Too many people leaving M+s

I had a +10 key. Tank left after accidentally pulling 2 packs and dying.
+9 had a mage accidentally butt pull, resulting in the tank leaving before the fight was over
+8 had a guy disconnect, resulting in the healer leaving immediately.

Enjoying the game a tonne!
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I rarely see people bail prematurely on keys without good reason. Just try to stick it out as long as you can bear is all anyone can ask.
10/25/2018 02:58 AMPosted by Qharim
I had a +10 key. Tank left after accidentally pulling 2 packs and dying.
+9 had a mage accidentally butt pull, resulting in the tank leaving before the fight was over
+8 had a guy disconnect, resulting in the healer leaving immediately.

Enjoying the game a tonne!


While I support anyone that feels the need to leave a key that is not going well, I do not think one or two wipes like you have described warrant leaving. If the wipes are caused by a gross disregard for mechanics thats one thing, however butt pulls are going to happen and the difference between a good group and a poor one is how they react to it. Wiping and leaving is one way, but the better way would be to adapt and CC what you can and try to recover from the mistake. Someone leaving a key because of something that they personally caused is a bit scummy too.
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10/25/2018 10:19 AMPosted by Fierytaint
10/25/2018 02:58 AMPosted by Qharim
I had a +10 key. Tank left after accidentally pulling 2 packs and dying.
+9 had a mage accidentally butt pull, resulting in the tank leaving before the fight was over
+8 had a guy disconnect, resulting in the healer leaving immediately.

Enjoying the game a tonne!


While I support anyone that feels the need to leave a key that is not going well, I do not think one or two wipes like you have described warrant leaving. If the wipes are caused by a gross disregard for mechanics thats one thing, however butt pulls are going to happen and the difference between a good group and a poor one is how they react to it. Wiping and leaving is one way, but the better way would be to adapt and CC what you can and try to recover from the mistake. Someone leaving a key because of something that they personally caused is a bit scummy too.


You don't recover from accidentally pulling extra packs in BFA. The trash is so dangerous that it's almost always a wipe. In lower keys it's the #1 cause of wipes.

Back to the OP, the best i have seen this expac was a mage who left after first double pull of colossus guardians in King's Rest because 1 DPS got hit by the stun.
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10/25/2018 11:49 AMPosted by Aewendil
You don't recover from accidentally pulling extra packs in BFA. The trash is so dangerous that it's almost always a wipe. In lower keys it's the #1 cause of wipes.


You may be right about pulling extra being the #1 cause of wipes, but the other statement is straight up nonsense. It is something that can be recovered from fairly easily if your group is aware. Popping some tank/dps/heal CD's or throwing out some CC is usually sufficient to save a wipe. If you can't recover from something as simple as a couple extra mobs being pulled then you don't have any business doing M+.
10/25/2018 12:07 PMPosted by Fierytaint
10/25/2018 11:49 AMPosted by Aewendil
You don't recover from accidentally pulling extra packs in BFA. The trash is so dangerous that it's almost always a wipe. In lower keys it's the #1 cause of wipes.


You may be right about pulling extra being the #1 cause of wipes, but the other statement is straight up nonsense. It is something that can be recovered from fairly easily if your group is aware. Popping some tank/dps/heal CD's or throwing out some CC is usually sufficient to save a wipe. If you can't recover from something as simple as a couple extra mobs being pulled then you don't have any business doing M+.


No, if the extra pack is infested bolstering etc you simply cannot recover, you might be able to on sanguin skittish week lol
10/25/2018 12:07 PMPosted by Fierytaint
10/25/2018 11:49 AMPosted by Aewendil
You don't recover from accidentally pulling extra packs in BFA. The trash is so dangerous that it's almost always a wipe. In lower keys it's the #1 cause of wipes.


You may be right about pulling extra being the #1 cause of wipes, but the other statement is straight up nonsense. It is something that can be recovered from fairly easily if your group is aware. Popping some tank/dps/heal CD's or throwing out some CC is usually sufficient to save a wipe. If you can't recover from something as simple as a couple extra mobs being pulled then you don't have any business doing M+.


That might be true if the extra packs have no abilities whatsoever, but that isn't true of the majority of trash in BFA. Every pack has abilities that need to be interrupted/stunned and if you have 2 packs of them and no pre-determined stun or interrupt rotation then that's going to wipe you 9 times out of 10. And that's assuming the affixes aren't going to autowipe you (explosive, bolstering/grevious almost certainly will).
10/25/2018 01:25 PMPosted by Mybiggun
No, if the extra pack is infested bolstering etc you simply cannot recover, you might be able to on sanguin skittish week lol


Considering this has happened to me and we have still managed to not wipe I disagree. If you pull an infested on accident then you should immediately CC it and pull the rest away from it. If it happens to break then the next option is to zerg down the infested and stun the spawns before they can re-infest another mob. You guys act like this stuff is difficult. When you comfortable with your class these things become second nature. Play more and get better. Dont blame your failures on others because they leave after you repeatedly wipe.
10/17/2018 11:25 AMPosted by HĂŤrbalist
Pretty sure everyone wants to finish, this isn't a foolproof method AT ALL.


