Let’s be real—Torghast had potential, but it didn’t hit as hard as it could’ve. Now imagine it rebuilt from the ground up, with rogue-like mechanics and no class restrictions. Welcome to Torghast 2.0, where every run feels fresh, every choice matters, and every climb is packed with sick rewards.
Leave Your Class at the Door
Here’s the twist: your class doesn’t matter. The second you step into the tower, your soul gets ripped from your body. No more Hunter, Mage, or Rogue—just you, a badass hero starting from scratch.
This isn’t about pre-built rotations or class metas. It’s about building your power from the ground up, one floor at a time, and seeing how far your skills can take you.
Start Small, Go Big
You load in with nothing but a basic auto-attack. That’s it. No spells, no cooldowns—just smacking enemies until they drop. But the magic happens as you progress:
- Clear Floors: Kill mobs, break jars, find loot.
- Get Powers: Each floor hands you a new ability or passive.
- Build Your Kit: Stack powers to boost what you’ve got or swap them out for better ones. By the time you’re a few floors deep, you’re a walking nuke.
It’s classic rogue-like gameplay with WoW flair. Every run is different, and every decision shapes your build.
Not Every Run is a God Run
Here’s the kicker: not every run will make you feel like a demigod. Some runs will bless you with insane synergies that let you steamroll everything. Other times, the powers won’t line up perfectly, and you’ll have to grind your way through with smart play and determination.
That’s the beauty of it. When you hit the perfect combo of powers, you’ll feel like you’re unstoppable, and it’ll be incredibly satisfying. But even when the run is mid, the core gameplay loop is fun. Smashing through floors, tweaking your build, and tackling tough bosses keeps things engaging. You’re not always going to win, but you’ll always have a blast trying.
Infinite Floors, Infinite Drip
The deeper you go, the harder it gets, but the rewards? Chef’s kiss. We’re talking transmog sets that start simple and get progressively more insane as you conquer higher floors. Imagine walking around Orgrimmar with a set so over-the-top it practically screams “I’ve been to floor 100, where have you been?”
With the new housing system, these rewards could (and should) tie into that as well! I’m thinking:
- Mounts
- Mog
- Housing… Mog (???)
Meta Progression
On top of that, there’s a meta-progression system. Between runs, you unlock permanent upgrades:
- More lives to keep the run going.
- More power choices per floor.
- Faster movement speed because no one likes slow gameplay.
- Other perks to make every run feel smoother. These don’t need to be (and maybe shouldn’t be) Power-related. I’m really thinking more akin to Hades here as a baseline.
Make It RP-Friendly
This isn’t just a grindfest; there’s room for some juicy roleplay. Each time you enter, the tower’s theme changes. Your character’s soul is trapped in a new nightmare, and every run tells a different story. The themes? Pick your poison:
- Old Gods: Tentacles, whispers, and void monsters everywhere.
- Visions of Azeroth: Explore “what if” scenarios from alternate timelines.
- Outland Throwback: A mysterious tower of arcane power just chilling in Outland.
- Dalaran’s Mage Tower 4.0: Magic trials that push you to your limit.
- Undermine Goblin Themed? Sure!
Each theme brings new enemies, hazards, and abilities to play around with. The devs could get crazy creative here. And if this is an evergreen system you’d have an opportunity to add more flavors every expansion or so (probably not every season).
…Or not. Personally - I don’t care at all about the theme, I just want the gameplay loop outlined above.
Why WoW Needs Rogue-Likes
Let’s face it: rogue-likes slap. They’re all about adapting on the fly, making choices that can make or break your run, and feeling like an absolute beast when you pull off a crazy build.
Here’s why it works in WoW:
- Endless Replayability: No two runs are the same, so it stays fresh.
- Player Skill: It’s not about your gear score or class—just your ability to adapt and optimize.
- Always a Challenge: Difficulty scales endlessly, keeping things spicy.
- Meaningful Rewards: Whether you’re grinding for cosmetics or unlocking meta upgrades, every run feels rewarding.
This would be a dream mode for both sweaty min-maxers and casual players looking to chill and try something different.
Blizz, Make It Happen
Torghast 2.0 could be the ultimate endgame mode WoW has been missing. Fun, challenging, and dripping with rewards, it’s a win-win for everyone.
Blizzard, take the tower to the next level. We’re ready.