Why in the world is a DH allowed to immune touch of death simply by activating meta at the last seconds. That is complete BS. The same
Goes with shadowmeld and vanish… it makes no sense as why it would immune the damage.
I don’t disagree!
Why is karma allowed to be removed with bop bubble iceblock?
Bubble and ice block I can understand, it’s immunes all damage and debuffs. Boo I agree shouldn’t cause it’s nature damage and BOP doesn’t immune magic dmg (correct me if I’m wrong)
My bigger gripe though is the DH meta. Is not meant to be an immune/defensive to take off debuffs…
And vanish, if you put up a bleed or curse or any magical debuff like warlock/SPriest spell, vanish does not remove those debuffs soo why in the world should it remove touch of death.
It doesnt remove vanish and meld drop you out of combat.
Same thing happens if we die before tod explodes. If we die we left combat with the target.
Yes it should ignore the dmg part, but it shouldn’t stop the defensive portion
It is essentially a single tick dot, why should dropping combat remove it? Are there any other in game examples of delayed hit abilities un-casting?
Ours is the only one
Because dh is braindead lol. Blizzard has made it clear they’re fine with havoc having things like a mini evasion on a 6 or whatever second CD, a shield wall, among other things. This is just another stupid thing dh has.