Queued Rsham/Ret and got a 250k HP Mage on our team in a skirm. Queued into Affy/Evoker/Fury. We got a lucky kill on the Warrior early into it, then it took us 12 minutes to kill the Evoker/Affy.
Evoker did 9.9M healing and was at 50% mana when we finally killed him and never drank at all, I did 8.8m and had to drink twice. Affy did 11 million damage, and 6 million healing (and this was with me dropping grounding totem religiously).
Looked them up, they’re Challenger players the past 4 or 5 seasons, so it wasn’t like they were doing sick plays to live forever–their kits are just completely absurd. Why even start people who roll this stuff off at 0cr? Just give them R1 titles and get them out of the brackets.
Was said throughout most of beta up til release, Preservation was over-tuned numbers wise. Their throughput is far too high on top of their many cooldowns.
I suspect they’ll get hit come raid balance tuning.
I don’t even care about their healing, their mana is out of their world. Imagine having the mana to heal a 20+ minute match without ever having to drink. lol
evoker heals seem wild. every bg evoker is top heals by a massive amount. talking like 18-20mil compared to the next healers at like 12-14mil. triple evoker healer meta in rbgs (?)
Every decent Warlock main I know spoke about the nerfs like they were inconsequential. Guess we’ll see.
Yeah, I don’t know how Blizzard lets mana get that far apart between healers. I realize it’s probably tough to balance everything perfectly, but even with a 10% regen nerf I’m going to guess they’ll still be way ahead.
Remove the drain life “wall” talent and you’d fix most of what is op about aff survivability. If we keep the wall, then our shield should be nerfed as well as some of the healing imo.
It would be far easier just to nerf or remove that talent though.
I want a good/fair season just as much as everyone else.
Yeah actually, I did reroll. Why would I spend another season trying to out heal DH / aff damage, and still die in a global with every defensive and healing CD up because melee can just… do that? Please. I’m not an idiot.
It adds everything to the topic. If they were high, or even highish XP players you could argue the tuning is high, but they’re just aware players exploiting it well.
These people have PVP’d every season for 5 years at Challenger max, and are unkillable. It illustrates a degree of broken tuning that needs immediate, harsh attention.
Sometimes it does; here it doesn’t. No other competitive PvP game uses this logic. If something is strong at a low ELO it’s actually used as a get-gud situation (Hey Blizzard if you’re reading this most legitimate developers are in touch with their playerbase and balance around the top end of a spectrum, please take notes), which is why trying to use Challenger players doing well with Lock/Evoker is so ironic. I don’t need to know their arbitrary experience (that could have outliers or reasoning behind it) to confirm that warlocks among many other classes right now are busted
Like okay I got stomped by going into 2400 fury warrior and DH players, by your and OP’s logic that’s apparently working as intended and these classes don’t need tuning.