Troubleshooting "Action[SetPoint] failed because[SetPoint would result in anchor family connection]"

Hi everyone,

The error I’m experiencing arises because I changed the size and position of my focus frame cast bar in WOTLK Classic using MoveAnything.

Any help fixing this would be greatly appreciated!

Here is the error that Bugsack generates:

11x Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: FocusFrameSpellBar:SetPoint.
[string “=[C]”]: ?
[string “=[C]”]: in function SetPoint' [string "@Interface_Wrath\FrameXML\TargetFrame.lua"]:1100: in function Target_Spellbar_AdjustPosition’
[string “@Interface_Wrath\FrameXML\TargetFrame.lua”]:629: in function TargetFrame_UpdateAuras' [string "@Interface_Wrath\FrameXML\TargetFrame.lua"]:194: in function OnEvent’
[string “@Interface\FrameXML\UnitFrame.lua”]:742: in function <Interface\FrameXML\UnitFrame.lua:740>

Locals:
(*temporary) = FocusFrameSpellBar {
0 =
fadeOut = true
showTradeSkills = false
holdTime = 0
Border = {
}
Flash = {
}
showCastbar = true
MALockPointHook = true
SetPoint = defined =[C]:-1
MAHooked = true
Icon = {
}
startChannelColor = {
}
finishedCastColor =

{
}
MAE =
{
}
Spark = {
}
updateEvent = “PLAYER_FOCUS_CHANGED”
Text = {
}
flash = true
showShield = true
MAPoint =
{
}
BorderShield = {
}
notInterruptible = false
startCastColor =
{
}
flashColorSameAsStart = true
unit = “focus”
failedCastColor =
{
}
}
(*temporary) = “TOPLEFT”
(*temporary) = FocusFrame {
0 =
debuffs = FocusFrameDebuffs {
}
portrait = FocusFramePortrait {
}
showThreat = true
raidTargetIcon = FocusFrameTextureFrameRaidTargetIcon {
}
highLevelTexture = FocusFrameTextureFrameHighLevelTexture {
}
petBattleIcon = FocusFrameTextureFramePetBattleIcon {
}
prestigePortrait = FocusFrameTextureFramePrestigePortrait {
}
showAuraCount = true
showLeader = true
healthbar = FocusFrameHealthBar {
}
pvpIcon = FocusFrameTextureFramePVPIcon {
}
buffsOnTop = false
questIcon = FocusFrameTextureFrameQuestIcon {
}
deadText = FocusFrameTextureFrameDeadText {
}
noTextPrefix = true
buffs = FocusFrameBuffs {
}
nameBackground = FocusFrameNameBackground {
}
showLevel = true
levelText = FocusFrameTextureFrameLevelText {
}
totFrame = FocusFrameToT {
}
leaderIcon = FocusFrameTextureFrameLeaderIcon {
}
auraRows = 0
statusSign = -1
unit = “focus”
showPVP = true
spellbar = FocusFrameSpellBar {
}
name = FocusFrameTextureFrameName {
}
borderTexture = FocusFrameTextureFrameTexture {
}
showPortrait = true
PowerBar = FocusFrameManaBar {
}
threatNumericIndicator = FocusFrameNumericalThreat {
}
statusCounter = 0
HealthBar = FocusFrameHealthBar {
}
manabar = FocusFrameManaBar {
}
unconsciousText = FocusFrameTextureFrameUnconsciousText {
}
unitHPPercent = 1
OnEvent = defined @Interface_Wrath\FrameXML\TargetFrame.lua:150
prestigeBadge = FocusFrameTextureFramePrestigeBadge {
}
threatIndicator = FocusFrameFlash {
}
menu = defined @Interface_Wrath\FrameXML\TargetFrame.lua:101
TOT_AURA_ROW_WIDTH = 101
textureFrame = FocusFrameTextureFrame {
}
showClassification = true
Background = FocusFrameBackground {
}
}
(*temporary) = “BOTTOMLEFT”
(*temporary) = 25
(*temporary) = 7