Pretty much every skill will be a macro for me, so that every bar has a Bear/Cat version rather than just the main bar.
Some skills will have [form:1]
with a skill after it in the cast line so that in the context of bear for it will use that skill rather than the skill it casts otherwise, for slots that don’t need a unique skill for bear form will have [form:1]Bear Form;
so that it automatically takes you out of bear form if you’re in bear form.
Something like this on slot 1 of hotbar 2:
#showtooltip
/cast [form:1]Bash;[form:2]Ferocious Bite;[form:3]Aquatic Form;[form:4]Travel Form;[help]Healing Touch;[group]Healing Touch;[@player]Healing Touch
The macro icon automatically changes as you shift forms and you can make them look just like normal buttons by naming them with Alt+0160 (blank space).
Only got to test up to:
/cast [form:1]Bash;[help]Healing Touch;[group]Healing Touch;[@player]Healing Touch
In the stress test, but can assure that it works.
I also rebind Bear to Q, Cat to E, Aquatic to F and Travel to V.