Why would I play PVP? I want to actually enjoy this game, not die over and over again for epeen.
macros buddy, macros make long ability lists manageable and more efficient
This… Made me re-assess my life while chuckling repeatedly at the same time. Thank you for that.
Its not that bad, I had to do the same for my enh. I used to strafe with Q and E to have easier access to the number keys, but recently changed to A and D to allow my pinky to rest on SHIFT so its much easier to use it as a modifier.
Eh, it’s not a great idea to not bind in pve either, but yeah I am sure it is much worse for pvp.
as an enhancement shaman player i’m still beyond shocked that anyone is claiming 40 keybinds
i don’t come close and i use arena 1,2,3s for SEVERAL abilities
I do have keybinds for my rotational abilities and spells like Blink. If it is a cooldown (like Icy Veins or Ice Block), I’m going to click on that because I also have other classes I play often. If I were raiding, I would do more keybinds, but I haven’t done that seriously in a while.
Someone posted earlier “stop binding cooking fire”. I’d be inclined to agree. He has to be binding stuff that in no way needs to be bound.
Yeap, ad-hoc relief casual shifty pinky has been offered a full time position.
Better to have too many abilities compared to having your class pruned into oblivion.
Yeah I can see that, but I would definitely recommend everyone bind their actual combat abilities.
I do remember playing in 2011, but back then I easily circumvented this by simply not going to the max level, thus stopping right at the edge of the complexity cliff. Twinking 70s was how I got hooked into this… matrix. If I did go to max level back then though, then it is highly likely I would have not been talking now for that very reason indeed.
After investing 10 years of my youth into this prison and making the peace with the fact that I will die alone? I shall not do such thing! It can make me treat video games like a hobby and not the way of life. How could you even consider making such a cruel offer that I’m finding hard to refuse now?
There not messing with my action bars though, but ok
Nah but now they got me thinking on why do they added these abilities. Under which conditions would I need to use them? How often should I be using them? What would happen if I don’t use them at all? It really opened a can of worms and got me worrying whether the correct way to play an Arms warrior is to take a 1h and a shield and use shield slam by cd, or take a Disc Priest and spam Mind Sear, or take a Survival Hunter and smack everyone in melee with my bow. Jk, thankfully I don’t have a survival hunter, but do you see where I’m going with this?
Wait till you get to level 17 in Torgast, all of your abilities do something… lol For my BM hunter I have 5 abilities that increase damage before I start hitting the mobs… Inimidation which is a stun increases damage by 25% for 6 seconds, there is another anima ability that when you set a trap down you get 25% damage for 6 seconds, you have Bestial Wrath, Night Fae ability, Aspect of the Wild and your damage potion that you get trough the tower, so that is 6 buttons before I can actually press kill command or cobra shot all on the GCD lol!
a vast skillcap is very important
you being uncomfortable because it’s not immediately obvious to you specifically what you should be doing with your toolkit is a sign that the skill floor is raising a healthy amount
pvp has a lot more depth than pve
a lot of these abilities THRIVE in pvp
like intervene for example you probably feel that you’ll never use or you might even be questioning it’s purpose
however in pvp scenarios if you intervene your partner you will directly force physical abilities to hit you for a brief period
this is especially important when it comes to things like rogues
redirecting a kidney shot to you who is a plate Dstance warrior at full health could be the difference between winning or losing
things like shield block are just more enhancements to this scenario
pre weapon swap shield block intervene to nullify a big physical go would be huge
I know what I won’t be using, because it has no synergies to my current spec, I just don’t like to be misled with decoys that’s all. Its almost like Blizzard is noob fishing, and even though my experience for this game will deliver me from taking an obvious bait, for newcomers it may not be so obvious and they will find themselves vastly lagging in terms of getting up to speed skill-wise due to not even knowing about using quirky macro combinations like weapon swap intervene, and generally anyone starting this game rn would feel a bit like drinking from a fire hydrant
i mean you’re basically just describing a skill floor and rightfully implying that wow hasn’t had one for a couple years
thats is a GOOD thing
having things to learn is a GOOD thing
when i started playing this game i LOVED that there were seemingly limitless things i could learn and improve upon
legion/bfa class design i was able to log into anything i’d never played before and basically be just as good as the best players in the entire world on that spec fundamentally after hitting a dummy for 2.5 seconds
I’m handling it fine.
I was wondering if that’s the case, but I don’t play feral, so I wasn’t sure if they somehow had a lot more abilities than a boomie.
I have to say I just got back from FF14 and the simplicity of the classes and lack of buttons is almost refreshing in WoW.
It cracks me up that people accuse FFXIV of being simplistic because it’s played on consoles with a controller. There are times on my Dragoon where I can’t remember my spot in the rotation, due to plethora of off-gcd abilities. That game has a ridiculous number of situational abilities and utility…all while running two simultaneous rotations lol
I am still trying to figure out why my fury warriors and ret pallies have shield related abilities now.
And where did my Blessing of Kings go?