If other classes can attack through their defensive abilities, should hunters be able to do the same? Yes or no?
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In my mind, if a hunter can’t use abilities while using their defensive abilities, all the other classes should be prevented from attacking as well. I understand the healing classes when using a minor defensive but if they use a major defensive, I feel they should also suffer the same consequences.
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When I put “healing class” that doesn’t give the off healing classes a wave of approval to get away with it. When a major defensive cool down is used, those classes are depended on the actual healing classes. They are left vulnerable like hunters and the off healing classes cannot heal themselves.
Given the fact that our pets are given more obstacles getting from point A to B, should pets have the ability to teleport? Yes or No?
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As time goes on, the landscapes are becoming extremely more complex. There are too many obstacles for the hunter’s pets. They always get caught on everything.
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In the Sire fight, on the second phase and after, BM hunter’s damage is extremely reduced due to the adds on the platforms. BM hunter’s pets can’t reach them. On top of that, the distance they have to travel in between the mirror phases, the pets have to travel across the ramp 3 different times in less than a 10 second time frame. That has to happen until phase three so BM hunters aren’t being treated fair.
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In PVP, if an enemy drops. Our pets literally have to go around the whole map to finally reach the opposing player. On top of that, they don’t have the ability to fire ranged abilities. BM hunters are left extremely vulnerable once that happens.
When a BM hunter chooses Animal Companion, the second pet will refuse to move. This should be fixed but I’ll still leave everyone the choice. Yes or No?
- When you joining a group, the second pet 50% will not follow the hunter. The player has to literally dismiss the pets and then recall them. That’s when the second pet finally decides to follow the hunter. When you do summon the pet, it takes them 1 second for them to even follow simple commands like, go here and attack this. They will literally set there, and on their own leisure, they’ll eventually start attacking the target.
New issues with splash damage on pets in Mythics and Raids. Should this be stopped? Yes or No?
- Raid bosses are doing AoE damage and immediately smash the hunter’s pets. That use to not be an issue. Now the hunter’s pets are intentionally obtaining splash damage to have them eradicated. I’ve watched other classes spawn their pets and receive no damage.
Conclusion? All around BM hunters are given the boot in several different ways. At first the issues aren’t obvious but eventually they do prevent themselves. In PVP, every BM hunter knows the issues when it comes to the pets. Their AI is horrific and their ability to go down different terrains is impossible at times. That isn’t fair. When it comes to major defense cooldowns, every other class should suffer the same consequences. If you agree with only certain sections, mark the ones you agree with. If you disagree with certain parts, mark the ones you disagree with.