Trinket Acquisition from Mythic+

Having the correct trinkets on your character is among the most impactful gearing elements in all of WoW. The only item that may matter more is a weapon, but there, the specific weapon generally matters much less than the item level of the weapon, meaning there are more competitive options from different dungeons.

The Problem

Trinkets drop for specific specs and roles only, and it is rare for a trinket to be on the loot table for every class and spec. This has the result of making them drop substantially less frequently than items like rings and necklaces, which are on everyone’s loot table. Even if a ring and a trinket have the same chance to drop for you (and I’m not 100% sure that every item does have the same drop rate), you will always see more rings and necks drop because every class and spec can use them.

Plus, a trinket that might be best in slot for one spec might be F tier for another, even though they both have the same chance of getting the item to drop. Trinkets are also uniquely frustrating because it’s harder to be able to trade them. You need to have two trinkets of the same or higher item level to be able to trade them. Item level is not very useful in determining the power level of trinkets–many high item level trinkets are massively weaker for a given spec than a lower item level trinket that is also on that spec’s loot table.

One of the most heartbreaking things that happens in this game is getting a rare and elusive trinket that is bad for your spec and great for your friends spec, and not being able to trade it to them even though you have no intention of using it.

Multiple guildies of mine have been farming keys for specific trinkets the last two weeks. After dozens of runs and some still have never seen it drop at all, let alone for them.

This is a really frustrating, and really common, problem. There is often a trinket that is so impactful that you feel incomplete without it, and it can be very, very time consuming to farm them. It is also really unpleasant to run the same instance over and over and over for a drop, as compared to being able to mix it up and still seek that very powerful item.

Suggestions

There are plenty of threads asking for deterministic gearing in some form or another (i.e., Dinar from Season 4 Shadowlands), so I won’t rehash that again here. I’m proposing something a little different that would still give you the excitement of getting the drop you want at the end of a dungeon, with the goal of making it less painful to actually get the specific thing you are trying to get.

Here’s my idea: Instead of having specific trinkets drop in keys, have “trinket tokens” drop. These would then be exchanged for a trinket of your choosing from a vendor. The trinket token would be on the loot table for every spec, and could be exchanged for an appropriate item level and upgrade track trinket from any mythic+ dungeon. I think this strikes a good balance between the RNG of gear dropping, and the excitement people experience when they get a drop they want, with the realities of gear acquisition and the amount of time it would otherwise take to get certain really specific items that are not really replaceable (like a belt would be).

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I lost a BiS… S tier healing trinket roll to a WW monk today.

I almost just quit. Both of my trinkets are 5 months old

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I’ve had a full vault every week of this expansion, CE, 2700 io… and I’m still rocking a 395 Static Charged Scale right now, so boy do I feel you on that.

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At this point, this should exist for all gear.
The problem arises that you could run a handful of times, get geared out then… Now what?

It should be limited to like once a week. Get a specific item from a slot via a token. That way, if your vault sucks, you can take that token and get the piece you actually want.

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Well, either it wasn’t just a healing trinket, or he set himself to MW to get it.

Ran for Whetsone last patch well over 200 times. That’s how the cookie crumbles.

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I feel like most items it’s not such a big deal and you can just get a drop. You can get a decent enough pair of boots from like 5 dungeons probably, so it’s not something you’re going to be without months into a patch like you might with a trinket.

There are a million stories like this. I don’t think that’s a very good thing for the game though.

Oh, I know. I wish a dinar or badge system would come back but it seems really unlikely.

Yeah, it doesn’t seem like they liked how Dinar felt (truth be told, I thought it was kind of lame, and I didn’t love that implementation all that much). But I do think something’s got to give on at least trinkets, which is the most farmed slot by miles

It’s hysterical that anyone is upset about not having BiS gear after 2 weeks.

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Lol 5 months old ? thats from last season lmao

That’s the thing with deterministic vs random gearing. Probabilities have curves. And it’s possible to be in the far right of that curve, or the far left. One is exciting, the other is frustrating, but one can’t exist without the other.

A straight up burn down chart of gear, though, would be hella boring, imho. Hard to say which is better for gameplay.

But, we’re just about to roll into week 3 of the season. Being frustrated at this stage is a choice, not a chance.

That said, a late season vendor that offers specific pieces for 6 coins + a hero track item would be a neat little release valve to cut off the back half of the curve.

I’m rocking a trinket from a world boss that I got like week two of the expansion despite playing the crap out of S1, getting CE and over 2700 io.

Trinkets are a real pain since so few are worth equipping.

I’m getting pretty sick of spamming VP and Neltharus, so I feel you. lol

I have a buddy that absolutely loves M+. Would go for whatever the top rating is each season.

Last season he just gave up, unsubbed, and uninstalled because he was tired of how RNG it is, how meta it is and how after 3 months you are doing EXACTLY the same chase. The rewards absolutely do not justify the frustration and time sink.

I think the frustration is more from knowing that months and months can and do go by where people will not complete their sets. Having a system to solve that in place would make it less important to spam the same dungeon 20 times a week until the thing drops.

A friend of mine is on 40 runs of Neltharian’s Lair without seeing the trinket he wants out of there. It doesn’t take months to get frustrated when you’re putting in that kind of effort to be geared for progression.

There’s a psychological factor there too, obviously. It’s possible your friend might need some help. Not succeeding is a valid outcome.

it’s not so much that, it’s more the “and might never get it”

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It’s just too early to be upset about not getting desired drops.

I think that depends on how much effort you’re putting in right now. If you’re doing a few keys a week, sure, it’s early to say “hey, I should have this already.” But if you’re running the same one over and over and over and over, I think it’s fair to complain a bit. I might run one particular key 40x over the course of a patch. I had a friend run NL 40 times in three days. The fact that it’s condensed into a couple days (and he’s a psychopath) doesn’t really matter.