To those calling this expansion a dumpster fire

Is an insult to dumpster fires. These are just my opinions, so please don’t flame on me.

The Maw-There have always been grinds, but I just severely dislike this place. Endless add’s, not even having ground mounts, terrible reward system (all stick, no carrot)

Torgast-There’s a reason it is being referred to as Choregast (every expansion has a grind, but this one is just no fun whatsoever). Again, all stick, no carrot, just dull.

Zones-One is “find the elevator” and “you can’t get there from here”. There’s no zone, other than maybe Bastion, that appeals to me at all. They feel cheap and uninspired. Definitely rushed and developed without thought.

I don’t think (again, my opinion, no reason to flame), that this can really be called an expansion. World and daily quests are just uninspired and dull, with no real reward, unless I wanted to chase a bit of anima power.

Dungeons-Terrible, the mythic plus system is just a copy/paste from the past. What is left of the players are “Go,go,go. I’ve done this a thousand times, hurry up”.

Playerbase-All of my “friends” on my friends list no longer log on. The groups I do join are full of what is left of the playerbase, toxic and elitist children. There is no MMO left in the game this expansion, from my experience.

I do still play, and no I am not rage quitting. I enjoy playing a lot of the old content, farming transmog stuff, selling things on the auction house, ect.

I just do not, in any way, enjoy this current expansion.

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I haven’t done Maw dailies since January :man_shrugging:

Same as the Maw, if you don’t need to do it just don’t.
You shouldn’t feel obliged to do the content.

The entire premise of SL is that the grinds are all optional.
The only one that isn’t really is renown, however even this requires no effort as all content done forms a catch up. You only need to do the weekly quests if you want to be max renown, even without it you are only 2 behind.

I kind of agree in a way. Personally I do like the zones, however I don’t think they fulfil the fantasy of being otherworldly.
Each of the zones realistically could exist in Azeroth without seeming too out of place, they are too grounded in reality, even to the point of their races all being humanoids.

I don’t think you can call it rushed development, the expansion was literally delayed.

This has always been the case, personally I think this expansion has more “fun” WQs like parasol, cart race, flappy birds etc than past expansions. Compared to say BfA kill named mob, kill 15 mobs, kill mobs and collect X.

Most of the complaints about WQs seem to be “we need more kill one mob WQs” which honestly makes me question why those people are doing WQs when they obviously don’t find them enjoyable.

That’s basically M+ in a nutshell. At least we got multiple new affixes after requests for change, during beta they were planning on not having any changes to M+ at all.

Obviously it’s all subjective, and whilst there are many things I would change about SL, the fact that players have freedom to do what content they want, when they want is a big plus for me compared to the railroaded expansions we have just had where you were forced to do content at specific times either weekly, fortnightly, or daily.

That being said I think a lot of players have became conditioned by the past 2 expansions and find it hard to make that decision on what they actually want to do without having that guidance. I know I can be guilty of it from time to time.

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Shadowlands is control freak on steroids. Covenants were marked as a meaningful choice which is an illusion. Nobody wants to pick their cosmetic favorite and contend with being half as effective in the content they run. Yes, half. No this doesn’t constitute meaningful choice if the choice is between being competent and incompetent.

Choreghast is an on rails experience front to back. There are no shortcuts, no powers that might allow for you to get ahead on levels and risk being underpowered. PoE’s labyrinth even has skips!

The world itself is entirely a scripted event. I’ll admit the warlock world PvP didn’t interest me at all. I think I had it on a full day of my experience and turned it off. With warmode off all that’s there is run to X collect Y, kill X, make NPC do this X times. Nothing random or rare or engaging on a P2P level. Just boring.

The story isn’t that compelling. I really dislike the role the player takes in the main story. Stories this big are better wallpaper. No lessons were learned about this. When the player is part of the main story, well let’s put it this way when Issac Clarke got voice lines in Dead Space people actually complained. When Subnautica’s encore had a character with voiceover people as you’d expect complained! People want a world that feels open to them. When you’re autocast as the hero of the story there is no choice.

