Toxic or Not?

I don’t even know where to begin.

I’ve been a long time player of WoW but have also experienced quite a bit in other games in regards to toxicity.

I think that before I delve into this I must state that this is just my opinion. I need to explain what I consider toxic and then use relevant examples from over the years.

  1. Insults of any nature
  2. Boosting. Whether it’s with in game gold or direct payment
  3. Some pug raiding
  4. A person who has bought a boost.

The list can actually go on for a while but after these four it will get a bit redundant.

The first one needs no further explanation but I definitely feel that two and four actually contribute to toxicity in various aspects of the game.

Mythic keystones for a first example.

Boosting is toxic to the players who work for the Io they earn, as well as the moment you find yourself trying to do a key and the person with 2500+ score has no idea what’s what. (Examples, interrupts, affixes, etc)

This creates some issues by people becoming what the community has defined as “Elite” It’s unavoidable though. I’m sure everyone is tired of finding themselves with those individuals. (Boosted)

The issue doesn’t stop there.

Raiding at any level, but mostly LFR. People complain about how long the wing has been open blah blah. I’m tired of that statement.

New players and learners join, come back, and/or seek knowledge via experience. Only queue that is offered is LFR.

The rest must open themselves up to scrutiny from someone they don’t even know.

Recently the raiding experience has been less than pleasing. Not for me personally but for a few I know. Not all of us can figure things out on the fly or are used to raiding but the community seems very unforgiving to those individuals.

I’ve seen people get told to do LFR and not try to get into a normal etc. While the logic seems good it’s not.

LFR isn’t ideal for calmly learning. Sure we could tell people to just go find a guild but the fact is that people won’t always do this, whether it’s s bad previous experience or some other unknown reason.

Some of the issues of this bottleneck of toxicity could be resolved… Where it concerns mythic plus, but not all.

Of course people become accustomed to a certain way of things in game, or they get irate when someone has the audacity to say or suggest something that doesn’t benefit them. Yet when it comes to the toxic contributions of boosting in M+ there are options.

I’m not saying that they are large scale not costly but it really would give some quality of life changes to the vast majority.

Require level by level keystones and passing time for advancement. Require certain score to queue up. (I mean queue in the traditional sense where the company handles the players allowed in) if a player hasn’t passed the previous level then they can’t get into the next.

Perhaps a proving grounds queue in which leaders of groups can see the current DPS you are pulling. …before going in blindly or relying on progress you have or don’t on another toon etc.

Allow this queue to see how you handle mechanics. Interrupts, defensive etc. Let this test only take a max of 3 minutes and then the results shown to the group to which one is applying.

Suggestions like these would of course require investment and commitment from the company but I think there is value in these solutions. Long term.

Anyhow, I know this post is long and might even make a few of you get triggered and feel the need for rebuttal. In that end, sorry. My intention is to find like minded people, and affirm that I’m not the only person who feels this way.

This post is not all encompassing and is just my thoughts.

Thank you for taking the time to read it.

No.

No.

No.

And no.

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Thanks for your two word contribution, very valuable to the community.

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People posting on the forums about toxicity wouldn’t last 2 seconds in a MW2 lobby.

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Virtually all of this goes away by making friends and/or joining a guild.

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Honestly the only one I agree with is insulting. It’s hard for me to call boosting or PuGing toxic given that I don’t think we should be making rules about who people are allowed to group with.

Players should always be allowed to group or not group with whomever they wish. If they know that someone is being carried and are fine with that then I say let it be. I think most people would agree that guilds should be allowed to assist their lower skilled members through difficult content, so what rule can we make that would allow that kind of grouping but ban boosting?

I remember when “toxic relationship” meant manipulation and abuse, not disagreeing with your wife about the color of paint for the living room.

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Times have changed. The names Karen and Chad along with it. Lol

All of this existed before M+ even was a thing.

How is this any different than any previous raid tier?
The only difference is now you have 3 (4 if you include LFR) options to choose from that fit your skill level as a player. In fact, that makes the games content MORE inclusive to the playerbase than before. Would you rather go back to when we only had 2 difficulties? Bottlenecking players even more from the raiding content?

Doesnt solve anything. M+ should never be something you just “Queue Up” for. It’s not a system designed to be matchmade. You hand pick your groups or choose which groups you want to join. All this would do is make groups that arent well balanced out for the dungeons and the affixes associated.

They already tried this, it literally did nothing.

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If you do that in this day and age, your wife gone and ghosting you. : C

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Pretty much, the word commitment as left the building.

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Also, if you don’t pick up mechanics on the fly, research the fight before going in. LFR is meant for beginner raiders or people who just want to clear through queueing.

This. M+ is designed to be on the higher end of the content spectrum and the affixes mean you’ve gotta be more in-depth with who you pick, and the key level can affect group composition a lot.

It made the game so much worse because people would spam trade with “This is bs I can’t do it!”

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It really is true though. People will leave you over the most minuet things in this day and age. Communicating through things really has become a lost art it seems. That being said after all the dishonesty from previous relationships, Im happy to say I am getting married to someone I can safely say is my life partner.

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Not sure what would be worse, people spamming in trade about proving grounds, or all the M+ key carry advertisements.

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Because we’ve started prioritizing personal enjoyment over the family unit. People now adopt the stance that if the relationship isn’t 100% perfect at all times, it’s not worth fighting for.

Society is heading in a very weird direction. Hedonistic pursuit as never ended well throughout history.

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I’m 25 and I’ve been in a previous relationship where I tried communicating my feelings and he just hit me with the “why should I care?” Left him after a year of that crap. Now I’m happily married to a guy where we can express our feelings and talk through the issue. We always say, it’s us versus the problem, not me vs. him.

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Back in WoD it was so annoying to see, daily, “I can’t queue for heroic cuz I can’t clear proving grounds.” If you couldn’t clear it you did not know your class at ALL, it only required Silver.

Though, the boosting bots have gotten so out of hand lately I ended up with in-game mail about it, so I think I’d rather have the PG spam honestly.

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You guys over use this word way too much these days.

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A relationship is never, ever going to be 100% perfect. It requires so much effort, communication, etc.

the game is really toxic i dont think it was this bad 10 years ago.

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