change my mind
The Tarragrue? What’s that?
It’s a creature that shows up if you’re bad.
back in Alpha it was more fun to intentionally spawn and kill him then it was to actually play torghast.
but then the devs just made him, immune to all damage
At this point, I don’t believe anyone who ever said Torghast was “Fun”, in any way.
I am still upset with myself that I believed Streamers and Youtubers that this would be the best part about the Expansion.
I believed it for Visions, and found that to be an utter lie, and I believed it for Torghast.
Fool me once, shame on you. Fool me twice… Well, I guess I am not a smart man.
Soul Ash Torghast goes so fast you never get a chance to have fun.
Twisting Corridors takes so unbelievably long you stop having fun before it ends.
Fun for me might not be fun for you. I’ve personally enjoyed torghast on every character that I’ve leveled to 60 so far.
I love torghast. It’s more fun than any other part of “endgame” for me.
Fun is subjective.
Torghast isn’t perfect by any means, but it is very fun imo. It is fun to see what kind of crazy builds you can come up with and even more fun when you run with a friend or 2 and you can all be giddy mixing and matching powers to get even more out of your stuff.
Torghast is much easier with 2-3 people also because each anima orb you get works for everyone as well as everyone getting full phantasma for kills meaning you can clean the brokers out.
Some of the bosses (really just 1 imo) are way unfair and they can/should smooth out the insane ramping difficulty in twisting, but it’s still way better than visions and the fact you can literally go do it anytime is way better than the initial design where it was to have some kind of cost or cooldown attached to it.
I have done Torghast since Week 2, I couldn’t log on during week 1 because of my Server so I have been a week behind. I’ve done Max level in each wing, each week.
I finished Layer 7 of Twisting Corridors today, and will do Layer 8 tomorrow.
The anima pool for classes are waaay to small. To the point, that each of the runs I have ran since Week 2 have resulted in the same exact “build”, with only the generic modifiers being different.
So, I personally, have no idea what you are refering to as “crazy builds”. There is only ever 1.
I also ran Solo, Duo, and Full groups. The scaling for groups is messed up. To the point that Solo is easier, and Full groups are the easiest. So, its always going to be solo. Would be nice to play with a friend or a brother, but the system is against it.
I would spend double the time in a run duo, then I would solo. So, saying it is easier with 2 people? My experience, personally, disagrees with that. I’ve only ever failed runs Duo. Never solo. Both players who failed it Duo, never failed it solo.
I agree fun is subjective. I am just saying, for me. This aint it. No where close.
Add another 100 - 200 class anima powers. Let me go with crazy builds instead of the 1. They don’t need to be “balanced” powers, just fun and ridiculous. Reduce the lengths of the floors. Add in random boss rushes or gauntlets.
There are ways to make it fun. Spending 2hours in a run? That ain’t it either. 45 minutes tops.
Once I finish layer 8 of TC tomorrow. I wont ever touch TC again. I need the mount for the maw and that is it.
They do need to add many more powers with the next patch. Its fun to me but its still very much a poormans roguelike.
I doubt in the normal wings you are always consistently getting the same builds time after time. I can definitely see it in TC since it is so many more floors.
I’ve only done 1 full 5 man run with my guildies earlier on (before the huge nerf happened) and it was a total slog and nightmare. I’ve ran it both solo and with up to 2 other people and those runs are in many ways easier than solo simply because we can buy the broker out with all the anima we stockpile and people can take powers they may not take otherwise.
The main thing I think needs to happen is for the Maw of the Maw to get nerfed a decent bit and a better difficulty curve in TC. More powers will be cool, but I rather see some of the more…struggling…classes get the attention over others who feel way more fun and fine in there.
Or if you encounter a broken boss, like Warden Skoldus.
I’ve never seen it, yet I’m still bad.
Just cleared level 6 twisting corridors, having a blast with it!
It was fun in Beta… before Blizz came through with the un-fun bat and nerfed/pruned a lot of the powers to the point that it just isn’t
I’ve never seen him. How long are people taking that he has to spawn?
Every. Single. Run. As Arcane Mage is the same build. Empower Arcane Blast with generics, Runecloth Wrappings for a Nuke, and the Breaking of Pots for Arcane Blast damage. Then, Empower Shield with 70% extra HP per Anima.
Every. Single. Run. The only differences are the Generics and my secondary’s. I will finish 1 run with 80% Crit, 50% Haste, 30% Vers. Another Run with 40% Crit, 60% Haste, 25% Vers. So on, and So forth.
Every run, same build. It works, but it isn’t fun or unique. The anima pool is so small in TC that by floor 8 I am already out of class anima and from 9 up it is all generic or Rare mob skills.
That is how TC was shipped. Too few animas, no chance for unique builds.
They need to add in, as I said, 100-200 more class anima powers. Also, as another mentioned, which I think is a great idea, give a CAP of how many anima powers you can have - and each time you get a new one at cap you have to trade out an existing one. THAT is how you make random, fun, builds. This is a half baked attempt and it shows.
I would love more powers and I would absolutely hate having a cap. Capping the amount of powers that one can have sounds horrible. The only argument that I can see for capping powers would be if they want to make this harder, which by seeing what other people post in the forums and in game would make it less accessible to a lot of people as plenty of them already struggle in it.
You would need a cap of anima powers for with that large pool of choices for 2 main reasons.
#1 - With such a large pool, you would need to increase the drop rate of anima powers so making actual builds are possible.
#2 - With the increase in anima power drop rate, you would need to have a way to keep it remotely balanced so you don’t walk in doing 1 million a Global and being immune to damage.
It wouldn’t be working torwards a build with no cap, it would be “get as many as possible”. Then, if it is so easy with every single available power. IT wouldn’t be a challange and impossible to “balance”, so it would be dead content. Similar to running, say MC at Cap. No chance of death or failure - for little to no reward.
So, increasing the Quantity, would need to increase the drop rate (other wise making any build would be impossible), which would then need to result in a cap that can be adjusted with each new power.
Big picture man, big picture.