Tol Dagor final boss

So I assume this is known, but did a +12 on my WW monk yesterday and in the final boss using WDP seemed to count as movement and gave me a huge amount of the movement debuff
Anyone else noticed this?

WDP is bugged all over the place right now. It doesn’t even let you use it if you get an outside haste buff (like lust) because it’s messing up its internal gcd. Blizz is probably going to just end up pruning WDP out of WoW in 9.0 because they can’t seem to fix all the bugs :stuck_out_tongue:

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Idk, they’ve kept SEF all these years and its always bugged in some way too.

I hope they dont prune it.

Yes. I don’t know if it’s a bug though. WDP naturally causes u to move/jump upward, so it probably counts as movement for boss’ mechanic.

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Its not bugged.

Wdp counts as movement on game. Its working as intended.

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Whats wdp again?

Whirling dragon punch last pve talent

I wouldn’t exactly say “working as intended” when the gimmick of the fight can potentially result in your death because you used the mathematically superior talent. It’s like telling a fury warrior not to use rampage on a target with Thorns on it (WCM triad boss, third sister has thorns) because Rampage increases your haste and does 4 attacks in 1 gcd.

Tbh if you die using wdp in tol. Your healer is pure crap. The dmg from it is negated. Since you literally don’t need to ever move i that boss.

Oh I don’t disagree. You don’t… really move considering Transcendance. But I’m merely speaking from a “the stars just had to align for this phenomenon, huh?” standpoint. Basically something that would only happen with either the A) Inexperienced, or B) not paying attention. I know it’s a way-out-there situation, but it’s always been a bad habit of mine to use the worst of the worst scenario unlike an average one.

Yeah, WDP is considered a movement ability. Been like that since legion for better or worse.

A talent, or talent setup, can be mathematically superior on paper or in a simulation but that doesn’t mean you are somehow entitled to a scripted PvE rotation in every encounter.

I won’t argue if its working as intended or not but its currently working as its been working since day 1

If you die to thorns with rampage or get yourself stunned with WDP you’ve got some bigger problems to focus on rather than blaming an ability for the death lol

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I wouldn’t say I, or Windwalkers, are entitled to having an exclusion or an easier time; I’m simply saying that I wouldn’t call it working as intended. From my perspective, I don’t know if it is intended as I know Monk’s one of the lesser-populated classes, and Windwalker being one spec of monk. Generally, I’m saying that it sucks, and if the stars align, it’s probably a death.

“Literally don’t need to move in that boss”

Unless the cross fire is put right on top of you, you’re in the way of the major cannons on the side or you need to soak his arrow attack that targets a friendly and if someone gets two stacks they’re dead and you need to soak it to keep them alive so you get 1 stack…

:man_shrugging:t2:

You do know the spot and trick to wh
Where to stand so literally no one needs to move for any reason.

Thanks for answers peeps
Yer only reason we were moving was the tank was all over the show for some reason
We wiped a bunch it was madness!!

Apparently not, do explain

Have tank stand on left stairs. Cannons are in a way you literally never need to move. The ground has certain spots that never evet get hit by cannons.

I still think you’re wrong about the cross fires, I know about the large cannons being unable to aim towards the stairs but I just did it last week and definitely had to move a little left or right to avoid cross fires.

If you can show me a video of it and having literally no one move I’ll give you a virtual high five

I think that’s what he’s referring to; the spot where there’s very little movement. If there really is a “sweet spot” with literally no moving required, I certainly want to know it.

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