The CD is a bit questionable but still acceptable provided we are compensated for by having that damage elsewhere.
Blizzard are still working on class fixes and tuning. I’m becoming very doubtful that SL will launch this year so it seems there is still plenty of time for Blizzard to make corrections.
Eh… 3 mins. on an offensive CD MWers will rarely be able to land in PVP seems a tad excessive, tbh. I mean, it’s kind of dangerous for MWers to try and land a ToD - even if it is super fun
The touch of death damage mechanic is not added to the current prepatch skill at our level. That gets put in once you hit level 58 I believe someone correct me but its not until shadowlands.
Once shadowlands hits the touch of death component is added to Xuen the tiger. So the last damage you have done in 4 secs is output by the white tiger at max level 60. I don’t believe this takes effect now during prepatch.
Not ideal but as someone said they took that component of touch of death and rotated it to Xuen the white tiger.
its every 8 seconds, and you get 3 procs of it over his 24 seconds. there is a kicker though, if xuens moving to a new target on that 8 second mark youll lose all of that empowered tiger lightning. youll lose that entire proc. and do you expect blizzards spaghetti code to retroactively proc that when xuen gets to his new target? cause i dont. xuen will have micromanagement like our stupid clones do.
then theres the issues with SEF dropping our damage etcs. blizz have a lot of work to do to get this spec working correctly. but to save themselves a hell of a lot of work, they should just scrap SEF and start anew.
We don’t have Gale Burst on Xuen yet. We get it in the 50s as like Xuen Rank 2. Agree with basically everything you said in the OP.
However, I’m surprised you’re not bringing up the tragedy that is Pressure Points because Pressure Points could make landfills of dead morons. You literally only had to do 90% of the work to kill a person at basically all times and outside of immunities if you landed ToD and they were under 10% they were dead. All that and ToD basically never had a CD if you never whiffed it.
How does such a great talent get turned into “reduces ToD’s CD by a minute if it kills a person” and then turned into “reduces ToK’s CD by a minute if ToD kills a person,” only to have both versions not work?
I don’t mind losing galeburst and having it baked into Xuen; however, ToD feels VERY clunky to use in PvP right now and I feel like I barely get to use it before someone dies…
That is more an issue with the current state of pvp where fights are ending much quicker than previously. You’ll find once people are lvl 60 with higher hp pools and dealing less damage than they currently are, fights will last longer (but still shorter than BFA) and the usefulness of ToD will show more.
As for pressure points, I simply hope it’s a filler pvp talent which is marked for review because it is absolutely terrible at the moment.
Like most people said the ToD mechanic is being put in to Xuen so thats fine.
As far as the CD being 3 minutes thats really weird because I don’t see the situation where you could use it twice on a boss or something as no one takes more than 2 minutes to kill something sub 15%. They had this weird thing where they made a bunch of abilities 3 minute cooldowns for no reason. Blizzard literally has no idea what they are doing and just are trying to make the game feel like classic again by arbitrarily making some CD’s longer. Fort Brew shouldn’t be 3 minutes either.
That being said ToD is fine and interesting but it’s really hard to pull off in arena at the moment esp with the GCD. I’ve landed a few kills with ToD but mostly, especially with the current pace of the game, the target is going to either heal above 15%, or my next global will kill them anyway because damage is so high currently. Why would I ToD you in the infinitely small window that is “Below 15% health” but also “NoT dead yet” when RSK willl surely land a kill as well. It’s really awkward. Maybe if it was off GCD it would make more sense as something you’d have to be afraid of? Again the odds of landing the global in that really really small window is hard. That being said I have won a few games where my burst ended with someone @ 10% and blackout kick wouldn’t have killed them and ToD did, so I digress.
Because with the way ToD used to work, it’d be a guaranteed kill outside of immunities or save. It’d go through DR, and absorbs. I’ve executed people through Cocoon, Evasion, Blur, Karma, Artifice of Time, PWS. And the best part was that you could apply ToD on them above its kill window then bring them down to its kill window and they’d still die.
I’m honestly really annoyed because 5% more on ToD’s kill window is huge, and if Pressure Points were the same and the execute acted the same, that’d be so much more dead morons. We’d only have to work 85% of all of our kills in PvP.
Yeah I mean idk what rating you were playing at but almost every class in the game has MORE than 1 way to totally immune the damage from ToD. ToD in it’s BFA iteration was mostly a defensive CD bait than it was a thing that actually won you games. Smoke bomb, vanish, bop, fade, disperse, Meta, bubble, AMS. The list goes on forever and ever and players that are actually half decent make sure one of the two of them always has something in reserve for ToD bcause if they don’t you can win easily in Encap tod goes.
But Touch of Death in BFA (in higher rated arenas) was generally just a defensive CD bait. You’re just playing at lower MMRs where its globalling people.
I don’t ToD in it’s current iteration if damage weren’t so high so I felt like I could get more value out of it, and if maybe it was off the GCD. Currently it feels like if I get someone kinda in teh 15% ish range i’m just spamming it hoping the global goes off before they tick back above 15% and just doesn’t feel good.
I don’t really know what’s the issue with ToD at all.
The only annoying parts are
It’s on GCD and has a slight delay
It’s supposed to only be used once in a raid fight like it always was. Even if the CD is at 1 min you would only still use it once on a raid boss because when you hit 15% the boss most likely won’t even last a minute.
In fact the ToD right now is basically buffed and nerfed in another ways in PvP.
It being 15% right now instead of 10% is a huge buff. However it’s no longer an exact guaranteed kill whenever absorbs are in play.
Better complain why fortifying brew is a 3 minute cd or why Expel Harm is still useless or why Karma hasn’t been reworked yet etc.