Torghast is time consuming but not that hard if you run it with a friend. My issue is that it feels unfinished, aesthetically dull and far too sectioned off from the rest of the content.
It’s too bad because there’s this whole PVE category that Blizz is so close to nailing for me. The Solo/Buddy experience where I don’t have 5 friends who I voice chat with but I have one I play with regularly.
With the nerf Torghast got it’s too easy now and could use a lil more difficulty but not so much like when it was released with SL as that was way too difficult.
I guess twisting corridors makes up for that from what I hear about it further in at higher layers.
The perception of Torghast in the community has always been interesting to me.
I first did Torghast in Alpha and said to myself “this is incredibly boring”. And posted feedback to that effect.
Meanwhile, streamers were hailing Torghast as the greatest thing since slice bread. So they were either blowing smoke/farming clicks, or Torghast just appeals to a very specific mentality of player. Although I’ve not figured out what that mentality of player is. Even people I know who were looking forward to Torghast (for god-knows-what reason) don’t like it.
I think Torghast is just a triumph of marketing. They sold it as something amazing, but it’s really not, IMHO.
Yeah I really think this feature of the xpac is going to be talked about for years to come once sociologists and psychologists hear about it (I imagine some already play WoW and are already thinking about it). Kind of like how epidemiologists are still talking about using games to study how pandemics spread after that accidental WoW pandemic back in Vanilla (was that 2006 I think? Ages ago, anyway, and yet it’s still being discussed).
I think part of what they were going for was aiming to scratch peoples’ Munchkin Gamer instincts.
(For the unaware, Munchkin Gaming refers to like how kids play D&D when they’re 10, when the main thing is the acquisition of STUFF and getting UBER POWERFUL and nothing else really matters. And, yeah, in case you’re thinking it, most WoW players are Munchkin Gamers and that’s really what the game - and genre - are focused on, because true RPG experiences can’t really be modeled in a video game.)
They hyped up the anima powers a lot, and a lot of the starry-eyed reactions from players seemed to be about bursting for millions of damage, or whatever.
Stuff like this (from my TC runs):
The thing is, Munchkin gaming isn’t sustainable. It’s titillating to do 4 million damage, sure, but there’s little replayability into it. And once you do 4 million damage, the only thing that’s exciting after that is doing 5 million. It’s an unsustainable beast to feed, from a design perspective.
(BTW on that run Touch of Death also had no cooldown and hit 5 nearby targets. )
Torghast is neat. Nifty. It’s neat enough to be a diversion from the actual content you focus on. But not enough to be the content. Two hours, repeated for days, weeks, months.
It’s like how pet battles are a neat diverting thing off to the side. There’s not enough meat to make it a pillar of the experience.
this is the only game I play and I’d never even heard the word “roguelike” before. Now whenever anyone complains about torghast it’s “umm that’s just how roguelikes are”. I hate how wow is always trying to be a worse version of other games instead of the best version of the one that it is.
I feel like most people that complain about its difficulty only do so because the reward does not match the required effort. As soon as TC started to get difficult, I could see that I was actually going to have to put some time and effort into it. So I just left because there rewards (or lack there of) don’t make it worth putting in the extra effort.
When something has a good reward, I appreciate the challenge so that I don’t feel Blizzard is just giving away the reward.
Not everyone in the world has the same skill set. Shocking I know, but that’s just how it is. Not Everyone can do brain surgery, not everyone can fix cars, not everyone can be a rocket scientist, not everyone can beat video games. Some people are just more skilled than others. I will never be as good at this game as my son is no matter how much I practice. It just will not happen.
In order for sampling to work, the sample has to be representative of the attitudes and behaviors of everyone as a whole. When marketing firms do polls, they go out of their way to find a representative sample. Randoms that care enough to talk about the game in a forum are not a representative sample of the community at large.
Because Torghast gives to the players different experiences based on RNG and class balance. People wouldn’t complain too much if the content could give people a real challenge based only on their skills.
But to do such a thing Blizzard would spend a lot of time working on every single content.
Do you think it will happen any time soon? I don’t think so.
There are a lot of variables to this. RNG is an incredible pain. The right anima powers can make or break your run. Some class/spec combos have much easier times over others. This is a bad assumption.
Gonna stop you right there. This is a fundamental flaw in many of your posts. Just because you can do (insert task or activity here) has absolutely NO bearing on whether or not someone else can. All players are NOT equal.