This lack of choice permeates the experience. M+ is also no exception.

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I think 9.0 is a filler patch for 9.1

This 100000%.

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I think I am missing out on something. I never go to maw and I change my covenant a lot (less now because I don’t want to have to do the quests :laughing:) so I don’t try to figure out those conduits or whatever either. I also don’t understand the soulbind idea. I don’t do Torghast anymore because I don’t like that the enemies become stronger as you ascend rather than they stay the same and you progress to a level where you one-shot them. Also because you take nothing from each run but soul ash, why don’t you get to pick an anima power to take with you every future run? That would be really fun.

Although apparently this is ok? I don’t plan on raiding Mythic and I am otherwise very experienced with the characters I play. Plus I do a lot of flirting so they don’t kick me :smiley:

Shadowlands feels more like a “play the game the way we want you to play it, don’t play it the way we don’t want you to play it or we’ll punish you” expansion. It’s like an obsessively compulsive control freak designed all of the systems.

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The mount situation has been resolved, and yes it might take a little bit of work, but any player could be mounted on either the CC or the crafted one, if they just put in the work. The rest of the gripes about the Maw are founded, and I think the fact that Blizzard is moving away from Ve’nari rep for the next iteration of the Maw is their acknowledgement of how little players enjoyed the current version. While I personally like the Maw (art, design) I do hope it gets a lot better in 9.1.

This sounds like you just called the rest of us (general player base) toxic and elitist. :stuck_out_tongue:

Hope 9.1 is better for you!

That’s weird since players do the same thing. It’s almost like the developers are just borrowing from the community at this point.

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Indeed, dumpster fires can be magnificent.

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Those are your opinion.

Lots of stuff are optional.

On Maw, you just need to do the Renown quests (20 souls). That’s most of it. But if you are seeking endgame then you would need Maw’s gem slots. Maw is hard on your first visit. But as you gear up, it becomes a cake. Before, I was struggling on single elite in there. Now, even if there are 3 elites on me, I can now handle it. Struggle on Maw opens player’s creativity on their toon. That makes the game good.

On Torghast, you just need 1x to 3x legendaries. I dont know why on MM, there is only one legendary both are good for Single target and AoE DPS. So I just need 1 legendary. But I run Torghast once or every other week which is fine to me. I like games where we have a chance to lose unlike Warfronts on BFA and Islands Expedition, we usually always win.

On Zones, learn2play. If the zone is just 1 big 10 lane highway with nothing on it, would that be a good zone for you? The reason why it’s maze-like with confusing terrain is becoz it’s a game. A puzzle. It opens again our creative talent to overcome some challenges. That’s what we pay for.

Dungeons were with WoW since Vanilla. The speedrun were invented by WoW players overgearing the dungeons. We are done with facerolling 5-man dungeons when we are decked out with Raid gear. Becoz facerolling dungeons is really boring. Then Mythic+ was born to prevent people on facerolling the dungeons. And it’s doing its job. Many love Mythic+. It’s the best thing ever happened to WoW.

MMO is no longer a popular genre. MMO is a game of grind. Most people doesnt want to grind. WoW cant get rid of the grind. But what Blizz did is they soften the grind for Legion, BFA and Shadowlands. Before, we need to spend 2 to 4 hours farming for resources to buy flasks, potions, food buffs, enchants, gems, augment runes, etc in addition to the hours of dungeon/raid gaming. Now, we just need daily callings and weekly quests that can be managed to be done within a week. The grind is not that much.

WoW was the best MMO 15 years ago and arguably still the best 15 years later right now. I love it when I was a hardcore no lifer in the past and I still love it now that I am “Casual” less playing time but not noob. Modern WoW like Legion, BFA and Shadowlands really caters Casual players as it can make Casual players badazz which is good.

