Hey guys,
Is there a way to make so that when I click on an alert of NPC Scan it then shows a Tom Tom arrow pointing towards the said NPC?
Unlikely unless things have changed since I last looked (it's been a couple xpacs). NPCScan works by triggering a notice when an npc with a specific name appears in your game cache. It has no knowledge of where the NPC is relative to your character's position.
I'm unfamiliar with NPC Scan and I gave up on TomTom many years ago, but if you know the NPC is in targeting distance I *THINK* TomTom may have a set an arrow to point to this unit function.
If you took the NPC Scan alert as a cue to click on a macro that targets that NPC, sets the TomTom arrow to follow it by unitGUID, then puts your earlier target unit back in place that should get you close.
There are a few assumptions here I can't (and don't have time to) validate, but something along that lines is likely to be your only real shot at this.
If you took the NPC Scan alert as a cue to click on a macro that targets that NPC, sets the TomTom arrow to follow it by unitGUID, then puts your earlier target unit back in place that should get you close.
There are a few assumptions here I can't (and don't have time to) validate, but something along that lines is likely to be your only real shot at this.
10/29/2018 07:42 AMPosted by EhiztariI'm unfamiliar with NPC Scan and I gave up on TomTom many years ago, but if you know the NPC is in targeting distance I *THINK* TomTom may have a set an arrow to point to this unit function.
If you took the NPC Scan alert as a cue to click on a macro that targets that NPC, sets the TomTom arrow to follow it by unitGUID, then puts your earlier target unit back in place that should get you close.
There are a few assumptions here I can't (and don't have time to) validate, but something along that lines is likely to be your only real shot at this.
Thanks I'll try that! NPC scan has an inbuild targeting option, so I'll def give it a shot. Thanks!