No matter what class I play I generally only bind 15ish keys. I generally don’t play the very few specs that need more. Desto Locks in Legion had at least 13 buttons needed for the opener alone in 8.1.5 I think it was. But, very few classes needed every button possible. Eyes of the beast for example is not needed to be bound.
I use qwertasdfgzxcv for both offensive & defensive spells/talents.
3 is forward, 4 is reverse, I use the mouse to move. B is for butt/sit. 0 on numpad is sheath/unsheath weapon.
/ on numpad is auto walk/run.
That’s it. If they don’t all fit in those above spaces, they go on a different bar and I’ll click them if I remember they’re there and what they do.
My bars are set to opaque, too.
Ya that’s why I gave him a 0/10
Very much so agreed, Ehn is really slow and I have found myself at times with nothing to press at all for 2 seconds ish.
I count every single button and I mean every button regardless of it’s use or even the ability to be bound in the spell book that I can use for ehn. 35 buttons are there for ele and the enh pages, this included things like passives that you can’t bind at all. So even if he had racials that are useful I don’t see how he can have 40 buttons. Perhaps he’s an engineer that decided to bind every possible engineer thing, still that’s a waste of time and if anything makes you a worse player.
If anything I’m going to say he’s not remotely telling the truth.
Hunter is a great example of that. You don’t even need tame on your bar unless you’re doing something let alone keybound. I have most of my stuff keybound because I like the utility and prefer to keep my mouse center screen. I didn’t play much of legion from what I remember but there are definitely more buttons now it feels like for some classes. I really miss displacer beast.
Of all my 7 characters, my rogue is really the only one I have that problem with.
I use the Bartender for that matter, my bars a neatly placed one on the top of the other without the Blizzard HUD, there is also a huge gap in the middle where the health bars go, though it’s more of a relic of when I used to heal.
Anyways, moving through mouse feels uncomfortable for me, so AWSD are still my movement keys.
Bliz added all the old spells just so they can say “look you can’t play wow on a controller now!”
I think they mainly brought them back because players had been asking for them to be brought back. They were “listening,” as players constantly say they should.
Some of the off-spec additions, such as SotR for ret, have to do with players liking the idea of a ret paladin “still being a paladin,” and thus having some abilities from other specs and possibly the ability to “slap on a shield” and tank for a bit.
Same with dps warrior.
For the most part, I like the abilities that have been brought back, but outside of a couple of examples, “pruning” was not the massive problem that a few players argued it was.
So now we are going to see complaints about button bloat.
It’s impossible to please everyone, and again, I basically like the abilities myself. I never minded having a ton of buttons. But the problem with pruning was always overstated.
In the vast majority of situations, if I need to tank something, I will do it as protection. Essentially all situations.
I have a “normal” mouse with only 2 extra buttons on the side. I use combinations of shift, alt, and ctrl with those 2 buttons and scroll wheel click. With just that I can get 21 keybinds. That’s before even binding things on the keyboard.
I don’t know how you have a naga mouse and run out of ways to keybind effectively.
This is a big part of what I wanted back on my dps warrior. It’s essentially for emergencies only, basically if the tank dies, but those emergencies do happen and now I can be a bit more useful. Class abilities can be situational for some specs and that’s fine.
I choose a class to play at character creation. Specs of the same class should have enough in common to feel like they are part of the same class. The Legion class changes destroyed the feeling of specs being part of the same class when they butchered the class toolkits and divided them between specs. I am very happy to have each class feeling more like a class again.
I agree that it’s fine. I don’t have an issue with it. They are even allowing weapon-swapping in mythic+ in Shadowlands, I believe, so I could see it coming in handy occasionally. Maybe for necrotic, or a tank death on a boss, as you note.
It’s not that I’m against it, it’s more that there was always a pretty strong argument for the more streamlined design, and a lot of players were probably fine with the somewhat reduced number of abilities.
Certain things are more impactful than others. There’s almost always an ability or two for each class that I’m happy to have back.
So, anyway, I think it’s a good change. But we are going to see quite a few “Why do I have so many abilities, why are some of them useless threads?”
I see what you mean.
Slam for fury warriors is one that will probably get questioned quite a bit. It’s a dps ability, but there’s no interaction with anything and it might not even be worth keybinding as fury. I’d like to see some kind of interaction added so that it’s useful at least occasionally. Honestly, that’s one un-pruned ability that I found puzzling and as I’ve said above I support un-pruning.
It’s probably because shield block doesn’t actually hit the boss, and quite a few warrior dps abilities are inactive while wielding a shield.
As a paladin, SotR is both mitigation and an offensive ability that does damage. So ret only needs that single ability to off-tank a little, while fury needs both. Resource generation would factor in there, but basically shield block alone wouldn’t be enough.
I doubt that they have any plans to integrate these abilities into the dps playstyle, so many players will never use them, but that’s not a big deal, honestly. There’s something to be said for the specs having a little depth that goes beyond what players need most of the time.
I think we’re talking about 2 different abilities since there are 2 abilities with Slam as all or part of the name. I do agree when it comes to Shield Slam and that seems to be the one you are talking about.
The other ability is simply called Slam. It’s a skill that’s been part of the Arms warrior rotation for a very long time.
Fury used Slam regularly in Cata when I started playing. The MoP pre-patch removed Slam from fury and replaced it with a different ability, Wild Strike. Wild Strike was eventually changed to a talent (in Legion iirc?) and then removed. Now we have Slam back, but the place it used to have in the rotation no longer exists and there’s no reason to use it.
From the fury warrior pre-patch guide on Wowhead: “Slam Is now baseline for all specializations, although the rage cost makes it completely useless to Fury in its current state.”
Ok, yeah, Slam is also there for all specs, I had forgotten about that. I guess that’s just for “feel.” I’ve never liked the ability much and don’t really want it to be part of Fury’s rotation.
It’s ok as part of Arms’ rotation.
That’s why I found the choice of making Slam baseline odd. I’m glad the cast time is gone - that is what I didn’t like about it in Cata. With the cast time gone I’m indifferent about it.
Honestly, I’d prefer having Die by the Sword back for fury as a defensive ability that doesn’t require melee range (enraged regen) or a shield.
Some of the abilities seem to have been selected just because they have a classic feel, I guess.
Die by the Sword would certainly be good to have, I wouldn’t say no to it as Fury, of course. But Fury is doing ok from that point of view, from what I can see. I think the focus on self-sustain for Fury makes sense.
I wish they’d do something else with Arms warrior entirely, tbh. Fury is both the berserker and the titanic wielder of double two-handers.
Arms is… a grizzled veteran, I guess, or that’s what it’s supposed to be, but in practice it mainly seems to be a colossus wielding a two-hander, which Fury is already doing at double strength.
It probably won’t happen at this stage of the game’s history, as so many players are set in their ways, but I’d like to see Arms be more about weapon mastery and skill, rather than a hulking colossus.
Yeh it seems like OP is just placing all their abilities on their action bars and trying to find one single hotkey for each. I play a druid, no one here can tell me they have too much spells, but I use Shift, Ctrl and Alt modifiers for things I have on my bars, but don’t need for combat, it’s not hard to only setup what you need in certain circumstances and just leave the rest for out of combat usage.
I’m a demon hunter. I have 3 at most. EZ claps.
I randomly keybind everything with no reason or logic then rub my hands all over the keyboard and hope for the best.