I know Shadowlands could be hard. That’s what makes it shine when compared to other expansions. It challenges players instead of players facerolling a joke content.

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False.

An MMO is chiefly a massively multiplayer online game. That description doesn’t include words like grind or boring or mundane.

It CAN be but it’s not supposed to be.

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Even leveling in shadowlands has felt a lot of this. I’ve been hunting for literally anything that’ll let me not level in the same 4 dungeons/zones for all my toons for 50-60. Everything I’ve found has been nerfed, even if it’s less effective than doing dungeon spam with a competent group or using an “intended” method.

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Yup, ever since Cata world farming has been severely nerfed. They also nerfed dungeons in Legion.

So basically play the game exactly how we want it played. This thing is why the game sucks. If people have a problem with other people leveling in the world the way they want they could just kick rocks IMO.

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I agree fully.

Honestly I’ve given up and I will be following the exact buffs/nerfs next patch.

It’s obvious the deves pick what classes they want to play and then buff them to high heaven and leave the rest in the gutter. To the point it’s not even worth playing those other specs.

I was an idiot and played “what my heart wanted”.

Stupid STUPID mistake on my part.

When the lead dev is a resto shaman venthyr you know exactly what you should be. Shocking literally no one resto shaman is absolute beast in m+ and raid.

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You are just referring to an acronym. On an MMO game, you level up/skill up your toon slowly. The process of leveling up is called GRINDING. On an MMO genre, these grinding is infinite…with no end.

An MMO that has an end is an MMO that has no expansion. It dies like the WoW-killer MMO’s that died in the past.

Nope, this is called leveling.

Leveling is infinite with no end?

Many “wow killer” mmos are still doing fine today. Gw2 and ffxiv both have strong playerbases, and many wow players play those games, or have played those games too. None of those mmos have this “end” you speak of, lots of mmos still continue to push out content and expansions to this day

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You sound like most people I know. Yeah, the expansion is a dumpster fire so far.

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Tick. (which means I agree.)

Tick.

The zones are ok, I wouldn’t mind them a bit bigger, and more of them. They do get a bit dull after a while.

You don’t need to reiterate that your post is an opinion. Its a discussion forum and unless you are quoting known facts, it’s always going to be an opinion. And as for an expansion - the delay is deceptive. It is still just the first patch. Assuming they deliver a normal number of content patches, we are only 1/3 of the way in. Lots of time yet to be disappointed.

Tick. The dungeons themselves aren’t bad but I’m not a fan of M+ as it is now.

Sort of tick. Half my main guild hasn’t logged on for weeks, and the GM hasn’t been on for almost 2 weeks. She’s a busy lady who works nights so its not that surprising but she hasn’t bother much over weekends or during the day either. Which is a sign because she has always enjoyed the general gameplay.

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After you max your level, what do you do? You level up your rep from neutral-friendly-revered-exalted… THAT’S LEVELING. You progress your gear on this game. You start at ilevel 130… now at ilevel 220 and 230, we are still leveling… THAT’S LEVELING. When you progress your way to Mythic+ started from M+0 then +2, all the way to +15 and beyond. THAT’S LEVELING. When you grinded gold just to buy essentials for raid then decided to grind to buy that Brutosaur Mount… THAT’S LEVELING. When you gather anima filling up the container to get Sanctum Upgrades… THAT’S LEVELING.

ALL THOSE LEVELING ARE GRINDING. You have no clue. You are on an MMO and you have no clue that you were grinding?

I can go endless. It’s really infinite. Becoz when youre done with all of the above, a new patch comes/ or expansion comes to reset the grind to zero and you grind all over again. That’s how MMO works.

Those MMO doesnt end becoz they have expansions that keeps on recycling the grind. Grind stops when the game ends… Star Wars Galaxies MMO died, Wildstar died, CIty of Heroes died, etc. SWTOR is dead to me.