Disagreed with most of the points. If anything I think classes aren’t complex enough, classes should take time to master. The simplicity is a big reason why I don’t like pre-cata wow anymore.
This has to be a troll post…
There’s nothing wrong with Mythic+ and you give zero reasons as to why it “needs to go.” The truth is that you’re just mad that players decline you for keys on a regular basis. The reason for that is probably because you have quite a few depletes on your IO page (a massive red flag as a dps) and you’re playing a dime-a-dozen class with utility that other classes can bring while out-performing yours.
You can’t just advocate to remove content from the game that players truly enjoy. Some of us only play M+ because we love the challenge of infinitely scaling content on a timer.
Elitism (rare as it actually is if you want to have an honest conversation) is a PLAYER issue, not a content one.
My suggestion, instead of coming to the forums to cry with a wall of text, let people enjoy the game. If you no longer enjoy it, then why bother?
Bottom line, players have a right to pick and choose who they play with. Period. We have a right to want players we know can compete with us on the same level of content.
In short, you think too highly of yourself. Maybe the true elitist is YOU.
the post is a lie considering most wow players aint toxic. and the fact the toxic definition has expanded so big its laughable. i think some of you forget the majority of what you experience in wow is harmless and vocal people like to exxagerate it so bad its funny. im sure if you wrote every experience you had in wow it would be amusing how few are toxic.
B-but they emoted /spit at me!!!
They declined my request to join their group! I want my content and I want it NOW!!! Lmao
Did you insinuate that WoW is a hardcore MMO? Just because it sells FOMO?
Low bar from my perspective. But still a solid take by the numbers.
Agreed.
Just doing content outside of pushing M+ or solely doing LFR shouldn’t constrict player power.
These restrictions only serve to inflate the egos of those who can do the higher content.
Whole heartedly agree with OP
my moto is: it’s a game, it’s supposed to be fun , ppl are way too serious always competing with each other, what are we all adolescent boys going through puberty. What was wrong with LFR raiding only in MOP everybody was forced to play on same footing. I really dislike this mythic+ garbage, basically WOW has created a class system. I just focus on mount farming and pets now , probably will end up finally quiting this game soon just not fun like it used to be.
No. The issue with mythic+ and raiding is that players who are motivated to do mythic+ in all their free time (and especially those who have lots of free time to do this in) invariably become better geared than players who aren’t interested in treating this game like a job. They lose patience with those who aren’t willing to keep up with them and they leave, either to join what they see as a better guild, or to try to start their own guild, which will probably fail (as most new guilds do).
Mythic+ has caused many guilds to break up or stop raiding.
There are so many things I disagree with in your post that I don’t know where to begin.
Perhaps I’ll just say this: different people like different things. And I pretty much would advocate for the opposite of everything you want (e.g. keep Mythic raiding and M+, continue to give players full agency of who they group with etc,)
We live in a society where being impolite is common practice because too many people tout their braveness through finger strokes.
In real life 99.9% of the people bashing someone in a BG (rated or not), M+, or raid would not do it face to face.
The inability to be face to face has bred an ability to be super aggressive without consequences.
FWIW.
In most societies that is so ,a person wouldn’t behave in a impolite matter ,except for some that it is a status to do so,yet we would know them if in a small cliche but they are lost from our attention the more the group grows which would later be lost to the rules set in a common environment.
I would say,wow is a multi-environment with as many personalities as a diamond has facets with some flaws but are unique in characteristics ,these will test us and in time either be the best or the worst under the eyes of the beholder . So it’s not the plan nor the cut but what’s it holds it together.
This made me sad to read, because I imagined some bully coming in and saying something like “This is just you getting old; not a problem with the game” and “if you farm mounts and mogs, you don’t need gear.” All the while acting like that should be an acceptable and socially rewarded response to someone else pointing out a problem they see clearly.
If the game isn’t fun, my time, attention, and money will be directed somewhere else. I think WoW is trying to get the label of “hardcore MMO” but in doing that, they become a niche product. And those niche products don’t attract or retain players. It’s just a bad long-term business move – inclusivity and accessibility are game saving features. If I were an ActivisionBlizzard investor (Disclaimer: I was up to Shadowlands launch), I would be concerned on the basis of their products and their over-reliance on marketing and community manipulation tactics.
If their interests no longer align it makes sense that groups would see changes. Not like that’s anything new. More hardcore people have always worked their way out of more casual focused guilds.
Right before they quit because it’s a game, and they realize “fun” stopped existing long ago.
Well that’s up to them to decide. I know in my friends circles from over the years the hardcore folks have played more consistently than the more casual ones, so I guess ymmv.
I think the current version of retail has a good amount of stuff for everyone (unless you only want to do professions all day) and too many people are hung up on needing to be maxed out bis instead of just playing whatever level of content works for them and enjoying the rewards from it.
The “too many people” are often placed into positions of relative power and gatekeep experiences. Some people don’t want to abandon friends to get mileage out of a game they started playing as an activity to do together. The ones who do often end up taking a look around and only see burned bridges. At that point, they tend to quit at a much higher frequency.
The hardcore friends that stuck around (at least until 9.1 – I don’t have any left after Domination Sockets) are a small minority to the number of players that started off and either felt hard blocked by game design or burned past the point of the game being fun to the game becoming work.
You are right though that I shouldn’t be guessing to speak to their feelings, only what I’ve seen happen. There’s a strange “hardcore” vs “casual” dichotomy that’s unfairly drawn. I think it would be more valuable to look at it in terms of which hardcore behaviors are in fact psychopathic and which are worth preserving and emulating by newer players.
Fair warning; I don’t accept the position that systemic design doesn’t govern the prevalence of specific behaviors. I think design decisions will often instill and reward particular behaviors more than others. Further, I believe Blizzard has engaged in what they thought was ethical design for some time – their latest “not punch down” changes are examples where they say one thing, but enable the same punch down behavior in certain design pillars.
The too many people I’m talking about are the ones barely doing any of the available content yet complaining they’re not full BIS after a month. The only people they’re gatekeeping are themselves.
Give and take I suppose. I do like systems like valor that give a benefit to running lower level content. Hope that gets expanded on and improved. As for me, there’s always been enough benefit in making time to do things with friends even if they’re not advancing my character.
everyone always said blizz hates fun lets get realistic here it truly shows lately. another gamer problem always worrying what someone else is getting you do you and have fun quit worrying about other people. im just curious how many super egotistical people you met in wow? im pretty sure most people doing anything endgame dont have one bout as rare as meeting truly toxic people.
There’s one in every raid group. Two in mine, actually.