Every week I see threads created in this forum saying that Anduin is unsuitable for the High King post, and there are recurring complaints about the fate of the Kaldoreis and Worgens.
What I find funny about these topics is the inability of people to see the trees but not see the forests. The problem has always been before our eyes, but people do not seem to have the courage to point it out or if they do seem to be afraid of the consequences this would have on the lore.
Well, the problem is called Stormwind and I will explain why I think this kingdom destroys the Alliance lore. First I would like to draw attention to some facts. Among the 7 kingdoms of humanity, one thing is evident, as only 5 of these kingdoms have remarkable cultural characteristics.
We can characterize the kingdom of Lordaeron as a kingdom of light, and a bastion of the virtues of humanity. The kingdom of Gilneas can be characterized as the most technologically advanced, with inspirations from Victorian England. The kingdom of Kulâtiras has a merchant culture and is clearly inspired by the mercantilism of the Italian state cities. The kingdom of Stromgarde is reminiscent of medieval European kingdoms deeply militarized with warrior elites. And finally the kingdom of Dalaran is the fantasy kingdom inspired by super powerful mages.
Finally we have the kingdoms of Stormwind and Alterac, to speak of the Kingdom of Stormwind its main feature is basically not having a striking cultural aspect. The kingdom is a junction of all human cultures without any particular striking features. This made the kingdom definitely the most suitable for the WOW MMO. Basically creating a warrior to play in the kingdom of Lordaeron would not be cool as it is a kingdom of paladins. Being a paladin in the kingdom of Dalaran would not be cool as it would be a kingdom of mages.
People like to feel prestigious in games, so it would be boring to play with a race where their class would be clearly less relevant in history than others. This to me is why Stormwind made the obvious choice for this MMO, and that is why the Alliance lore has been imprisoned ever since.
The problem with the Stormwind Lore is that it is basically a generic Kingdom, no person feels any kind of affective bond with the lore of this realm. Think kaldoreis and soon you will be able to list five or six characteristics of the race. Think about worgens and you will be able to do the same. The problem is that Stormwind isnât known for anything other than being a kingdom with a royal family specialized in being murdered by orcs.
This brings us to the problems of the Alliance today, how do you turn a kingdom without charisma into the limelight when you have races with much more engaging lores? You simply cannibalize these races, making them pathetic in order to make this kingdom not seem so boring.
This was precisely the recipe of Warcraft in the last 15 years. People cannot recognize the obvious. But letâs face it, only 100 Worgen quests have turned this kingdom into an Alliance obsession. Simply because it is so much more interesting than the generic story of Stormwind of medieval European fantasy kingdom. The same goes for the Kaldoreis, a warcraft 3 campaign making them the factionâs most entertaining race in terms of historical achievements. And yet today they are represented as a bunch of imbeciles who are unable to protect their lands from orc peons without the help of super humans.
For me there is only one solution to the problems of this faction today, Stormwind must fall, and other kingdoms must take their place, this would be the only way for races to be free to see their gutted lore so that humans seem to be the center of attention. Taking the place of Stormwind should be the role of Dalaran, Stromgarde, and Gilneas. Maybe Lordaeron if Blizzard goes with the idea of ââa continent for each faction. In any case, there will be no faction lore improvement until things change in the human realms, Stormwind is the cause of all faction problems.