get back to norm and enjoy run it how we use back in my days.

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I can help with Q1: the Timewalking and xpoff community has existed for a long time and because ‘it’s fun’.

Similar to the way you might gear your character and enjoy getting more power, it’s an enjoyable experience for them to see power gains in a level 11. The power gains are much bigger than anything we can get at max level.

It’s likely to prevent them from being a cakewalk like they are now while giving adventurer gear which might be useful for people who freshly get to 80.

That way it’s a pretty good gearing path to 630+

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It’s the same rush you get running through the supermarket at a black Friday sale, prepare well, be willing to do something unusual, and you can get yourself a 5 dollar toaster

Real answer: to help people and be strong/powerful

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Originally it was designed for players of the level of those dungeons or higher, where levelers and max level players could play together. BC heroic dungeons at the time were level 70, so I recall you had to be 71 to queue for that Timewalking.

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Timewalking originally used to let you use all kinds of legendaries from old expansions. My mage’s MoP cloak use to be about 40% of my overall damage in them. BFA necks and some of their abilities were nearly one shotting bosses when that went live. So “twinks” have existed in timewalking as long as there’s been timewalking, in a sense.

Don’t think it was too long after that all the old expansion goodies were disabled for TW.

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Because they find it fun, and there’s nothing wrong with that.

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