I WAS THE PERSON who POSTED 99% of those solutions!!! Do you remember the “loot bucket” system!! … But NAAA you where too busy automatically treating EVERY DAMN thing I said as automatically WRONG you failed to actually READ them!
Those who like personal loot often lived with raid loot being funneled away. Personal loot upped their overall loot.
Those who like Master loot often benefited from raid loot being shifted funneled toward them. This makes Personal loot feel like less quality loot overall.
To be real. Master looter spoiled you to the point where you think fair loot is bad.
Thankfully no this isn’t ML so it wont allow guilds to screw over pugs or Trials, But at the end of the day this is a poor answer to a very real problem that was had
ML allowed teams pure flexibility, But it allowed abusive practices
PL Removed Abusive practices but also removed flexibility
PLNR would allow Flexibility but without enough control to be abused by people in power.
This is a blizzard solution to a problem that just needed a simple fix.
Starting to realize the angst against non-PL systems is mostly fueled by the same few people who hold the same outdated opinions on raiding as a whole lmao
some of these takes are so antiquated it’s hilarious
I will never understand why people who don’t raid speak so confidently on what happens inside of organized guild groups. 99.% of the time they cite a bad experience they had a decade ago and pretend that the raiding scene is anywhere near similar to back then.
brb going to shout at NASA that their new pictures of space actually suck and that they should do x, y, and z differently because I watched Interstellar and totally know what’s really going on out there
Personal loot does not screw you out of helping people. It simply automates it so you can’t give away something that is a mathematical upgrade. Basically, you’re not allowed to shoot your own foot.
It would be a great system if Blizzard could keep the item output consistent.
No, it doesn’t. It prevents you from trading things that are higher item level than what you have equipped, but anyone that has actually raided knows that a higher item level is not always an upgrade, nor do they always have stats you actually want (which means when you DO get the item with stats you want, chances are you’re going to trade it away).
Scenario.
You have ilvl 265 Bracers with Haste/Mastery, your BiS stats
You receive 278 Bracers from the boss with Crit/Vers, your worst stats but a guildies best stats
You want to trade the item because it is an extremely marginal one for you, but a huge upgrade for them but you can’t. The next boss drops the bracers you ACTUALLY want.
Next boss, 278 Bracers drop for you with Haste/Mastery, but are eligible to trade them.
Because you already have 278, you will likely opt to trade it to someone else because it’s still better for the raid but is not necessarily better for you.
That’s lose-lose, and the math behind the automation absolutely shot you in the foot. You might think “oh that probably never really hapens!!” because you, again, don’t raid. But this stuff happens all the time, especially early on when loot actually feels impactful.
Again, ignorance from the sidelines. Pls stop this. Loot is not gonna be stolen from people in guild groups. Nobody’s girlfriend is gonna be given all the items while everyone else is suffering. Whatever Vietnam-esque PTSD story you have from Vanilla no longer applies to the modern iteration of WoW.
It is a poor solution, but the way I see it is it is one of the best we can get because fools were more concerned about decrying the other side instead of looking at ways things could work, PLNR and ML for guild groups only (I.E. all guild members or that % of guild members needed for it to count for things like the weekly guild reward) were both fair solutions.
It is just with how these kinds of discussions go, is it any wonder why we get such a poor system when no one seems to be interested in anything more then “winning the argument”?