So, the first key was a priory 12. I don’t need a priory 12, don’t want a priory 12, and can’t actually get invites due to my class to other 12’s in most cases due to current perception of healer balance, and perhaps even the reality of healer balance atm, idk.
So the run is going ok-ish. We were just in what felt like a marathon of a second boss fight, easily an entire minute longer than normal, but the boss eventually dies. I look at the current segment for dps, and here was a 2900+ ele sham, doing literal bad tank dmg the entire fight. I wanna say roughly 850k. Now before any keyboard warriors start typing who knows what, let me give you some context for just how bad that is. This was a 12, he was roughly 665 equipped, and he was over 2900 on a near meta spec. This is absolutely terrible, and im sure it isnt the first time hes done this, and has probably been getting carried along to most if not all of his score.
The boss dies, i confront him. He stated that he died, which he did die maybe 30 seconds before the boss died, but he immediately resurrected himself. Noteworthy also, I was observing his damage prior to his death and the death had no impact. I have a 629 hunter that I try to play when I can. My hunter would do considerably more dmg with almost 30 less item levels, and im willing to prove it for anyone who doubts
The moral of the story is, stop expecting people to carry you. It is not fair to expect strangers to carry you in a game that is already difficult enough.
We get it, you leave mythics
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Yep, and this problem is only exacerbated now that WW is here.
I see you in multiple threads with these top quality memes. Well done
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You see, the game is only difficult for you and the other silly gooses who try. It’s not that difficult if you just press random buttons while watching Netflix and keep queueing until you get carried
brute force method, works even better on meta specs!
Very high chance that shaman said “oh well! That healer was dumb” and then immediately started applying to more keys to ruin.
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After a couple of weeks of having a 12 on my bags, I finally decided to use my key. The tank overpulled, we all died, then the tank left the group. My key lasted no more than 10 seconds lol
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i jus wish we had some other way to validate players before we play with them. i am actually having the least fun ive had playing this game in the entire time ive played the game, and for whatever reason, it seems to be getting worse. i have never seen such gross underperformance at higher levels. i fell behind in gearing, and even rerolled back to my paladin, so i knew i was going to be stuck with scrubs, but i never anticipated this level. i actually got invited by good players to one of these 12s, and blasted it. It is absolutely night and day as a healer based on the rest of the squad
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Healing M+ pugs is fun because the difficulty level is actually a mystery and you only find out once the key starts. The level the keystone has is just a cute little decoration!
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That’s a wild amount of damage for their ilvl. Was it some kinda lag?
But yes I’ve been in a situation similar to what you describe, I have seen jets where people have done less damage than me on a tank lower ilvl than them. Had a +2 DFC worse than the +7 DFC just before it.
that is exaclty my experience. its actually such a mess. there are times when i am almost not even necessary half the dungeon, and other times the tank cant survive 3 seconds without me. i really wish they would somehow fix the situation.
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I think something they could do is make fail damage do more damage % the higher key, for example make 90% of outgoing damage of a 2 the dmg everyone takes like sacred toll, and then shift to the normal amount at 12 and then 12+ is the same. That way healing a 6 is more consistent in difficulty even if your group is really bad (I don’t have a fix for 12+)
Is that not exactly what everyone is doing padding thier own keys with the best of the best they can find?
As a passenger princess healer invited to keys I fully expect the party I graced to gift me in free vaults.
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i do, but everyone always hates it. make all dmg unavoidable, with exception to whatever crap ground effects they want to add like swirlies etc that one shot. the first legitimate argument to that is always not having room for skill expression then, which is fair. but i think there has to be ways to make skill expression without making everything trickle down onto one person. i dont play final fantasy, but ive heard they have some system where the dps receive a stack of something by getting hit with a mechanic. it affects them in some sort of way, but idk how. my guess would be some sort of dampening to their dmg. that would work just fine, and also incentivize dps to actually kick and use utility