So i wonder, how this works?
I know its a 10 instance limit between an hour.
But is it based on the CURRENT hour, or it starts counting an hour from the first instance?
Lets say i reach this limit at the 59 min mark of the current day/server hour, so after 2 mins later i can just go in again?
To my knowledge, the timer starts after your first instance is completed. I don’t believe the timer is after your 10th.
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I mean, unless you’re running the exact same dungeon over and over and only going halfway through like Stone core. The rule doesn’t really harm anything else. But even if you run the first one on heroic and do the next nine on regular that should still take almost an hour. Even if it’s under an hour, you could always move onto something else and then come back or switch characters and run something else and come back. I can see why they have it in place and don’t really see an issue with it.
This is correct.
But here’s a fun bug: one of my guildies was in a single Horrific Vision for almost an hour and suddenly wasn’t allowed into his second attempt, with an error saying “you’ve entered too many instances.”
It’s a rolling 60 minute period.
It’s a per-realm restriction, meaning you can go well beyond 10 an hour using multiple realms. Yes, the support article says it’s per-account, but that hasn’t’ been the case for years.
You enter instance #1, the timer starts counting down from 60 minutes (or 3600 seconds or however its coded).
If that timer isn’t at 0 when you try to enter instance #11, you’re locked out until that timer hits 0
To illustrate, imagine you’re doing Scarlet Monestary for mog. Takes you 3 minutes to clear everything.
10 runs, and for simplicity sake, each one done exactly 3 minutes, takes 30 minutes. So you’ll have 30 minutes to go before you can enter a new instance.
You can also go past the cap by being in the instance to begin with. Basically shove all your toons into an instance and swapping between them ignores the cap.