Lol what a pointless Q&A IMO
Thatâs the thing I really donât get about this wowcast. They mimicked a live Q&A, taking only select questions. This wasnât done live, thereâs no time limit other than self-imposed. They couldâve recorded segments for DF, TWW, Classic, and answered far more questions and more detailed questions, aimed at both general and specific topics.
But youâre right itâs very specific. Personally Iâm more interested in this than broad strokes about systems underlying warbands and delves because thereâs so much likely to change as development and player feedback comes in over the next 9-12mos.
The saddest part is that the questions and answers werenât anything brilliant. I didnât gain much new info I couldnât have figured out myself.
âWill you keep trading post for the next expansionâ cracked me badly though
Would actually love this.
Pretty boring overall with their cherry picked questions, I still want to know if they will ever touch class customization like they did recently with warlocks. As it stands currently the only classes we can ever expect new stuff for is druids and hunters. Thereâs a whole glyph system up and neglected.
Honestly? Why did you make a video if you werenât going to answer the communityâs questionâs? Are you going to tell me that on a subject with over 2,000 questions, a 36-minute video is enough? Iâm sorry, but none of the questions were answered for me, itâs just another conference to sell us the features of the next extension⌠I think itâs a shame not to answer the communityâs questions straight awayâŚ
Probably the most interesting thing that they said for the next x-pack is that the Delves will be "farmable,â but the gear will be locked behind keys that have a restricted supply. That addresses a lot of the forum conversations about delves being an end-game system and how they will fit into the whole gearing process.
For many of us, that means we will only need to do whatever it takes to get the epic key for the week and then clear a delve. After that, it wonât be something that we need to worry about.
Kinda fun that they announced officially that Midnight will include flying in QT and no more loading screen to get there.
Weâd love to see a return to form but that would require the old team which is long gone.
The most we can hope for is that they understand the direction is pyrrhic and they should be loyal to the IP over their crew. The days of the CA narrative projecting across the world are dead. Nobody cares what comes out of CA anymore.
So if they could just kindly slide back in time to around 2007 that would be good. They wonât though. Especially now with Microsoft being a trillion dollar enterprise the losses Blizzard will offer will hide much easier on the books. I donât think in time we will see much from the execs because they need time to acclimate. Maybe by the end of the âSagaâ we will see staff changes. So far weâve just seen people moved around.
Eversong and ghostland is pretty much confirmed to have a revamp and making it flyable with both dragonriding and traditional flying that is a humongous upgrade. Not just that it seems they are FINALLY connecting Quelâthalas to the main map of the game.
Almost none, Iâm watching it now
Mostly fluff questions as expected. Currently listening to the Classic Q&A segment since it just started
If youâre going to poke at the questions asked for being softballs, the burden is on you to give an example of a âtough questionâ that you think they couldâve answered, but dodged.
Like, one question I wouldâve liked to have seen addressed was will the current design philosophy of outdoor content endcaps being timed events that require massive groups change in the future, or is it full steam ahead on that kind of content in WW? And if so, has the team been looking at ways to scale down the content to smaller groups for people who are on low population servers, who happen to get sent to an empty shard, or prefer to hit it up at their own pace in later patches?
I think that they couldâve picked a question about static flying that addresses the accessibility angle rather than just the people who prefer static flying in terms of why itâs unlocked so much later than dynamic flying. I think that itâs amusing that after all this time, theyâre still dead set on the interpretation that people who fly are doing it just to skip content in some kind of malicious and frustrating way.
Good Grief did Ion actually say they are âfocused on the player experienceâ as he tried to explain the way the need for low population servers to be merged?!?
This is basically saying that they do not actually care at all about WoW outside of group finder which places you with people from other servers. This is pure insanity. Imagine a new player coming into WoW on a low population server, seeing chat DEAD, few other players if ever and all after being dumped late into a story they do not even know and Developers being FINE with this.
WoW has no future outside its current players with this kind of direction and I really do not see Blizzard going to great lengths even trying to keep them with attitudes like âOh but with old school flying you can hover around and just drop down on quest targets so yeah it makes sense to not allow thatââŚas if you cant just plop down on them with a dragon flying mount that also has a ground attack when hitting the ground. Quest targets show up on the mini-map.
Insulting players intelligence is not how you retain your players when you try hard to sell what is clearly an inferior flying system right out of an action MMO.
They did. Basically the answer was: We think Dragonriding is more engaging and allows for more interacting with the game than regular riding.
My in-between-the-lines interpretation: We donât want people to be able to land on things easily, make it a skill and ability thing instead.
Unless youâre answering why you needlessly changed the antlers reward from what it was to a time gated achievement no one asked for I honestly donât care.
I really hope warbands donât become visible or track-able on the on WoW Armory pages; the changes for convenience sound great but - as someone who knows there are players that stalk alts by checking for matching pets, achievement points, and browsing guild rosters - I really donât want to make it easier for people to be harassed online either!
Ill have to watch the video soon. Hoping my questions i asked got answered.
I donât appreciate that they keep reframing the early access issue as âbut thereâs no epic items or weeklies, you canât get more powerfulâ rather than addressing the way it economically divides guilds or groups of friends from experiencing the expansion launch together, or the significant advantage of access to professions, materials, BoE drops, during the time period where gold-making is at itâs highest potential.
They donât care about gold making. It has no impact on their game. They only care to nerf massive insta spawn farms because of the other impact they have. Professions do not owe anyone âa livingâ, thatâs not why we have them. So, itâs not important at all to them if someone logs in and farms 10000 whatevers and crushes the AH in the early weeks. They care about exploit (cuz theyâre exploits), but folks doing what folks do? Nope. Donât care. Doesnât impact the game.
The more stuff that is farmed, the cheaper is gets. Itâs going to cost the same to early adopters no matter what, because the folks raiding and running content arenât going to be out maxing profs and farming junk anyway.
Everything related to power, is not available during the 3 day preview.
The money quote was, simply, âif you take a player with the preview, and one without, and compare them, you wonât be able to tell the differenceâ.
Why are there still no seasonal rewards for RBGs like there are for every other type of content? Will seasonal rewards (mounts, titles) be coming to Battleground Blitz?
With potential plans of adding a rating system to Battleground Blitz, how do you plan on balancing around that game mode without also overly impacting Arena? For example, Monkâs Revival is kind of OP for RBGs.
In general, what is the balancing process for PvP? Is it a free-for-all round table discussion? For example, how is it decided how many gap closers a melee class should have vs how many gap openers a caster should have? Do certain employees champion certain classes?