Tuning announced

I don’t agree. UH is actually solid.

rogues are the problems now.

Atleast all the cryers dont have to worry about DH anymore, I.E WARRIORS. Back to meta they go

Rotten Touch
Sudden Doom causes your next Death Coil to also increase your [Clawing Shadows / Scourge Strike] damage against the target by 50% for 10 sec.

-40% effectiveness means that instead of increasing 50% it will increase…hm…30%?

40% of 50 = 20…20% reduction of 50% = 30…

hmm…what?

Yep.

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The fact you mentioned spirit wolf pack spirit from BFA I’m not gunna lie I stopped reading. Just kidding but that was because of Azeroth again another PvE problem. Not PvP. They knew it was broken and left it alone all throughout BFA.

My last game I had for gladiator was an 18 min game with RSham / DH / Guardian. On a side note, I didn’t get my glad mount till the day after my birthday because it went past midnight. Yeah I was pretty sad and never wanted an 18 minute match again.

I been playing since 4.2 cata and I can tell you there is way too many problems that anyone with a brain can see besides melee. Of course damage will say it’s fine man! It’s fine! But in reality the average person can’t even react in 3 seconds alone lmao.

This just isnt true, man. 3 seconds is SUCH a long time when youre prepared for it.

When youre driving on the highway and you see break lights, do you wait 3 seconds to break?
If you put your hand on a hot stove by mistake, do you leave it there for three seconds before you move it away?

The important thing is learning to recognize the cues (i.e. cds/positioning/cc setups) and not “reacting” to damage.

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I think most players that suck at wow PvP do so more because they’re paying too much attention to things that can be delegated to reflex than just being slow. It’s impossible to dribble the ball up court in a game if you’re watching every bounce

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TBH dunno what are you really on about, but for this I promise you with 100% certainty, PvE wasnt the reason ghost wolf passive healing was in the game in BFA.

Theres was not a single applicable scenario in raids or M+ scenario for ghost wolf healing… It was created solely for PvP.

I play destro lock and once two melee connect with me in aren my brain just melts, full on panic mode. Too much visualization colors going on. Character animations all over the place.

Scrolling the camera out helps some, but having to track ability uptimes, procs, self placement, healer placements. It’s all too much. I thought learning keybinds would help my pvp play, but there might be an issue elsewhere.

No idea how others do it since when you watch streamers playing the class they make it seem so fluid and easy. Maybe it’s just a physical/mental issue on my end that’s preventing me from improving.

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Bit of a dissonance with expectation of class design that a lot of casters go through.

Your rationale wants to go “ok im being trained, i need to kite before I deal damage or Ill be shut down” when the reality is “ok im being trained and I cant stop it, just do damage anyway.”

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You’re just panicking for no reason

Wow arena is basically just pattern recognition

I see dps pop cds I port away

Dps no pop cds I waddle around

Healer get cc’d I port away

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Lost Ark had 0 healer arenas and the way they set it up is that the goal of the game was to end with the most kills, and dying merely forced you to spend time resurrecting. It had incredible mechanical depth and the games did not devolve into nearly the zergfest you’d think they would once you got to any decent Elo. In lower Elo matches you might rack up a bunch of kills, but at the Diamond+ level games would routinely end with deaths in the 2-5 range.

The specs would still need to be rebalanced for it, but that would be the core format I would use. It allows for plenty of variance in playstyles. For example, a glass cannon burst champion might die for their efforts, but if they choose their moment wisely and take the enemy team down to 20/30/25% health, their own team can clean up or trade favorably and when everyone is resurrected it’s 2/3-1/2 and the glass cannon’s team has a huge net lead.

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This is what RSS should of been…

Lost Ark is an Action RPG. It has more in common w Diablo than it does w WoW. What’s next? Comparing WoW to MOBAs, RTS, and FPS?

Idiots.

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I’ve already explained why you are not smart enough to participate in these discussions chanx, I kindly ask you refrain from speaking further.

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I’ve put thousands of hours into both and they are very comparable despite their differences.

Lost Ark trades the depth of WoW’s number of individual abilities for depth of interaction between abilities with their stagger and super armor system. And it may be an isometric game, but they did something very clever by balancing the PvP around a 16:9 aspect ratio, which you can force even on a regular monitor. Every player is playing within their own rectangle of vision, where they can see further to the left and right than they can up and down. They then have the different teams have their rectangles oriented at their own angles, so your left and right is your enemy’s up and down, and vice-versa. It gives you the ability to dip into the fog of war from your enemy’s perspective, while you can still see them, and brings an extra layer to positional jockying despite you playing on an open circle with no terrain.

It definitely scratched the arena itch the same way WoW arena does, and it’s the only other game I’ve found to do that.

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Hard disagree.

Lost Ark is literally Amazon’s knock-off Diablo, but you’re saying it’s comparable to WoW - as an Action RPG?

That’s one way of saying, “Lost Ark (like most Action RPGs) is dumbed down considerably.”

Guy… I know ppl who play Action RPGs who can’t even finish the opening intro quest in Skyrim. I’m not even joking.

Action RPGs like Lost Ark aren’t as nuanced as you’re pretending they are. :dracthyr_hehe_animated:

Sounds like PVP in an Action RPG.

I’ll pass. :wave:

You want to play games like that? They already exist. Go play them. For all the Lost Ark hype, you’re all still here playing WoW… amazing how that works. :dracthyr_tea:

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As a broader game I consider Lost Ark to be a next-gen ARPG, so we’re in agreement here. That doesn’t mean its arena game mode isn’t comparable to WoW arena in a general sense.

It really isn’t. It is every bit as complex as WoW, but the form the complexity is in is different.

Unfortunately Lost Ark was not advertised as a PvP game. It’s a toxic Korean grinder game that happens to have the best combat I’ve seen in any video game in my life, and an amazing arena game mode to engage with. Most people aren’t even aware of that, however. Sadly.

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WoW is a lot like Rust because I have sunk a shameful amount of time in to it over the past 15 years and it makes me very very mad at times.

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WoW is kind of like Yahtzee bc numbers are involved.

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