Not really a full truth though. The game was made to let people play what they want to play. Once dmg meters came out, classes/playstyles where shunned because of how BAD the design was, but that came from the Hardcore META players, while everyone else enjoyed themselves and didn’t care for “realm first” titles much.
Same here. It’s actually vital we do a few small but extremely important changes in order to fix a variety of exploits (and WB stacking for raids is indeed an exploit fyi).
Retail won’t immediately happen; it’ll be slow and insidious. If by some miracle they can restrain themselves to make these small changes with care and precision, it would be very surprising.
positive game changes!
i mean, not retail, that’s a LOT of changes
some changes!!
i mean, not that many changes, not TBC… but still classic, with the stuff I want to change…
basically, make my changes!
Problem is wow classic plays like retail due to how players play the game. If I remember back in 2006 not many people raid logged. The open world was full of people and you could actually get into a heroic.
You’re not wrong.
he must of hit a nerve, sorry ur feelings are hurt
SoM is actually getting lots of changes so your post title should read “I’m not getting the change I want”
They can buff the buffs they offer the raid then, and make their damage good enough that the damage plus the buff they offer is worth it more than just another mage. Along with making support classes damage a bit better, not god-like or identical to the current best classes, they should buff class synergy like future xpacks did.
Balance could be bumped up to 5% spell crit instead of 3% and be grouped with mages and warlocks, and then buffed to not go oom instantly and do solid enough damage. That’s a true support class, pretty good damage and a great buff/debuff to offer, and it could work I think. Give Ret a buff/debuff to offer, and buff their damage and mana efficiency a bit, stuff like that.
Says the retail character.
Okay, so then those meme specs are unkillable in PvP.
You really want to buff shadow priest?
That’s just plain wrong. Druids are already unkillable. The only spec that would become a problem would be spriests in 1v1s or ele shamans if they’re left in the back hardcasting.
I find it funny that you talk about PvP, when again, it’s the mages, warriors and rogues who are the extremely overpowered classes in this aspect. A geared warriors with a healer behind them can delete an entire group of players, mages have more control than any other class, tied in with high damage and insane mobility, rogues can stunlock a class to death without them being able to respond.
Oh no that ret paladin now has mana, he might be able to survive being kited for an extra 20 seconds. Enhancement shaman have cds tied to SS and shocks so they basically will just have to drink less but it won’t make a difference. Shadow priests can spread a few more SWP and cast a few extra mind flays, but with mind blast on a cd that won’t really cause much of an impact in group fights.
The hybrids are simply not as great as you claim they are in PvP. Sure they aren’t as bad as they are at pve, but they are by no means godlike in PvP. The pures (and warriors) still have them covered there too.
A mage cannot beat an spriest. That’s who you want to buff.
Did you mention ele shamans lol yes please buff their damage and sustain. It’ll all work out I’m sure lmao
I said at the start of the post that spriests were a problem 1v1 if you actually read what I typed. But class balance in 1v1s is super unbalanced anyway. Spriests aren’t going to cause much more of an impact in a bg with more mana.
And yeah I also said ele shamans, but only if left hard casting in the back of a fight. And if you are leaving an ele shaman to free cash at the back he’s going to delete your whole team in the present iteration of the game anyway.
Also cool that you just ignored everything I said about the pures being much stronger than all of these specs. It seems a lot of no changers are very selective with what they read.
An spriest that can spam dispel AND max rank SWP is a problem. Also you don’t mind blast on CD because of mana. But you’ll fix that for them
An ele/resto shaman is probably the best pvp class in the game.
Ret paladins can now BoF everyone on CD heal themselves and still have mana to dispel. While spamming seals…
Do you even PvP???
An ele Resto is only good if you leave it in the back hardcasting. Same with a warrior if you just leave the heals alone. If you actually target the correct targets they aren’t anything special.
Ret paladins are a laughable PvP spec. Allowing them to heal with limited healing power anyway is hardly going to be game breaking.
You act like shadow priests are going to rule BG’s with a bit more mana. A disc priest is still better for group PvP than a shadow, and a warlock is better than a shadow in group PvP if you want a dps.
Buffing mana regen of these classes isn’t going to break Pvp. I don’t know if you’ve pvped because you seem to think it is balanced in the slightest. Sure it’s more balanced than pve, but what’s the difference if an ele shaman can cast a few more lightning bolts/shocks than a warrior running through a group of casters one shotting every one of them?
I almost hope they listen to people like you lol. I’m not that invested in Blizzard servers, but you’ll just keep shrinking the population with ideas like this.
Atleast it’ll be a good show
Well intentioned changes keep leading to requests for more changes, in order to mitigate the unintended side effects of the original change.
Here’s an example, layering technology in classic. Blizzard felt like this would create a smoother launch experience, and maybe it did.
But then people layer hopped to farm black lotus and gained unprecedented control of the server economy.
So they wanted to reduce realms to 1 layer, they made another change to pursue that. They allowed free server transfers very quickly after launch, despite the fact that those were never introduced until the very end of classic.
Combined with another change that was widely applauded by players at first - x-realm BGs - and now you have a situation where entire factions are transferring off of servers and you get servers that are 99-1 population ratios.
Fast forward to TBC and you’ve got Blizzard allowing same faction BGs on one hand, which is an extremely radical change, while on the other hand you’ve got servers collapsing left and right due to the increasing concentration of players on a single megaserver per faction.
Each change had unforseen consequences, that lead to further changes that have taken us further and further away from the magic of WoW.
Guess I’m a boomer then.
The original Smash 64 is my favorite game in the series. Is it the “best” or “most competitive” ? Nope, but it’s my favorite.
I don’t need my games to be perfectly polished, flawless modern gaming experiences. I like the jank and the rough edges.
And I don’t get bored quickly by a lack of change. I enjoy finely tuning my knowledge and skills. I enjoyed raiding AQ40 still deep into the Naxx phase. There is some change organically too, because with new gear came new pacing for our guild, changing up my CD timings on trash. I went all out, every week, on every single pull, and most of all the long corridors of trash that everyone else seemed to hate for some reason where I found the greatest opportunity to stand out.
tbh smash 64 is my favorite to go back to today.