To Those Worried About Accessibility

Hey there! So, I’d like to speak about the AddOn removal issue and offer some level of reassurance to players who are panicking.

Some background on me: No, I do not work for or speak for Blizzard (Lol Obviously), but I am a freelance accessibility consultant, which means it is literally my job to test play games and make suggestions on how to implement changes that would benefit disabled players.

I am, of course, disabled myself. I am legally blind (20/200 uncorrectable vision) with nystagmus. I’m also on the autism spectrum with some sensory overload complications. I mention this because low vision and UI issues are what I’m often hired to assess, so I have the most experience with those things specifically.

I mainly want to say that A LOT of companies (including Blizzard - I’ve seen several job postings from them through AbleGamers) do make this a priority. We are hired by big name and small indie companies alike to help improve games for the disabled community.

This kind of happens behind the scenes, and it’s one of those things people aren’t really aware of unless they look into it, so I get why many think companies don’t care, and disabled gamers aren’t considered. But trust me, we are. I mean, think about it - us disabled folks (in general) spend more time at home than able-bodied individuals. It would be stupid for gaming companies to not capitalize on that market, especially MMOs.

Anyway, I’d like to say that I honestly think that the game as a whole will be tons better for disabled players - especially the visually impaired - once raid fights are no longer so complex and cluttered.

Losing some addon functionality seems like a punishment now, I get it, but the big picture is that - in my professional opinion - this will make the game more accessible in the long run.

(Not to mention they probably won’t take away 75% of QoL accessibility addons - only the ones automating fight mechanics, so most of you will be fine anyway).

And, you know, even if hypothetically the worst case scenario happens. Like the worst possible timeline where disabled people are no longer able to play the game … that would never last.

You have a voice, and these companies do hear it. I mean, I’ve ranted about annoying things in games that obviously need to be improved upon before - and I’m not talking about through an employment contract, just as a customer on a message board - and I’ve seen changes. Heck, Blizzard themselves has caved to visually impaired players’ feedback before already. We have highlighted nodes and quest objects thanks to our collective frustration and outcry, as one example. :laughing:

So, you know, don’t stress too much. Doomsday is not upon us. I can’t guarantee anything, I realize this. But I sincerely do think it’ll work out. And if it doesn’t, then you must simply speak out.

One last point I’d like to shine a light on: I saw a post earlier that said, “Yeah, disabled people get options eventually, but we have to demand them first.” Well, yes. That’s how this has to work. And the simple reason is the very reason my job exists - because able bodied game designers do not instinctively grasp how we see and interact with their product. And this is not a stab at them - of course they can’t. If you have working legs, how often do you consider how hard your city is to navigate in a wheelchair?

It’s not an instinctive thing for them to think about. This, above all else, is why your voice matters. It’s not that they don’t care; lots of times, they’re simply not aware.

And on top of that, do you know who the best people are to know how to address issue affecting disabled gamers? … Disabled gamers themselves. I have talked with dozens of game devs about the importance of color distinction and edge outlines for low-vision players (this doesn’t apply to color blindness, obviously, but is a game changer for low vision). And … they honestly never considered it. It’s not intuitive for them to do so.

So yes, your input matters. Your experiences matter. Your suggested solutions also matter, probably more than you realize. And Blizzard, and other companies, are listening.

Anyway, much <3 and I do think things will work out.

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And I’m sure it often does elsewhere. Some of us have played wow for a very long time and know their track record though.

Sometimes their goals sound great but the execution misses and we’re left worse off. Some prefer that they start designing the game to run without the complex addons ahead of blocking them.

Hearing that addons will be changed before seeing how it would work kinda stinks.

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It makes zero sense that a company would choose to alienate a good portion of paying customers.

I swear, a lot of people just dont read. From day one it was said “these features will be baked in to base WoW”.

They aint just gonna leave people out in the cold, thats money they could be getting. Of course things are going to be added in to compensate for the removal.

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cool thanks game dev.

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Yeah, very certain if they do end up causing a problem, they will address it with added features. Probably won’t be instant, but it’ll work out.

And yet they do it again and again lol.

Like I said, that is cool on paper but their execution is usually lacking. I read the interview and it has all the nice phrases but it feels like the Sales team VS the Dev team.

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You are right to be wary, for sure.

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I mean we got the cooldown manager right?

Things are looking good for addon users!

Can’t wait to see what they do with DBM, gonna be lit!

:laughing:

Blizzard doesn’t exactly have the best QA track record.

I’d rather see them make the game accessible BEFORE removing accessibility tools. Approach the problem one step at a time instead of trying to solve it all at once and potentially making it worse.

zero reason to change how addons work until they’ve proven the game doesn’t need them, and or their in house alternatives work properly.

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They’ve said they will, but I wouldn’t be surprised if they gave us their version and took out the addon before seeing if theirs was adequate. They didn’t rule out working with addon creators but who knows how that works.

about an issue that is repeated over and over and over again so I can have a turn kicking a dead horse until it is nothing but dust and lolololol u can’t stop me.

G’day m8 gr8 b8 r8 8/8

:mute:

They have said they will implement the features and then pull back “once they are satisfied” with how it is working. So it’s really not break first and see how it works second.

It’s possible their execution will still flop. If their CD manager is the standard for what they will give us before they break then we are in trouble. They’d be a lot wiser to go really slow with the addon pruning.

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If anything should be added are the basic add ons that are lacking and missing like details and Candy Buckets.

Hey if it lands I’ll give them credit. I just think their idea of working differs from a lot of players.

Blizzard: We’re making lite versions of these widely used addons baseline
Players: THEY’RE REMOVING MY ADDONS!! :scream:

I just don’t get it.

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chatgpt goin wilddd /10chars

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Simply because the addons are already doing everything the players want right now whereas blizzards are an unknown.

What did they take out when they added the cooldown manager?

Thanks for your insight OP!

Honestly I think with our average player base getting older (I’m certainly not the gamer I was in my 20s) I have think accessibility will be key.

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I would bet they’re baking the addons into the game so that they can work towards moving WoW to console or mobile (both of which do not work well with external addons) lol. Same with the one button, it’s being disguised as an accessibility feature, but it’s just a way to gather player data to make a better version that will act as an auto play button. Broader market of players = more money, even if they have to make WoW not Wow anymore to accomplish it.