Tried LFR for the first time

It was pretty uneventful really, we 1 shot every boss and i didnt learn anything. Whats the real point of LFR (learning from raiding) if you just 1 shot everything? I cant really take this 1 shot experience into a normal or heroic raid. Can blizzard make LFR more difficult or punishing so i have to learn mechanics before i can down the boss? Whats worse is i saw TRIPLE loot drops, literally 3 hunter bows drop off a boss. Why isnt there more loot diversity?

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LFR stands for “Looking For Raid”, not “Learning From Raiding”. It is the ez mode raid difficulty for people who are looking for ez mode raiding. That is its main audience. Sorry for the confusion.

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Go do Normal or above. LFR is meant to be easy.

Trying to make LFR “hard” only results in those damage spounges from Shadowlands. Awful experience.

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See the sights.

It’s not really a learning tool.

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LFR is tourist mode for whatever is the current raid. People who don’t/can’t raid, still get to see it and maybe get a chance to get gear (ie a souvenir).

Me? I drag toons through there when I’m eating lunch or dinner or whatever. Oftentimes, it’s some kind of over the top salad I’ve made. If we wipe enough, and have to wait for people to repopulate the raid due to people leaving, I tell raid chat how good the salad is and what I used for it.

LFR raid eating can be healthy! :green_salad: :green_salad: :green_salad: :green_salad:

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LFR isn’t for learning to raid. LFR is to allow players who have zero interest in raiding to get raid mogs and finish the campaign story. People do not “graduate” from LFR to normal raiding.

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First things first, you’ve done LFR before on your Rogue and your DK. :^)
But perhaps it is truly so uneventful you simply forgot.

Anyways.
My favorite way to describe LFR is this:
The LFR encounter of The Desolate Host does not have the Desolate Host NPC.

MoP and even WoD LFR was actually enjoyable and would teach you enough to go do normal. LFR doesn’t really prepare you for normal anymore. It just teaches you really bad habits.

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If your observing the mechanics going on, you are actively learning. This specific raid is stupid easy on most difficulties. So on LFR it’s literally a “no brainer” to do.

Usually even lfr is relatively difficult or at least requires a level of paying some attention. But this raid was really dumbed down to where 2-3 fights require attention, while others are tank and spanks.

I dont think making it more difficult would make it a better teaching tool. Imo it needs to be overhauled.

Lfr probly SHOULD be a little bit harder, and have the same mechanics as normal/heroic.
But blizz should drop some raid commands/icons or something to help explain what to do during the phases or what to do when you get a debuff etc etc

Let lfr be the place people can get familiar with the mechanics without having to do homework before hand that no one does anyways. Lfr should help people feel more comfortable moving up to normal/heroic and let mythic still have the extra mechanics for those who like all that.

Also unlock all wings of lfr day 1.

LFR is for people who are limited time for playing, don’t actually raid to get decent gear and see how the story plays out. Mix bag of people for reasons some are there for mogs as well.

LFR was never meant for challenge mod this is why it’s qued and everyone is randomly put together.

Normal
Heroic
Mythic

Is what you’re looking for is the real deal as of wanting “a challenge”, that’s why they get better higher gear.

:panda_face:

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The only time LFR is a headache is when the tanks don’t know the mechanics of the fight or miss a swap from my experience.

I run it on a few alts as I’m still trying for pattern/recipe drops and it’s an easy 3 slots in vault for the coins.

The telling part about how easy it is, I leveled both an evoker and rogue to 70, equipped primalists gear funneled from main, and a couple boe drops, got them to ilevel 386 which is the entry requirement and one shot the raid on both toons the same day they dinged 70.

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Lol at Learning From Raiding.

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LFR fated raid Razageth should be interesting at the end of DF :crazy_face: :popcorn:

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the last raid was teaching players to stand out of dumb beam but they complained about it.
should not be in lfr not fair type of ideas

Well both tanks, five DPS and two healers are require to put some effort in otherwise the group will wipe.

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LFR isn’t a training grounds or learning raid - that is normal difficulty. LFR is for a group of people who don’t normally raid anything higher.

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LFR was added in Cataclysm, when Blizzard was experiencing their first-ever net drop in subscriber numbers.

According to Ghostcrawler, raiding was the most effective retention method for players that Blizzard ever came up with, so they thought that throwing out a wide net to people who weren’t raiding would keep some of them on board.

It’s just bread & circuses.

However, since most mechanics are completely missing from LFR (or nerfed to be inconsequential), many have said since the beginning that it isn’t ‘really’ raiding. And Blizzard themselves refer to it as “story mode”.

sunday sunday sunday

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The truth is, Normal isn’t that different than LFR.

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Was the shadow realm on the Anduin fight also completely removed on Normal, like it was from LFR?

Also
 poor Nazgrim.

Here’s the list of nerfs to LFR General Nazgrim, over the timespan of that raid.

Please note that these nerfs WERE ONLY FOR LFR. General Nazgrim did not have to be nerfed on ANY other difficulty.

October 2:
Changes on Raid Finder difficulty:

  • General Nazgrim’s health has been reduced by 10%.
  • General Nazgrim’s Ravager now hits for 200,000 damage.
  • General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
  • General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave’s Aftershocks (down from 3 Rage).
  • General Nazgrim now gains 2 Rage from Kor’kron Banner (down from 3 Rage).
  • Kor’kron Warshaman’s Earth Shield now heals for 2% of maximum health (down from 5%).
  • Kor’kron Warshaman’s Empowered Chain Heal now heals for 4% of maximum health (down from 10%).

Analysis: LFR players wouldn’t move out of Ravager. LFR players wouldn’t stop attacking when he was in Defensive Stance. LFR players wouldn’t move out of Shoackwaves. LFR players wouldn’t switch to banners. LFR players wouldn’t switch to Shamans. LFR players wouldn’t interrupt Shamans.

November 4:

  • General Nazgrim’s Sundering Blow now has a cap at 4 stacks, allowing him to gain up to a maximum of 25 Rage (50 while in Berserker Stance) on Raid Finder difficulty.
  • Kor’kron Arcweavers, Kor’kron Assassins, Kor’kron Ironblades, and Kor’kron Warshamans now have less health and deals less damage on Raid Finder difficulty."

Analysis: LFR tanks wouldn’t tank swap. LFR players still refused to switch to adds.

January 23:

  • General Nazgrim’s Kor’kron Banner now has less health on Raid Finder difficulty.
  • General Nazgrim’s Ravager no longer generates Rage when it strikes a player and deaks 50% less damage on Raid Finder difficulty.
  • Kor’kron Warshaman’s Healing Tide Totem now heals for 1% (down from 2%) on Raid Finder Difficulty.
  • Kor’kron Warshaman’s Empowered Chain Heal now heals for 1% (down from 4%) on Raid Finder difficulty.

Analysis: LFR players still not switching to banners. LFR players still not moving out of Ravagers. LFR players still not switching to Shamans. LFR players still not interrupting Shamans.

May 20 (EIGHT MONTHS AFTER THE RAID LAUNCHED):

  • General Nazgrim no longer calls in an additional wave of forces at 10% health on Raid Finder difficulty.

Analysis: At this point Blizzard had given up on LFR players switching to adds, and just removed the final wave of them.

But yeah. Sure.

:rofl:

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