Too many abilities and debuffs/buffs

At this point, I think it’s the same 4 or 5 bad players rotating Alts.

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i’d rather we dont do that and instead just work on making existing passives more comparable to the actives, not 1:1 in terms of output, but closer so that you’re not gutting dps if you decide to opt for the alternative.

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No. You should gut your dps by playing the passive talents.

They did this in WoD then added a few in legion due to complaints then added a few more in BFA due to complaints… people need to just stop… its not that many buttons and you don’t have to key bind every little thing in your spell book or 50 different macros

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Unholy DK? I don’t think it has all that much to it, really.

I think this is a good compromise. Maybe no more than a 10% difference.

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So delete the new talent system, destroy specs down to four buttons so we’re drooling on the keyboard?

God I hope not.

Ask for passives to be brought up to snuff. Asf for certain specs to be looked at, like Enhancement. But stop trying to delete stuff from this game.

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It’s the MOBA/LOL/mobile way.

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then they shouldn’t exist.

when i say gut i mean a legit massive drop, instead of a more reasonable one that still lets it compete to say, 75-80% of the output of the active

it’d still make a noticable difference but not make them completely pointless to take and the talent trees moot.

Will that happen sure on occasion. But even in this season you can play a non-momentum build as a DH and get into +24’s or so (there was a post about that a week or two ago.) I play odd builds all the time (across various specs) and have yet to ever see anyone get angry about it or not get invited because of it. Most people even in the +20-+25 range just don’t check these things.

The only exception is not taking a decurse or CC for afflicted or incorp.

If you are playing above this sure but that is a very small percent of the population and at that level you are expected to do everything possible to eek out any extra dps you can.

As far as balance it should be within I would say 5% between taking all passives and playing the more advanced build. Which would make it more than good enough to compete in AOTC and KSM which accounts for the vast majority of players.

Moo!

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The last time I played my old WW monk, which was during the DF prepatch, the number of abilities was bananas. All of my intuitive hotkeys were filled up, and I started having to make new ones which aren’t burned into my brain.

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That’s fine with me.

No. Passive builds shouldn’t do anywhere near the same as active builds. You don’t reward bad play.

The talent trees aren’t moot.

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Absolutely no.

if there’s choices so far ahead that the others might as well not exist, then they are moot. that’s not a choice at that point.

Edit: should specify, i prefer playing the more advanced builds generally if they’re available, but picking passives for things you don’t want to deal with should absolutely be an option, a great example of this is Brewmaster monk’s tree, weapons of order vs press the advantage, both have their strengths, both have their own circumstances they’re utilized in, both have a skill level to them but one’s a passive and one’s an active.

or also in monk, rushing jade wind and Special delivery, rushing is generally better and more APM intensive, but Special delivery is in a good enough spot to take if you’d prefer taking an extra spinning plate off.

But if you start at lvl 1, you’ll gain the skills and learn how to use them. you can always boost after you feel comfortable (if that’s your thing).

I kinda like the wide range of skills/spells. But I can see how it would be daunting to a new player if they try to learn them all at once.

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There’s always a choice. If you choose to play the braindead passive way your dps should suffer.

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The difference between the guy playing Chopsticks and the other guy playing Jazz Piano should probably be more than 5%.

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I think i’m gonna choose to stop replying to you here, i’ve never seen a single word of substance uttered out of your mouth on this forums, you’re always just an antagonist and a contrarian, have a good day.

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Arcane mage, Unholy dk are my top 2.

Unholy has gotten so bad you legit are popping 5/6 cooldowns just to enter combat correctly and arcane wouldn’t be so bad but they force you to take some spells in the talent tree to get others. (you HAVE to take neather tempest to have access to touch of the magi) It’s not the worst tho.

Dk is the one that bothers me, I really don’t think it’s healthy to pop that many long cooldowns in combat.

I’m sorry my opinion offends you or that you are unable to refute that rewarding bad players is a bad thing.

You don’t punish good players because bad players are bad.

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Naw, talents need balanced, and you are not gonna get rewarded for pressing more buttons, wow has never worked that way