Many people have been talking about whether or not Torghast should, or how it should have an ending. Not only does BoI have a good way of doing this, it also has a way of fixing other issues that have been seen in the Alpha with Torghast’s balancing.
In BoI, you basically do the same thing as we have seen in Alpha Torghast.
- Climb randomized levels
- Face stronger basic mobs the higher you climb
- Face strong bosses at the end of each level
The only difference as of now, is that when you first start playing BoI, it has a final final boss.
However, on top of this, it has many meta-like systems of progression which are not currently present in Alpha’s version of Torghast as far as I am aware. Here are just a few.
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After successfully killing the end boss a certain number of times, you unlock another chapter of differently themed more difficult floors which will have a new final final boss that you will have the option of facing in all of your future runs. Then after killing that new boss a certain number of times, you unlock more new themed floors, new boss, etc. continuing onto a grand final final final final boss.
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Each chapter of floors is equally as difficult, and have equally difficult final bosses which are not constantly scaling - AKA the only power spikes happen AFTER you kill the final boss of a chapter, not after each floor
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Completing certain accomplishments unlocks new “power ups” (Anima in Torghast) that you can then find in future runs
And heres a pretty special one -
- If you are able to make it through to the end of the 4th(?) or so ‘final’ boss in a certain amount of time (this will only ever happen after you become very experienced and get pretty lucky) you unlock the option to do a “Boss Rush” room at the end of the chapter, which basically is a giant room where you get a choice of 4 ‘power up’ items for free but at the cost of having to face literally every boss in the entire game in rapid succession.
This way of structuring the concept of ‘final’ bosses not only solves the issue of having games which could theoretically last forever, it also helps to create predictable spikes in the power of enemies that you can play around. You will always know that you will have to face a SPECIFIC boss at a KNOWN point in EVERY run (with few exceptions).
TLDR: Copy paste Binding of Isaacs boss structure so the game has an ending final boss in every run, but also have the game extend in length after finishing the game multiple times.