Torghast is terribly, horrendously unbalanced and tuned between classes. Mythic raider, and my guild member with similar ilvl, around 215, on his DK is pulling 500-600k dps on Twisting corridors floor 18 ST boss, meanwhile I’m doing around 40-50k on aoe pulls and getting owned on floor 14, and can’t even finish my run as a Mage. How is that balanced tuning? I’d be ok if it’s a little off, but that’s some massive imbalance.
Pick powers that scale exponentially, not linear. Ilvl means nothing if you know how to quintuple your stats.
Dont try to speedrun, aim to explore each floor 100%. An area skipped is an anima power skipped.
Choose powers that have synergy and multiply with each other, such at the lightfly that does holy dmg every time you are attacked + the power that has a high chance to stun every time you do holy dmg.
Don’t just blindly choose “epic” powers, a lot arent that great.
Read all the tooltips, many powers have negative drawbacks you need to compensate for.
Take more hp / defensive powers.
imagine thinking he doesnt know how to choose his powers lol, i see so many of these post…
And yet when people complain about torghast being overtuned and I ask them “are you speed running it and skipping things?” They almost always say yes.
Mythic players assume since they have a high ilvl that they should be fast / easy but that 215 ilvl will only carry you for like 4-5 floors before scaling gets out of control.
Had an issue soloing it with the 13th /14th flood with the skeletal icemage zone buff. Just doing it to get the questing done for the 3rd piece for anduin. Collected all the anima along the way, but still had issues CC, and interupting when you had more then one elite. Resucing thrall,jaina, and baine was toned down more. Your not even getting anduin your just getting hints of his wereabouts. You would think it wouldn’t be this annoying. 2-3 wasted hours for this? I can understand if this one level was actually for something. But its the first door of eight.
173 ilvl lol. Get more gear and come back and complain.
Went in as a 203 bear.
Cleared all of every floor.
Ended up with 71 anima powers.
Floors 1-6 were soulforges, 7-18 were coldheart, and sparse power drops.
Entered the last floor with 92k hp.
Got the boss (2.5 mil hp) to 45ish percent hp, couldn’t kite since the boss was faster than my bear. Hit tiger dash to outrun them for a few seconds when stamp roar was down.
Used defensives on rotation to minimize downtime and got hit by a 100k bite through 2 stacks of ironfur and active barkskin.
Nearly the same result the following 4 attempts.
Had 76 soul buffs. Most anima powers were admittedly bad, as most for bear tend to be.
Most were x% vers or some junk like that.
Not feeling a need to return after I finish the lion quest.
The jumps from floor 14 thru 18 on layer 1 were noticeable unlike the first 14 floors that seemed like a gradual increase.
The only way I can see clearing it at the moment is to go balance and hope for some op powers.
Some specs just arent beefy enough to handle it without lucky powers, and 2 hours clearing floors to maximize your chances only to get smacked down on floor 18 because rng didnt like me that run doesnt give me incentive to go back.
I was enjoying the different floors of torghast honestly. But it just seems like the scaling gets out of whack toward the end of a run imo.
I struggled as mage when I first tried Torghast, but it’s actually pretty insane if you get the right anima powers. Soloed all 8 Twisting Corridors layers as 205 arcane. These are the powers I looked for:
- Resolute Medallion (barrier buffs)
- Triune Ward (3 barriers, really nice with Resolute Medallion)
- Any HP stack
- Seeker’s Scroll (stacking arcane blast buff when you break a phylactery)
- Runecloth Wrappings (invis arcane blast buff, used for nuking high HP mobs and bosses)
- Sapphire Prism (additional mirror images, necessary for the invis blasts and threat protection)
- Grisly Icicle (frost nova doesn’t break on damage)
- Tundrid Phial (reduces frost nova CD)
- Spellweaver’s Mojo (arcane dmg increased by 30% when you use frost and fire spells)
- Mad Wizard’s Intellect (do the 4 spells it says for int buff, useful if you get early in the run)
- Constellation Shield (stackable 20% wall when you cs)
- Polymorbid Rat Liver (poly works on undead)
Last boss on layer 8 had almost 10 mil HP, deleted him in about 15 seconds using this rotation:
Time Warp + Mirror Images->Frostbolt->Fire Blast->TotM->Arcane Intellect->Presence of Mind->Invis->Arcane Blast until TotM lands->refresh Frostbolt/Fire Blast/Rune of Power buffs->Arcane Blast until finished
Funny enough, there was a boomkin that posted a couple days ago that they were doing really well until they randomly kept getting disconnected, and when logging back in, unable to move or cast and had to use unstuck.
We figured because they were boomkin, they were probably being targeted by blizzard’s anti-botting software.
The problem I have isn’t survivability, but the time it takes to clear a floor as Aff. Having to tab target and multi-dot every mob before I can do any decent damage makes my runs soooooo slow (literally takes twice as long as my guildies)
Let’s see… Which scales better - “Fearing a maw rat kills it” or “Your attacks have a low chance to turn non-elites into furniture”?
The choices aren’t always beneficial to killing the end boss and there are WAY too many of those in the mix. If you get unlucky with Anima Power RNG, you just wasted all that time in Torghast.
Hell, there are a lot of anima powers that don’t even apply and often they are the only choice given. Like Yel’Shir’s Powerglove, which has a stacking buff that makes your next melee strike hit like a truck. That’s a great power to have when you have no melee attacks. Even casters have staves and daggers to use it, but my bow doesn’t count as a melee weapon.
All this rng and scaling talk completely skims over the reason torghast is so bad. Lack of testing on an unfinished product. Many classes this week started with “placeholder” powers, then they were magically Fixed. Yeah no they just stuffed in more of the same common powers that already existed ingame. This is an unfinished product that wasn’t thoroughly tested for all different spec/covenant/conduit combinations. For some classes and specs its a fine challenge, for some its a menial task that requires little to no thought/attention and for others its impossible despite using every single consumable or buff available. The reason so many people are confusing this for whining and complaining or lack of skill is because they aren’t playing one of those classes or specs where it isn’t possible to finish. Its so terribly balanced that some classes can 1 shot end bosses but its unimaginable that there are players who are on the other end of the spectrum that cant complete it despite doing everything correct?