Hi folks,
Some thoughts on potential Totemic talents.
Make all totems Raid-wide.
• Strength of Earth Totem:
- Bring back this classic and have it grant Max HP.
- Add a talent to have it grant +STR/AGI
- Add a talent to have it reduce the % chance to be hit by critical strikes.
• Earth Bind Totem:
- Add a talent that gives it some Defensive utility by providing an immunity to Knock-back effects (has PvE and PvP potential).
• Capacitor Totem:
- Add a talent that adds a Purge effect to all enemies affected by the stun.
- Add a talent that adds a single (large) burst of Nature Damage to the next attack for allies that were within the effect radius.
- Add a talent that has the Capacitor discharge Chain Lightning on all affected enemies.
• Healing Stream Totem:
- Add a talent that gives Mana restoration at 50/100% of the healing provided.
- Add a talent that gives Cleansing effects to the totem (remove Cleansing totem)
- Add a talent that gives Fire Resist.
• Windfury Totem: Make it baseline to the Shaman tree.
- Give the Wind Rush Totem effect to Windfury
- Add a talent that enables Windfury to work with Abilities and Spells.
- Add a talent that when Windfury triggers an extra attack, it increases the ally’s Haste for X seconds.
• Searing Totem: Make it baseline to the Shaman tree.
- Adds +Fire damage to melee & spell attacks.
- Add a talent to enable attacks to apply Flameshock.
- Add a talent to enable +Fire damage to attackers (when struck) & +Cold resist.