Not true. I already have 373 ilvl, i run dungeons to get faster completion for higher io rating. I couldnt care less about a finish that isnt in time. If its not going to finish in time, better off moving to the next.


I'm of a similar mindset now. Obviously initially I wanted loot to get my ilvl up but now it's competition with myself to get my IO score up. I'll stay until it's clear we'll no longer making the timer (because regardless of what everyone says the point of Mythic + is to make the timer, the extra loot for making it faster is proof of that), and even then in some cases i'll stay if the key level is high enough. But on a 7 we're dying to explosive affix 4 times in a row i'm out every time. It's the simple mechanics that people ignore that make me want to leave.

Especially as a healer. We compensate for every single one of the other party members. It's absolutely unbelievable how easy a 10 or even 15 can be if all parties involved do what they are supposed to do. I've had 10 runs where the group was soo good I could damn near fall asleep while healing. And that same instance 20 minutes later with incompetent players and it's a 2 hours long to finish.
I get that people's time is their own, but I don't understand people leaving at the drop of a hat when it isn't even warranted. Case in point: I just had a Shaman bail on our group after a wipe on the first boss of +3 Motherload. I'm not sure what exactly went wrong, but we decided to forge ahead as a 4-man group. Not only did we compete the rest of the instance, but we missed the timer by only 3½ minutes. Had the guy stayed, we might have 2-starred it.
I've been pushing keys with a new monk healer and doing it mostly through pugging.

Lower keys are a nightmare because so many people are unaware of 90% of the mechanics.

Ill stay for a key that goes over time, but I wont stay if the group full of window lickers.
It's hilarious that people actually care about raising their IO to a point where you're only trying to +2 the 10+ keys. Loot caps out at +10. The only thing worth doing after that each week is gearing friends or selling carries with 10+ keys. Mythic+ is no fun to more than 10% of the pvelord population; I'm fairly certain of this. It's just for getting a single piece of loot each Tuesday. THAT IS IT. If the neckbeards want to leave after two wipes, there should be some way of blacklisting them in a community so everyone in that community will be able to search for their name on the list before inviting them. Someone please respond to my message with a link to a discord or any other program if this blacklist already exists. A lot of the time, a wipe is from the game !@#$ing up and a random trash pack pulling onto a boss or another trash pack when there is no way the trash pack was close enough to anything to be pulled. (pack before the first boss in shrine of the storm, for example) And people leave after just one wipe. Rant over. Please post a blacklist if it exists :)
M+ keys should not be blown by people leaving your group. Should only downgrade if you miss timer, not for having to reset when someone leaves. This would solve a bulk of the M+ woe felt in pugs.
Why people still insist on trying to PuG M+ is beyond me. Watch some of Preacher's videos on how to get into a guild, find a guild and get a guild group to run them with.

Reading some of the replies in this thread gave me cancer.

All the ones about bailing an under ten key just because it became obvious you weren’t going to clear timer should come with a hashtag #onlyhereforio so I can straight up reject your application to group. Our interests clearly don’t align.

When the majority of this game community develops your mentality I will know it is time to hang it up.

No one owes it to you to carry you to keys.

Just be upfront about your intention to leave if you don’t make the timer and there’s no problem. Otherwise it’s assumed (as it always has been) that you are staying until the dungeon is finished.

Just be upfront about your intention to leave if you don’t make the timer and there’s no problem. Otherwise it’s assumed (as it always has been) that you are staying until the dungeon is finished.

This is backwards from the community standard right now. It is expected to hit the timer (or be within 5 min), if that’s not the case you need to communicate ahead of time. It is not expected to hang around for 15-30+ min beyond the timer for completion (again unless you say otherwise.)

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No, it isn’t.

It might be the case in your small group of friends, but I have literally never once joined a group where people agreed to disband if they didn’t make the timer. If you are going into groups thinking that’s the expectation then you are mistaken.

But as I said, feel free to test your theory by just telling your group up front that you’ll be leaving if you look like going 5 or more minutes over the timer. If guys like you actually did this then there wouldn’t be a problem.

I have literally never once joined a group where people agreed to disband if they didn’t make the timer

They don’t say it. Someone often just leaves (unless it’s Monday night.)

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