I am sick of players and even editors from corrupted sites like Kotaku complaining about the portal issue. I support Blizzard’s stance on this because players forget that traveling is a huge part of any MMORPG.
I want to take you all back to the days of the original Everquest. If you wanted to go anywhere, you had to walk. If this desitination was on another continent, you took a boat, and when you took the boat, you didn’t just arrive at the other continent, you where on the boat while the boat was going through the ocean. I can imagine players saying how “boring” and “tedious” it is, but the result was that it make the world seem huge and epic, and that is what MMORPGs are all about. The true roots of MMORPGs was never about convenience, and since 2009, I really believe that blizzard should have taken steps into moving World of Warcraft back to the roots of what MMORPGs were all about.
If there is one thing that really ruined Everquest, it was the introduction of the Planes of Knowledge, which was a portal hub that lead to anywhere. The result was that it changed Everquest from a virtual world, to a list of “zones”.
When constant portals were made in WoW, it was a similar result compared to Everquest’s Planes of Knowledge where the world seemed smaller and dumbed down. It’s not as bad, because there are still situations where players have to use flight paths, but tragically boats are never used anymore.
On the topic of boats, I really liked how there were boats in World of Warcraft, sure there was a loading screen, but the existence of boats in vanilla reminded players they were in a world. There is something relaxing about going on boats and meeting new people, it reminds you that you are in a world. Now a common argument I hear is “if you like boats, use boats, but let me use portals”, but these players forget that community is another fundamental part of MMORPGs. Players will always use the more convenient option A, and option B will be obsolete, and I don’t like seeing things go obsolete, including boats. It won’t kill the community to put players in a position to use boats, it actually might strengthen the community where players meet each other, and learn patience.
People need to realize that World of Warcraft is not a hack and slash game, and playing the game just doesn’t involve fighting or constant action. Sometimes it involves chilling out in a city, riding your mount or a public Gryphon, or even on a boat.
The other argument I constantly hear is how players complain how they seen the landscape multiple times. The fact is that it doesn’t matter that you seen the range of mountains, or path numerous times, just because you already seen it, doesn’t mean you don’t have to see it again. MMORPGs are different than other games, and one difference is that you constantly have to go back to the same place you have been before, even if the place isn’t challenging. You complain how you already seen the landscapes, but you don’t make that same complaint when you go back to the same raids over again.
Lastly I am sick to death of players complaining about Battle for Azeroth. I am having a great time in this expansion. Island Expeditions and Warfronts are extremely fun, and dynamic. When I am on Island Expeditions, I never know what will come up or happen. World Quests bring players out into the world, and with iLevel scaling, it brings a healthy challenge in the outdoor environment which is what WoW needs. I really don’t mind RNG, because WoW should never be about the loot, it should be about the experience.
To summarize everything:
When players are put in a position to travel the world, instead of being teleported everywhere, it makes the world and game seem more epic. MMORPGs were never about convenience, they were about epic experiences in a living world.