Others have posted their solutions in other threads.
The system works as it’s intended, but it also has flaws.
There’s really no way to tweak or fix the system to where the abuse will not happen.
So, we either do away with the system and have people leave the instance they don’t like…or you keep the system and people get the debuff for absurd reasons.
There’s no happy medium. So, there is no solution except… group with friends.
I disagree. Why not offer another LFG-like tool or queue for more casual or less experienced players? It’ll have a lower population but it’s better than nothing.
Spending development time on something that useless so 20 players that want to move in slow motion and trying to control the group to move in slow motion is insane
Actual 2 day queue time, and how would you even vet it? lol
The reason the dungeons are the way they are is because Blizzard made them insanely easy then made it the fastest way to level, Blizzard changing that is the only way to get change
it’s a little rough, but you were probably just going too slow. unfortunately that’s the risk of playing random dungeons. if your party members don’t like it, you’re out
this is a bit of an extreme solution to a very small issue
Then you fracture an already small population. Would you be happy with that even if it meant hours of waiting time? You also couldn’t put any worthwhile rewards in it like the current LFG because then the sweats would enter and you have the same problem.
The problem with that implementation is that I think it would nearly never be used and the people who would use it could find a group better actively seeking out people to play with…and this is the real solution…make a discord, use social media, find a guild…do something to find like minded people that want to play the same way you do.
Because as soon as you suggest even an example or the hint that it may help, those same people fire back how terrible an idea it is, and the current solution is fine, etc.
Let me see if I can find an example of this…oh, look right here
You don’t want a solution - you want an argument and you are being (just like other dude) disingenuous.
There is no game rule that requires us DPS to wait for anyone in any form of gameplay. You as tanks or whatever do not dictate how another should play.
If a DPS chooses to lead a run then you as the tank still have your responsibility to uphold, which is grab aggro. If you fail to do that, then the group can’t move forward and they’ll need to find a new tank.
Some of you all swear by this unwritten social contract that doesn’t exist. If a DPS chooses to let you lead, that was a choice they made.
The people who want to level as fast as possible simply wouldn’t use this queue. Just like the people who don’t want the fastest queues don’t tank. The people who don’t want to collect mounts don’t farm old content rep. Different things for different folks. They keep a bunch of stuff in the game for people who don’t want to level as fast as possible.
Toxicity of LFG keeps coming up and it’s far from a perfect solution. How else could more casual or less experienced players get automated group matching? I’m open to ideas. Solo players who don’t like playing in the current toxic LFG system have the choice of either playing and not liking it, not playing in it at all, or (with additional tools) potentially longer queues like you say.
It’s complicated. The current matchmaking has problems. If it didn’t, people wouldn’t keep talking about it. Any potential solution also has problems but waiting for a perfect solution is admitting defeat. Maybe someone can come up with some way to give less experienced or less impatient players an automated tool like LFG to team up with like-minded players.
The problem isnt the kick system. The problem is the stupid deserter debuff. Its a dinosaur and needs to be removed. Its bad game design that allows people to abuse others.