Too many playing melee in BFA (just like Legion)

Because they can attack while moving. Used to be boomkin changed to fury warrior this expansion because I got sick and tired of not being able to dps from having to move every 5 seconds. Literally at points stuck doing nothing but moonfire spam.

Allow casting while moving and you might see more dps classes pick ranged.
ranged specs are just not fun for me for a few reasons.

most have not enough buttons in my opinion, especially mages.

you can't move while casting. this makes solo and group play annoying.
They’re worse off in solo open world for the reasons many here have listed.

In PvP, they’re succeptible to spell push back, interrupt, and silence which melee need not deal with. Given the choice between being vulnerable to more CC or less, which would you choose?

Let’s not get carried away with the instanced PvE stuff, though. Casters lose DPS while moving, yeah, but melee lose out whenever they’re not in melee range which is much more often than people here are giving credit.

In terms of disadvantage, melee will either have the same as casters or less depending on the setting. Why not be melee?
Ranged:

Want to drop Blizzard, cast a ground targeted area effect spell then watch the tank move away.

Melee:

Waddle along with the tank hitting obligatory melee button, Blade Storm, Blade Flurry, Whirl Wind, etc.

Ranged:

Slow cast filler spell to get procs, oops someone sniped your target mid cast so start over. Okay, now you've got procs and you tab target cycle through mobs.

Melee:

Waddle along with the tank hitting obligatory melee button, Blade Storm, Blade Flurry, Whirl Wind, etc.

Ranged:

Cast or Instantly apply DoT effects to mobs 1 through 5. Mobs die before the DoT can build up to decent damage.

Melee

Waddle along with the tank hitting obligatory melee button, Blade Storm, Blade Flurry, Whirl Wind, etc.

Ranged:

Multi-shot to activate Trick Shots to make your next 2.5 second cast Aimed Shot cleave to nearby targets. Oh wait, someone sniped your Aimed Shot target and now you have to pick a new one. Oh wait, all the mobs are dead now, oh well.

Melee:

Waddle along with the tank hitting obligatory melee button, Blade Storm, Blade Flurry, Whirl Wind, etc.
3 Likes
If Blizzard had put any energy into making shadow priest anything other than painful to play, I wouldn't have switched to ww. So blame them!
in this game, you are punished for standing still to cast your spells. like in waycrest manor, if you stand still long enough you will a debuff that damages you unless you move every few seconds.

that's what sucks about being a caster. your nukes have a 3+ second cast time so good luck doing that in boss battles where movement is key.

i think destruction locks have a nuke that have a 4 or 8 second cast time LMAO! imagine standing that long in any boss fight. come on blizz. some specs even have ramp-up time lol!

with melee dps, everything is insta-cast so it's ez-pz. burst aoe is amazing. you do your full damage in 5 seconds whereas that affliction lock needs 30 seconds haha!
>Looks at caster ratings in Uldir

>Entire bottom of list is casters

>PvP still anti caster, as well

Can you blame 'em? The game direction is a disaster. It's literally the worst it has ever been
08/25/2018 12:09 PMPosted by Brax
I picked mage as my first character to level in Legion. I'm not making that mistake again.

The classes may be balanced in other ways, but in terms of ease/speed of solo leveling, it's not even close.


Mages are a joke to level the aoe pulls you can do are crazy get good man.
Meh not many ranged classes that can tank/heal. Waiting for bards to come for more ranged options.
09/07/2018 10:07 AMPosted by Aewendil
09/07/2018 07:30 AMPosted by Biohazaard

Basically, BfA is sharing a lot of the mechanics Melee have been dealing with since... always... with Range pretty openly, this Healer has noticed xD


The difference here is that Melee can keep on playing while dealing with those mechanics. Casters have to sacrifice their DPS to dodge stuff because most of their rotations have cast times. No melee has to deal with this.

Melee have to be in range of the boss. So close. Wheras ranged have moving options and can damage while moving in most cases. ABCS of dps is alwats be casting. Melee cant always reach bosses. Its why some ranged are better then melee by the end of the expansion.
If Blizzard want to fix this issue, the first thing to do is make Lightning Bolt, Frost Bolt, FIreball, Shadow Bolt, Incinerate, Solar Wrath, and Mind Blast castable while moving. This would help the movement imbalance between ranged and melee.
09/07/2018 11:01 AMPosted by Sekhiria
If Blizzard want to fix this issue, the first thing to do is make Lightning Bolt, Frost Bolt, FIreball, Shadow Bolt, Incinerate, Solar Wrath, and Mind Blast castable while moving. This would help the movement imbalance between ranged and melee.


Elemental had a major glyph for that, but I forget what expansion that was. I definitely enjoyed it.

We have to remember, though, that the game hasn't always been this way. There were several expansions where playing melee was outright painful due to the abundance of cleave mechanics Blizzard had added to the game. It's possible the pendulum has swung too far in the other direction, but we shouldn't lose sight that it hasn't always been this way. TBC in particular was quite bad for this. Melee classes were not that desired.
Why would anyone want to play ranged? Despite their ability to hit things further away, they're far easier to lock down, usually do awful cleave damage and have more complicated rotations. Vs insta-button smashing and fast movement.
09/07/2018 10:36 AMPosted by Erelir
but melee lose out whenever they’re not in melee range which is much more often than people here are giving credit.


Isn't what time kind of made up for the constant cast time the caster needs? Not sure in high end content as Raids, but in leveling, I end up reaching Melee range faster than the Caster casting and the spell traveling to the destination.

Add that the mob also runs towards you and some Melee has spells like Shadowstep, Heroic Leap, etc... We can say this difference can matter with Paladin mostly.
09/07/2018 11:00 AMPosted by Ataz
Melee have to be in range of the boss. So close. Wheras ranged have moving options and can damage while moving in most cases. ABCS of dps is alwats be casting. Melee cant always reach bosses. Its why some ranged are better then melee by the end of the expansion.

Most bosses have generous hitboxes. Other than "carry the debuff out of the group" or "don't get near the boss" there really aren't many mechanics melee have to worry about that actually prevent them from attacking the boss but allow ranged to continue.

The issue you mention at the end is a scaling issue, not a mechanical issue.
09/07/2018 10:13 AMPosted by Kubinator
Why not rework casters then thatd be too marketing decision.


Because some of us like playing casters. Its fun learning how to apply a skillset, including positioning and timing casts, to a situation rather then running in and 'me smash you' gameplay.
09/07/2018 10:52 AMPosted by Sora
08/25/2018 12:09 PMPosted by Brax
I picked mage as my first character to level in Legion. I'm not making that mistake again.

The classes may be balanced in other ways, but in terms of ease/speed of solo leveling, it's not even close.


Mages are a joke to level the aoe pulls you can do are crazy get good man.


Its a different type of playstyle. Every expansion you get new mages complaining about how underpowered the class is because they don't understand how to play it correctly outside group content.
WoW has treated casters pretty unfairly since WOTLK IMO. Now with spells not hitting as hard and so many new mechanics, almost feel as if the dev team played FFXIV and grabbed some mechanics from those boss fights.

Casters need to hit hard for the amount of standing still and casting needs to be revamped. Spell pushback needs to go, spell locked schools is garbage, only the beginning LOS should be valid so melee can no longer do the derp dance around you.
2 Likes
What's fascinating about this thread is that none of you are really arguing "too much" about how broken all this is.

Friendly discussion is not too frequent on this forum, and here we have everyone basically saying the same thing.

Being a caster sucks.
08/25/2018 12:08 PMPosted by Årcadius
Make hard cast spells do damage again.
1 Like