Truly pathetic that you can't fix stealth

Just title. Small indie game cant figure out how to prevent stealth from breaking from absolutely nothing every 3 seconds.

10 Likes

It’s really bad especially in Silvershard Mines. It just breaks for no reason, 200 yards away from anyone or any combat. I can walk over a railroad track by myself and it just breaks.

Meanwhile, we’re kinda balanced around it. You got DK’s, Enhance, Rets, Warriors, healing like 40-50 Mil in a single battleground. And we’re healing like 1/8th of what they can.

Not to mention the number of times I’m dying with like 8 sec left on Kidney Shot cooldown.

5 Likes

Yeah there are definitely a bunch of unchecked hero talents out there that are interacting with stealth in ways they aren’t supposed to. Could be allied or enemy. Just breaks randomly every 5 seconds, nothing in combat log, not near combat, just completely unpredictable. Also is it just me or did they screw up Kidney’s scaling in PvP? Seems to always stun for 3 seconds, even with max CP and no DRs.

3 Likes

Paladin: 3 different ways to self heal, one of which is an instant 100% HP.
Warrior: Constant leech from skills, plus 6% every second out of combat/when not taken damage for 5 seconds plus an additional 1%/sec under 35% guaranteed.
DK: Free death strike heals and leech from skills
Enhance: Free Maelstrom procs for healing plus ancestral guidance

Rogues: Oh, Recoup seems a bit strong at 1% every 3 seconds, being in a horrid spot on the tree now, and being bugged beyond belief. Sounds like another nerf to it incoming.

5 Likes

Agree 100%. The stealth bugs are completely unacceptable to me. We are rogues and if im not mistaken, our entire class revolves around being stealth thus attacking in an ambush style from the shadows. Its ridiculous imo.

Also agree with how ridiculous the self heals are these days for dps specs. All the self healing abilities should be replaced by cc to counter dmg that way. Some of the specs in pvp are like training dummies.

6 Likes

I’m re-rolling mage until everything is fixed. As for why? Here are some reasons. Sprint is useless trash. Nearly every single class in the game has a slow. Previously Sprint would give a few seconds of slow and snare immunity. NOPE. Gone. Oh and Feint is now pretty much useless garbage as well. Minusing off only some AOE damage? LOL nice joke. So yeah, there’s that. Not to mention our burst is reduced a high amount. Not dealing as much damage as everyone else is sad. Look at feral and DK burst. Last but definitely not least, there is a HUGE issue with balance when rogues go for re-stealth. No absorb. Not even a small one to keep that re-stealth available. You stealth and ANY DOT keeps you unstealthed. We used to have an absorb that would help keep that in check, and give us a moment to recover. Nah, once you’re reavealed, you have to stay unstealthed the whole fight and rogues aren’t known for good sustain. All around rogues are trash. Re-rolling mage so I can press a few buttons and watch someone drop while taking no damage and being able to teleport around.

2 Likes