Tune Mythic Plus by class participation, not by raw rankings

Ah yes, no one played the other 30 specs in the game until r.io listed what was “off meta”. How foolish of anyone to think otherwise. No one is out there playing specs they enjoy. You’re only playing Prot Warrior as well for BTM. Got it

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Compared to Windfury or AI? Absolutely they are.

I agree that would be a problem but where exactly is that happening? Last I looked all classes and specs are doing the highest reward points of mplus and higher.

Are you talking about high keys or low keys? Because there are some classes that have very high representation under 12 that disappear at 12 and above. If fury gets nerfed more than it already is it won’t even be useful for aoe despite already being the worst single-target class by a large amount. There is a single warrior in the top 10 right now out of all the raid boss kills for heroic and two in the top 10 for all of mythic, and the hunter has half the representation as it in m+ but 25 slots in the top 10 out of all bosses in the mythic raids. The aug evoker is one of the worst dps in mythic raids, pretty much required in the higher keys. Not only is it a hard class to balance without making it broken or useless, but it has less representation than most specs in m+ at all levels combined. I’m assuming your hunter is getting declined for lower keys, so you want Blizzard to buff you, and now you won’t just dominate raids you will be the raid. M+ balance alone does not decide class balance; it does not exist in a vacuum representation also doesn’t determine anything.

I don’t think that up to a 15 or even 17 key, you feel the superiority of a class that is currently in the meta over yours, provided that you know how to play your class.

You don’t think there’s a major difference tanking a +10 on a Brewmaster vs a Prot Paladin?

Because there is.

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The difference is simply in the mechanics, which are easier to master with a Paladin, while they are more complicated with a Monk, that’s all. You’re confusing the concepts. A Monk isn’t bad just because a Paladin is easier.

Yeah, prot pally is disgusting. I can do 3+ million dpspulls in bursts with all cds on big packs, and stupid utility can ignore tank busters entirely when I need to.

Paladins have way more caster stopping power. Which is what keys are all about.

A Monk doesn’t fall short of a Paladin in terms of potential; it falls short in the complexity of class execution. If you play a Monk above average, your performance will be better than 80% of players playing a Paladin who chose it just because it’s in the meta.

Wrong.
Wrong.
Wrong.

Paladins have so many more caster stops, it’s ridiculous.

You simply have no idea what you’re talking about.

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Tuning by participation would be exceedingly difficult, because some classes/spec have little to no representation even when they are played a lot. Or vice versa.

Like for example, BM hunters. They are the 7’th most played spec in M+, but the single worst DPS overall. If we tuned by popularity, they would need a hefty nerf.

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All tanks have the same amount of stuns and kicks, with the kick being, by the way, just one.

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Monk:

  • Leg Sweep
  • Paralysis
  • Ring of Peace

Pal:

  • Hammer of Justice
  • Blinding Light
  • Avenger’s Shield

Don’t make excuses, either improve or play a Paladin, it’s easier.

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If this were true, Monks would be succeeding at the high end, even if they lacked at the low/mid end.

Since Brewmasters are NOT succeeding, it’s not a “execution” issue, the best tanks are good enough to play Brewmaster. Paladin is just strictly better.

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Paladin is easier to execute, which is why it’s used in high keys to avoid failure. Monk is more complex to play, which is why it’s not as commonly used in high keys, not because the Monk has lower potential.

High keys are 15+.

Any class can be played in keys up to 15.

I just checked Raider io, and it turns out that Monk tanks are the only ones who balance out Paladins in the leaderboard. It’s probably because they know their class and play well, rather than complaining about Paladins on forums.

So there are three little things here.

First, the only item in this list that is a true kick is Avenger’s Shield. With the changes to stops coming into TWW where most spells are recast if they aren’t technically kicked, that makes Avenger’s Shield strictly better than the other abilities, which includes everything in the list for Monk.

Second, Avenger’s Shield is the one of only two AOE kicks in the game, with the other being Solar Beam from balance druid. Again, not stop, but kick. So if there are multiple casters in a pack that cast at the same time, Avenger’s Shield and Solar Beam get them all with a kick, which saves the total amount of kicks the group needs. And since balance druid can’t inhabit the tank spec and Solar Beam has at best a 45 second cooldown compared to the at worst 15 second cooldown on Avenger’s Shield, paladin gets the nod over brewmaster monk here.

Third, and most important, Avenger’s Shield can have its cooldown reset by several rotational abilities and by avoiding a physical attacks through Grand Crusader. Quite literally paladins can get an AOE kick every few seconds depending on their procs.


I rarely am this blunt, but you have absolutely no clue what you are talking about. Paladin is by far the best tank in the current M+ environment due to its kit, not just how easy it is to play. If the only thing that mattered was ease of play, guardian druid would take the top spot.

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Regular Avenger’s Shield isn’t an AoE kick, Divine Toll is. (not really AoE either, just a 5 target random kick)

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I was gonna say… has this guy played a prot paladin?

Avengers Shield is like an AoE ranged silence that can get reset with procs. But you pretty much explained it.