Thanks for giving it a read, and thanks for the feedback. I’ll adress it the way I see it right here.
Bad tanks can absolutely time keys, but afk tanks can’t. Afk DPS can time keys though.
Tanks can do much wrong, there’s no denying that.
Tank checks come by design as tank busters. Either use a defensive or some other mitigation (paladins consecration aura and sotr buff for example) or die. There’s also artificial tank checks in the form of pulling multiple packs. I would agree about there being no tank checks if only:
It was perfectly fine to pull 1 pack at a time, even going as far as cc’ing mobs to reduce the size of the pull further. We both know it ain’t because the timer puts pressure onto the group to go bigger.
There were no tank buster that the tank had to plan their defensives for. DPS can use their offensive cooldowns off cd, no strategy is needed (although in first boss of mists it’s encouraged to be strategical with your offensives.
Yes, that’s absolutely correct. If you’re entering a dungeon where everyone is of equal ilvl, you shouldn’t pass tank/healer/DPS checks with the tank/healer/DPS being dead. If you’re vastly overgeared it makes sense to have more margin of error and being able to compensate for it.
If the tank dies, you wipe. If the healer dies, you wipe. If all 3 DPS wipe, you take longer to finish the fight. That means there’s DPS can’t truly fail (yeah I know you won’t time the dungeon with 3 afk DPS, I’ve been over that).
Depending on the comp a healer isn’t needed, agreed. I wouldn’t mind nerfing off-healing capabilities (as they do going into the next season) to make sure all comps need a healer.
Current heal checks are:
Alerting Shrill. Ara’kara.
Dark pulse. City of Threads.
Shadowy decay. The Dawnbreaker.
Erosive spray. The Dawnbreaker. (Although this barely qualifies as a heal check as it’s rather mild, been too long since I healed this in the recommend ilvl to truly attest to this being an actual heal check. Feel free to ignore this one if it doesn’t cut it to you.
Fiery richochet. Siege of Boralus. (Also a rather mild heal check).
Tortured echoes. Necrotic wake (Also a rather mild heal check).
Void surge. Grim batol.
Beyond that there’s:
Twilight lavabenders’ Ascension where they start pulsating AoE damage in Grim batol.
Drust boughbreakers’ Furious trashing (minor check, ignore if you don’t think it qualifies) in Mists of Tirna Scithe.
Zolramus gatekeepers’ Wrath of zolramus in Necrotic wake.
Void bound despoilers’ Void outburst in The Stonevault.
Ascendant Viscoxrias’ Shadowy decay in The Dawnbreaker.
Nakt’s Call of the brood , Ara’kara.
I might have missed some, but there’s definitely heal checks in the dungeons. I don’t think there’s enough since there’s still plenty of time for healers to weave in damage in their rotations (not just mw and disc, but all healers) but that’s off-topic.
Thugbug:
I believe people pick what they want to play based on their personality as an individual. I for one play a tank at almost 2900io, a healer at 2800io, a monk at 2800io, a hunter at like 2500io, another tank at 2600io, and a warlock at almost 2500io. The prot paladin, monk, and shaman healer are my mains and the reason I play each other them are: paladin tank, because I like the idea of protecting people and being a leader, resto shaman because I like keeping people alive, and windwalker monk because I think it feels good to beat up the baddies. To suggest that I can’t play one of those in a higher key because I lack the skill too means I would be hard locked at 5-6 keys in your example.
You’re free to play whatever you like in any way you like. The only reason this would lock you out of higher keys is if you can’t pull your weight with them.
For example, let’s say there is a DPS check that you have 15 (arbitrary number, can be anything) seconds to clear as a group. You and everyone else in the group is at the recommended ilvl (619), and they’re all doing 70% of their theoretical maximum dps over a 15 second period.
Let’s say the general DPS maximum is 1000k single target for a 15 second period at 619 ilvl and that this DPS check requires exactly 70% performance by everyone (healer and tanks obviously have other theoretical maximums to relate to) to pass.
This means that your ww monk now must hold 700k dps for the group to pass the DPS check. If you’re only able to dish out 600k dps, the group wipes. The group would be able to help you out by them performing higher, allowing you to fail slighty. This is much like how group members can use defensives to help healers out during heal checks.
So yes, if you lack the skill for a +10 on whichever character you mentioned, that character would have to play in a lower key level more fit for your skill level.
Thugbug:
With all of that being said I understand why you said everything you said. When I play my windwalker monk and go back through details at the end of the dungeon I am always in the top of interrupts, hard cc. I also use my defensives a lot. I use heal pots soul stones what ever I can to help my group while not sacrificing to much of my dps.
I don’t believe there is any way to check dps are doing those things.
Indeed, you can’t realistically add “Patty cake” mechanics, as those doesn’t promote teamplay and overcoming challenges together, it’s just a bad mechanic in general.
Thugbug:
The current system we have is raider io. It simply tells us how many keys a dps has done at what lvl range. We have to assume they got there by not being carried.
If they had an add on that showed me in your last key how many interrupts you had, how many defensives you used, how many times you preformed hard cc then I would get it and that would be your dps check
They have WoWOP,io that largely helps with this. It’s an addon that’s still in it’s infant stage, but it lets you see a summary of a players performance according to available logs about that player. It’s far from great, but if you see someone parsing green or grey on all aspects, you can safely assume they’re going to be a deadweight in your group.
The addon is currently not very useful as warcraftlogs recently blocked access to their logs for the addon though.
That would be more of a performance measure rather than a DPS check to be honest.