Tuning lol

https://www.wowhead.com/news/upcoming-dragonflight-class-tuning-on-weekly-reset-vengeance-dh-nerf-balance-339230

A few of my favorites:

  • Druid

    • Balance
      • Season 4 (2) Set Bonus now increases the damage of your next Wrath or Starfire by 50% (was 30%).

      • Season 4 (2) Set Bonus new reduces the Astral Power cost of your next Starsurge or Starfall by 30 (was 15) and increases the damage it does by 60% (was 40%).

  • Unholy

    • Death Coil damage increased by 75% in PvP combat (was 60%).

    • Festering Wound damage increased by 190% in PvP combat (was 180%).

    • Frost Fever damage increased by 25% in PvP combat.

  • Hunter

    • Marksmanship
      • Rapid Fire damage increased by 45% in PvP combat (was 30%).

      • Aimed Shot damage increased by 55% in PvP combat (was 40%).

      • Sniper Shot now deals 15% of the target’s health (was 20%).

4 Likes

brew nerfs smh

3 Likes

Absolutely fried beyond belief.

1 Like

Weird that they nerfed sniper shot 25% by changing it from 20%hp to 15%hp, but still haven’t removed it from the mm hunter hidden passive that amps its damage by 22%.

6 Likes

Good minor buff for dk, the other two are fried AF

Unholy didn’t need anymore damage

4 Likes

What game are these idiot devs playing that they buffed MM like this?!

6 Likes

So instead of actually tuning specs they just give damage to specs that don’t need it.

Boring.

Dk’s are pretty much paper in dampening so yea they either need damage or survivability. This should do the job

2 Likes

Why don’t they just give MM hunters an MG42 and BFG9000 at this rate?

2 Likes

These were already nerfed by 50% in PVP. I wonder if the PVP values will remain the same or be 50% of the new values. I suspect they may just remain the same and this is just a PVE change.

1 Like

Death Knight

  • Frost
    • Frost Strike damage increased by 95% in PvP combat (was 75%).
    • Frost Fever damage increased by 25% in PvP combat.

Meanwhile

Warrior

Fury

  • All ability damage increased by 3%.
  • Season 4 Set Bonus (2): Rampage damage and critical strike chance increased by 15% (was 12%).
  • Season 4 Set Bonus (4): Bloodthirst bonus damage increased to 35% per stack (was 30%).
  • Rampage damage is now increased by 50% in PvP combat (was 40%).
  • Raging Blow damage is now increased by 30% in PvP combat (was 15%).
  • Execute damage is now increased by 80% in PvP combat (was 65%).
1 Like

I think they woulda specified PvE only

  • Affliction
    • Doom Blossom damage increased by 10%.

    • Vile Taint damage increased by 25%.

    • Soul Flame damage increased by 20%.

    • Soul Rot damage increased by 5%.

Guessing none of this matters since its not listed under the pvp changes right?

If it doesn’t specifically list “does not affect pvp combat” then it carries over.

How the actual hell are boomkins coming out of a round of tuning stronger than they currently are.

2 Likes

Changes are across the board unless otherwise noted. It’s basically always been like that.

The things you listed were pve changes that will have almost no impact in pvp (DK ones, are likely relevant).

Moonkin aura got nerfed from 12% team crit to 6% which is a substantial throughput nerf… however, i think EVERYONE wouldve rather seen a cyclone nerf than another MA one.

2 Likes

No one plays vile taint and soul flame doesn’t matter, neither does blossom. Soul Rot by 5% is cool though

The 4 set for boomy is an 8 astral power discount and 20% damage increase in PVP. There is NO SHOT that they decided to both revert the PVP nerf and buff it to 30 astral discount and increase damage to 60% in PVP.

The pvp tier bonuses just have pvp modifiers on them(most .5), if they buff the pve values then the pvp value is most likely just going to be half of that which is still an increase to both cost reduction and damage bonus.

Chances are it’s going to be 15 reduction and 30% dmg boost in pvp after these changes.

1 Like