Toxic community and griefing

Others have posted their solutions in other threads.

The system works as it’s intended, but it also has flaws.

There’s really no way to tweak or fix the system to where the abuse will not happen.

So, we either do away with the system and have people leave the instance they don’t like…or you keep the system and people get the debuff for absurd reasons.

There’s no happy medium. So, there is no solution except… group with friends.

I honestly don’t know what to say to your response.

You’re still making a lot of assumptions.

But it’s ok…you do you.

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I disagree. Why not offer another LFG-like tool or queue for more casual or less experienced players? It’ll have a lower population but it’s better than nothing.

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you want normal dungeons to have less sweaty people in it? then they need to make it so dungeon spamming isnt the most efficient way to level.

Spending development time on something that useless so 20 players that want to move in slow motion and trying to control the group to move in slow motion is insane

Actual 2 day queue time, and how would you even vet it? lol

The reason the dungeons are the way they are is because Blizzard made them insanely easy then made it the fastest way to level, Blizzard changing that is the only way to get change

it’s a little rough, but you were probably just going too slow. unfortunately that’s the risk of playing random dungeons. if your party members don’t like it, you’re out

this is a bit of an extreme solution to a very small issue

Then you fracture an already small population. Would you be happy with that even if it meant hours of waiting time? You also couldn’t put any worthwhile rewards in it like the current LFG because then the sweats would enter and you have the same problem.

The problem with that implementation is that I think it would nearly never be used and the people who would use it could find a group better actively seeking out people to play with…and this is the real solution…make a discord, use social media, find a guild…do something to find like minded people that want to play the same way you do.

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We definitely could have a system of different player level or experience level dungeons.

Unfortunately, I don’t see that fixing the problem of players wanting to breed chaos. They’re still going to be there.

And yes… increase wait times.

I already have to wait months for medical appointments at the VA. I don’t want that in my dungeons. Lol /s

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So you filter out the fast players from the rest, what about the slow players and the medium pace players?

I’m only in if we get at LEAST 3 different queues for normal dungeons

It was a joke…

Still won’t fix the problem, which is why I gave you my initial response.

Because as soon as you suggest even an example or the hint that it may help, those same people fire back how terrible an idea it is, and the current solution is fine, etc.

Let me see if I can find an example of this…oh, look right here :point_down: :point_down: :point_down:

You don’t want a solution - you want an argument and you are being (just like other dude) disingenuous.

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See, this is where typing emotions gets lost.

Please utilize /s for all future sarcasm.

Thank you.

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There is no game rule that requires us DPS to wait for anyone in any form of gameplay. You as tanks or whatever do not dictate how another should play.

If a DPS chooses to lead a run then you as the tank still have your responsibility to uphold, which is grab aggro. If you fail to do that, then the group can’t move forward and they’ll need to find a new tank.

Some of you all swear by this unwritten social contract that doesn’t exist. If a DPS chooses to let you lead, that was a choice they made.

Because there is no solution that actually makes any sense, that’s the point

Yes sir :saluting_face:

I am literally LOL at this.

No you asked for a solution which you were prepared to shoot it down as soon as it was proposed… people are not as stupid as you think they are.

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So you’re saying you think adding a separate dungeon queue for going slow is a good idea?

The people who want to level as fast as possible simply wouldn’t use this queue. Just like the people who don’t want the fastest queues don’t tank. The people who don’t want to collect mounts don’t farm old content rep. Different things for different folks. They keep a bunch of stuff in the game for people who don’t want to level as fast as possible.

Toxicity of LFG keeps coming up and it’s far from a perfect solution. How else could more casual or less experienced players get automated group matching? I’m open to ideas. Solo players who don’t like playing in the current toxic LFG system have the choice of either playing and not liking it, not playing in it at all, or (with additional tools) potentially longer queues like you say.

It’s complicated. The current matchmaking has problems. If it didn’t, people wouldn’t keep talking about it. Any potential solution also has problems but waiting for a perfect solution is admitting defeat. Maybe someone can come up with some way to give less experienced or less impatient players an automated tool like LFG to team up with like-minded players.

The problem isnt the kick system. The problem is the stupid deserter debuff. Its a dinosaur and needs to be removed. Its bad game design that allows people to abuse others.

Let me know exactly where I said that was a good idea… I’ll wait right here while you gather that.

Mean while, what I said was :point_down: :point_down: :point_down:

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