Tremor Totem should

Rogues can’t sap you in Ghostwolf form.

Lol seriously I know I’m bad at PvP but I swear it’s so hard to actually get use out of tremor totem. It’s very hard to anticipate psychic scream, and fear is such a short cast that it’s extremely hard to press it reactively. It feels like the best use for it is to just drop it on cd against warlocks (and to a lesser extent priests).

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This comes from practicing pvp more and learning the cadence of fights. A warrior charging into a mass group of people usually tends to follow it with intimidating shout. Same with a priest running at you…they will psychic fear.

Definitely true for priests, a priest has no good reason to run at you unless they’re about to fear you. But even still the same principle applies, if we’re fighting in relatively close quarters then it can be hard to react in time if I’m in the middle of casting something else. And in the case of warriors, it’s hard to know if they’re charging me because they’re going to fear me or if they’re charging me to try and kill me.

Definitely something I’m working on, but resto shaman has such an insanely high skill cap in arenas that tremor totem usage isn’t necessarily top of the list in terms of optimization.

make sure you have stop casting lines written into all important totem macros. grounding, tremor, spirit link, healing stream, or have a separate keybind set up solely as a stopcast macro.

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Stopcasting macros and @cursor macros will help you get totems out faster — even though the reticle for some of them doesn’t take long to press, the @cursor macro will still shave time off that can win or lose a game.

Keep practicing - Resto is daunting as heck for PvP, but you’ll get there :smiley:

I think removing the GCD off certain reactive totems like grounding and tremor is a tremendous idea. Even lower the GCD on these totems to 0.5 seconds like it was before would go a long way. I also think allowing astral shift to be used while stunned would help as well

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Lowering the gcd wouldn’t help w/grounding and tremor unless totems were on a separate gcd.

The problem is the rest of your abilities trigger a 1.5 gcd that locks you out from dropping the totems regardless of the gcd the totems cause.

Grounding/tremor off gcd would be really nice though.

Spell reflect is off GCD. So why not grounding/tremor?

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Spamming thunderclap on my warrior just to be sapped anyway is such a kick in the crotch.

Ya totems off GCD would be awesome.

But wasn’t the reason they were put on GCD to prevent someone from dumping multiple totems at the same time via macros or something like that ?

Something like that, but it doesn’t feel good at all. Hold on, give me like 4 seconds to toss my totems before you bonk me!

People ask why I run fury on my warrior in random bgs when there are multiple stealthers. As long as there is another geared healing debuff, I am 100% ok with just spamming whirlwind everywhere to prevent openers. It’s by far the most effective thing and I used to do the thunderclap spam.

Yes, which means the solution is a separate totem cooldown that is off the gcd, but is shared between all the totems.

Using a totem is off the gcd, but gives your other totems their own shared gcd to prevent macroing them together.

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am i crazy or did there used to be a totem GCD separate from the normal gcd?

it was baseline 1s lowered by haste instead of 1.5s lowered by haste?

We used to be able to press a single button and drop a totem from each element at once.

that was like cata and earlier, im 90% sure im MoP and WoD there was a specific totem GCD and a specific all other abilties gcd.

I don’t recall if they were ever on a separate GCD (although there was an ability to drop a designated set of 4 at once) but totems on live incur a 1 sec GCD instead of 1.5. So it’s already a shorter GCD for totems.

But they need to be on a SEPARATE GCD or the reactionary ones like tremor/grounding need to be OFF GCD in order to not run into issues with being locked out due to the 1.5 GCD of the rest of your kit.

The problem with grounding/tremor isn’t the GCD they incur for using. It’s the GCD of the other ability you used prior preventing you from casting the totem in time to counter the fear/mindgames, etc.

If spell reflect can be off GCD, I don’t see why grounding/tremor can’t be.

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