Have you tried learning the fights? Or going into content you’re actually qualified for instead of expecting a carry?
You aren’t supposed to skip past M0s now on new characters, they offer decent gear compared to previous versions. They are now a legitimate way of gearing.
M0s are still a joke as long as you follow mechanics. Put an iota of thought into playing instead of zugging. Keys aren’t supposed to be free loot, it’s an endgame pillar (looking at you Normal Raids, do some damn damage so us healers aren’t bored).
There has never been a time in WoW’s history where Blizzard challenged the playerbase to become better players that resulted in them becoming better players.
What actually happens is, those players hit what they feel is a brick wall, and they quit, because the content they previously could do, is no longer doable, and their only recourse is to “get good” and they don’t see that as feasible.
You just dug your claws into “they must be bad players that want free loot” and didn’t dig any deeper.
The difficulty curve is very steep for new players. Heroics are stupid easy to the point where you don’t see most of the mechanics and the ones you do see don’t really matter. On top of that mythic dungeons have added mechanics. The difficulty jumps from a Heroic(old M0) to a +10, that’s a very big leap. While more experienced and more skilled players can make that leap easily, for other average players it’s a very uphill battle. On top of that with RNG loot you could be looking going from a Heroic to a +2, why?
Weekly loot lockouts. M0 having weekly lockouts means you cannot farm them for loot. In the old system you could farm +2-9’s as much as you wanted for loot, which makes not removing the weekly lockout incredibly stupid. If instead of a squish they announced that +2-9’s had a weekly loot lock everyone would be perplexed because it’s an astonishingly dumb and tone-deaf change right? That’s exactly what they did. So once players run M0 it’s either wait another week or attempt +2’s with the gear they have, which given they might be undergeared and not fully knowledgeable doesn’t go smooth. The other option is wait a week, hope your RNG is good, if not wait another week. Being forced to wait a week to maybe hopefully progress isn’t fun or engaging. My M0 gave me 2 items out of 8 dungeons. At that rate I’d be looking at 4-6 weeks to get fully M0 geared, that’s far far too long. Also some people like to overgear to learn things because it makes learning easier, so there is a real valid reason to get up all you can before doing the next level.
Learning is now harder. Due to the loot lockouts there is no incentive to run M0 once locked. I don’t know about you, but it takes me a few runs to fully learn a M+ dungeon to a point where I’m comfortable. With those learning runs being a week apart and doing 7-8 other dungeons you can forget a lot. You can’t learn in Heroics, M0 has no loot, so where do you go to learn? +2’s, which again doesn’t go well. If their goal on these changes was to get people to learn M+ dungeons before attempting them they failed spectacularly.
Poor crest planning. +0’s give drakes +2’s give wyrms, but +2 gives champion items that require drake crests to upgrade. See the issue? Now you either need to waste time farming easier content just to upgrade, that’s real backwards. Sure you could cap out your wyrms and have them turn into Drakes, but’s a lot of farming. No clue why they did it this way but it makes very little sense. Even if you wanted to farm M0’s that do give drakes to at least work on learning the dungeons while you farm, you can’t! Once again proving the loot lockout is counter productive.
Player experience is just overall worse. Before you could take your time, farm loot, get the right crests, learn the dungeons and increase key levels as you gain confidence. You cannot do that now. I can also promise you that for your average player going into M+ with min ilvl gear and no carry even an old +2 wasn’t the easiest, so going into an equivalent of +10 or +12 is like being thrown into the deep end of the pool with ankle weights. It’s not fun going from completely obliterating and getting 1 hit without knowing what just happened. Further due to the loot lockouts there is a finite pool of people that will run M0, groups will get harder to find, staring at LFG hitting refresh isn’t fun or entertaining. If they want M+ to be successful they want more people playing it, not less, and right now there are less.
A lot of people are looking at this system without realizing they already know the dungeons and are already geared enough that they can skip M0’s. Once we hit the new expansion and everyone is starting fresh you’ll see the wall this has put up. You might be skilled enough to scale them easily, maybe you have a guild group, but other don’t and they will be staring at weeks to get into M+ and realize just how awful the new system is.
But then you’re wasting the wyrms you earn and will surely need later. The problem is having to max out a currency you don’t yet need, but will, to get a currency you need in the moment.
Feels like the weekly for the spark gives a decent amount of drakes along the way and there is also normal raid for them too. I didn’t do any 0s and managed to top mine out without even being intentional about it.
Honestly speaking m0’s are perfect right now because they have no timer, no affixes so while they are technically a +10 from the past they’re really more like a +7 in overall difficulty.
It’s perfect for learning and getting well rewarded for it. Blizzard just needs to somehow tell the playerbase that.
Mythic+ is supposed to be endgame, but right now it’s ridiculous. 15+ should be the pillar and before that, challenging and learning the dungeon. I NEVER go into a dungeon expecting a carry.
Right now it’s going, from oh I better watch out for that because that hurts, to the next level of wtf just one shot me.
The scaling is completely screwed up with them. They could have left it the same to 10 and then upped the scaling after that. It let people actually learn mechanics, and have some fun.