So not sure how many know but Blizzard is adding content that other games have toyed around with and I think this is a good place to explain how FF14 does their “endless dungeon” vs how Blizzard is doing their content.
A current issue with Torghast is it very quickly scales and you start roflstomping the content. Below are difference between FF14 and WoW to show what the problem is. It is very quickly obvious.
Easy ways to fix Torghast to make it compatible with WoW is to make the buffs you get a finite resource, nerf the enemies slightly to create a better balance and add a timer but allow players to save progress after 10 floors.
There is nothing in Torghast that cannot be fixed but I fear the current approach makes it easily completable content that cannot be moved into a new expansion after Shadowlands and will be forgotten when it should be an entirely new game feature that IS BADLY NEEDED
Final Fantasy 14. Palace of the Dead
- Accessible at a quest (level 17)
- Upon entering at level 1 you are reset to a level 1 player.
- Content can be solod or group play
- When you enter you are given a weapon and if tank a shield that are at level 1. These can be leveled up via chest spread throughout the different floors
- You wear the same gear as if you were level 80 (current max level) but this does not matter. The only thing that matter is the armor and weapon you are given upon entering that can level up to 99. You can be level 17 outside the instance but be level 60 the max level in the instance and still be as useful as someone far higher because of dungeon gear.
- Pomanders grant you abilities that are on use such as strength or defense obtained from chest. You can only carry 3 Pomanders
- Other Pomanders include sight which reveals traps on the floor, Safety which disables all traps and Influence which increases the amount of chest
- Traps can give you debuffs like lose weapons and magic skills for 30 seconds or spawn 3 enemies to come after you
- Every 10th floor has a boss and that is how you save progress
- Throughout the floors as you kill enemies you unlock the Progression orb or a Return orb. Return orbs can bring players back to life if you do not have a healer with a rez
- Pomanders (buffs) only last 7 minutes
- There are currently 200 floors but this was released in 2016 and floors were added. Newer version called “Heaven on high” was released in the expansion prior to the current one and is a separate system from this one with its own leveling of the dungeon gear.
- Drops potions and after you finish the 10th floor gives badges relevant to current end game content
- You have one hour to finish 10 floors or progress resets back to your last save. If you die then you exit the instance and you restart at you last save point.
Now lets talk about Torghast
- You enter at Max level which is asking for trouble as the only progression you make is via stacking buffs
- You enter with whatever armor and weapons you got outside the instance so automatically people who raid will have an INFINITE advantage over non raiders
- Pomanders or buffs you get do not appear to have a time limit which is just insane to me. This is causing players to become gods.
- In Palace of the Dead compared to Torghast you are RARELY pulling more then one mob. Mobs such as Palace Hornet (aka Murder Hornets) straight up have cast that if they go off nuke you and have to be interrupted which all classes have some form of.
- Enemy variation compared to FF14 is far superior
- The abilities you get are not generic and benefit some classes far more then others.
- Currently has 70 floors
- You have 3 deaths before progress resets.
- Looking at a Youtube video from 2 days ago of Death Knight play I did not see a timer. This is apparently a drama thing right now but the problem is the stacking buffs make Torghast far to easy so you progress extremely quickly.
6/4/2020 Edit: Added some clarification to some of the bullet points.