Today, with hotfixes that are all now live, we’ve made the following adjustments to offensive and utility abilities in Plunderstorm:
Fire Whirl damage reduced by 20%.
Developers’ notes: we want to reign in Fire Whirl’s damage a bit more, so that it’s close to the performance of other offensive spells.
Faeform now provides a 50% damage reduction for the first 1 second you’re in Faeform (was 90%).
Developers’ notes: Faeform offered too much defense without providing for counterplay.
Rime Arrow cooldown increased at higher ranks, and now has a cooldown of 10/8.5/7/5.5 seconds (was 10/8/6/4 seconds).
Developers’ notes: Rime Arrow’s short cooldown made it a too-low-risk poke, often used to deny healing and chase fleeing targets. Increasing the cooldown at higher ranks will give targets more chances to act against Rime Arrow.
We’ll have all of the above, along with more updates to Plunderstorm in our next hotfixes update.
Even with the nerf Fire Whirl is still vastly better than all the other offensive abilities. Same thing with Fae Form because you can blink out of CCs or use it as a defensive against Fire Whirl. It’s better than Repel because it has a shorter cd and more usage. Being able to kite and get away from people is the only way to survive once people have better power ups.
The other offensive abilities need to be brought up. Slicing Winds and Toxic Smackerel are useless.
I’m assuming you’re thinking of Windstorm that stuns people. I’m talking about the useless charge up leap forward attack that does 33% less than Searing Axe. It’s a miserable starting ability.
It’s weak early but at epic it’s really strong and also works as mobility for crossing the map and increasing your farming efficiency. Whirl was strong in duos because you could typically force people’s cds easier with 2 people, in singles it was so easy to stop in the late game it was kinda laughable.
Could y’all just take all the cosmetics and introduce them to WoW already?
We all know you’re gonna turn them into future Trading Post rewards anyway
Doesn’t make the company look good to introduce WoW rewards to a side game that nobody asked for. Especially when S4 is just re-using S3 armor appearances. Also, WoW’s PvP is already hyper neglected in terms of cosmetic rewards.
Don’t listen to the haters they will be off these forums in 2 days and back to killing things that barely fight back.
Also would love to see changes where you aren’t punished as hard for taking early fights, no reason the guy who got al uckyy spawn near a bunch of elites should be 4 levels higher and auto win