I have two trinkets on my warrior:
- Enforcer’s Stun Grenade
- Modular Platinum Plating
I can fire them both at once using a macro just fine. That’s not the problem.
The problem is that now (post pre-patch), those two entries seem to have changed their behavior.
/cast Modular Platinum Plating
/cast Enforcer's Stun Grenade
/cast Avatar
I have that as a part of a macro chain.
With my Charge macro
#showtooltip
/click <the button that has that other macro on it> LeftButton
/cast [@mouseover,harm,nodead][harm][]Charge
It works just fine 100% of the time.
With Shield Slam, however (same macro, replace Charge with Shield Slam), if (and only if) the trinkets are still on cooldown, I get a “That ability is not ready yet” notification and Shield Slam does not happen.
But if the trinkets are NOT on cooldown, it works just fine.
So I can fire both trinkets and Avatar and Shield Slam if they’re all OFF cooldown, but if the two trinkets (and only the trinkets) are on CD, Shield Slam won’t fire.
Does that seem right? I didn’t think macros were supposed to be able to tell if something was on CD or not and this appears to.
It’s not stopping me from casting all four things (trinket, trinket, Avatar, Shield Slam) all at once. Only if the trinkets are on CD. And only for Shield Slam, not for Charge.
Added: Further testing. It’s Just the Modular Platinum Plating that’s causing the problem.
If I have only that one on CD before I hit the macro, the problem exists.
if I have only the other one on CD before I hit the macro, no problem.
It feels like a bug in that trinket, not a prepatch issue, but I could use confirmation if anyone has it.
Added: Oddly, it only matters if that trinket is in the macro.
Triggering them manually or simply triggering that one outside the macro doesn’t result in locking out Shield Slam’s macro.
Interestinger and interestinger.