Paladins
Pay to win. If they earn the gold in game (without botting) it’s fine imo. But when people buy WoW tokens to pay for boosts I don’t like that.
Ridiculous. Nobody gave a damn about Friendship Moose, for example. Blizzard even did a community spotlight on how they were giving away carries for free in massive numbers.
^^ Right there, everyone. THAT’S the problem.
It’s not even “spam is a problem”. All of the spam is from ONE GROUP.
Shut them down, and all of this goes away overnight.
Why do anything when you can pay for it?
Oh ok. So there is more to it than just trade chat spam.
Is there a particular aspect of other players using external dollars to buy carries that you don’t like specifically? Is it that they have access to gear that you don’t have?
We can only dream! Hear our prayers, Blizzard!!
I wonder if Huokan token sales can account for 10% of WoW income yet. I estimate it’s probably high, which is why they are complicit in all the advertising in whisper/mail/lfg/etc.
The game and it’s goals can be an escapism for people. To see rewards be distilled down into a gold (and by extension dollar value) that breaks the escapism and effort/reward loop.
So r1’s selling boost stomping on new players at 1400mmr doesnt impact them? False!
they don’t have a problem with boosting though. their problem is with the wow token.
that’s just something they’re gonna have to come to terms with the wow token isn’t going anywhere.
The WoW token has also been around since WoD. That’s seven years, now.
People didn’t complain until the carnival barkers showed up.
ooooooooooooh, okay. I always wondered why level 1s are sitting in a bank in org.
The token has had a change since that time, by being able to be turned into balance for blizz services with 7.1.5. And well like Rome not being built in a day, it wasn’t torn down overnight.
Boosting is a symptom of a bigger disease. You have to ask yourself why do high end players need to boost ? why does someone want/have to buy a boost ?
Via tokens, boosting is pay 2 win. No ifs, ands, or buts.
Pay 2 win doesn’t belong in a monthly subscription game.
That’s what I’ve heard too. People can also apparently sell codes online that they buy with WoW tokens for real money.
this post was specifically about pve, boosting in pvp does have some impact to players gameplay obviously
id consider the friendship brb/moose etc different to boosts. Thats more of a community thing and is more of a one off.
From what ive seen when boosting comes up in conversation on the forums, people mostly either complain about the spam which I think is understandable, but a large portion of people also complain over the p2w factor. Alot of people get butt hurt because they dont have the gold to pay for runs. So they think no one should be able to buy runs on something and think its buying a benefit.
boosting is more than just Huokan. Prog guilds sell spots to pay for their progression raiding and to keep their raiders fueled with supplies (something thats getting more and more expensive the more blizz bloats recipes. Like feasts this xpack are the worst ive seen them for material requirements. When you can burn thru 100 feasts a night it either becomes gold expensive or time expensive. No one wants to spend hours every week farming just to get a food buff)
Good players also use it as a way to make gold in game because alot of the gold making methods that were passive, like farming old raids and dungeons, were nerfed into the ground. You could sell a key run and everyone make 20k or spend 2 hours farming herbs. Selling a key would be more fun.
Buying boosts is just about the convenience factor. It doesnt really give anyone an edge. Good gear on a crap player is still going to result in poor performance.
Professional game developers and designers know very well that these boosting / paid carries via tokens type monetization models are purely bad from the perspective of the actual game. devs don’t say, “this is good for the game because it’s offering players more choice or w/e”. Never. It’s done purely for the reason to spin a profit and that it does. whoever in the higher ups at blizz is demanding it be done from a business point of view and said person probably doesn’t have as much vested interest in the game as the actual devs working on it. Now, I sympathize with a game that has to make money, but never at the cost of the soul of the game. In a subscription model based game things like tokens and boosting have even less of a place. The sub price is already being paid but is it covering all costs of the game? I personally would pay more for a sub if it meant they removal of all things boosts and token-y but I know for many ppl they wouldn’t.
My view is that if they truly had an amazing game the organic increase in players and monthly sub revenue would dwindle any profits from milking and increasingly smaller player base token after token.
An amazing game requires we out these monetizing practices.