Anyone already subbed to the game gets Classic for free, yes.
And it’s not pay2win. No more so than someone subbing to the game a week earlier than someone else is. In fact, it’s literally exactly the same thing. If the price point for a headstart was $15, anyway.
But it’s interesting to me that, as I suspected, you don’t have an issue if Blizzard had gone with a separate sub. You’d pay that. You don’t have a problem with that. But you have a problem with paying a one-time fee to start a few days early. I’ve been saying this a lot late, but such hypocrisy comes when people disregard common sense and cold, hard facts and get locked up in personal bias. Long story short: there is no consistency in what you’re saying.
they are giving Classic WoW access free to everyone who pays a sub.
Well no not really since everyone who wants to play would do this, pretty much negating what you are trying to accomplish, making just a early access fee without being tied to a CE box would have more effect, but more than likely not as much as you would really want.
A lot of people would pay it, sure. I’m addressing the specific people that Ion mentioned in the Blizzcon Q&A. Those with basically a passing interest in Classic. Those people are the reason why they’re considering sharding. Blizz doesn’t want overcrowded servers and then those very people (who they expect to leave), not sticking around and that leading to dead servers.
Only if you pay a sub. So not free.
Log in without being subbed see what it tells you.
The difference being in fact they paid for a headstart
Races are quite different when the starting lines are the same for every racer.
Yes. Because I want to play classic. If that was the sub model offered than yes I would.
Nothing even close to a headstart in a game like classic where time is everything.
Two completely different things but you go ahead and let your personal bias cloud your judgement.
I also said if they offered the headstart I’d buy that too.
Know why? Because time is everything in classic and a headstart is a huge advantage and can be a big difference in the experience.
Here’s the thing: that is exactly why a paid headstart won’t work to prevent sharding.
A huge portion of players would buy it.
So it prevents nothing you think it will.
That is where your logic falls on its face with this headstart. It won’t work.
I know but really those with a passing interest are not guaranteed to start then, and anyway how would this effect the much larger former players source? It wouldn’t effect(sp?) them at all
It may help and is one idea for sure, I am more worried about server stability than anything, a bad launch experience with massive queues and server crashes would be very bad as well, Blizzard simply cannot win no matter what they do here honestly.
Yeah, well server stability isn’t why they’re doing sharding. At least that’s not what was said. It’s being done for the very reasons I said: a bunch of tourists that Blizz expects won’t stick around. Therefore you’ll have packed servers, and then…not so packed servers. So how do you mitigate that impact? Well, if a ‘solution’ has to be presented then a head start is far better than sharding.
Mogar wants an additional head-start fee to be used as an alternative for sharding. He and many others have expressed concern over Blizzard using sharding in similar cases in the future in Classic.
Dare I say, Slippery slope? I wonder how much we’ll have to pay for head-start access to the AQ gates questlines. If they use head-start access to replace sharding at launch, what’s to stop them from using it again?
“Oh I’m 1142 in the que? Screw this I’m going to do warfronts”. LOL
No one is even considering how many just won’t even bother.
Maybe a mess is the best approach.
No sharding. No dynamic spawns. Just a crazy fight and claw your way to level 20ish. LOL
Oh you couldn’t draw the conclusion that I meant a no shard launch and that if there are ques so be it?
With a crack at “tourists” not bothering with classic because if ques?
My bad I should have been clearer. I’m surprised you didn’t think I was claiming Azeroth was flat…
Seem to have taken liberties with my other posts.
Because although the server can handle a tremendous number of players, It can’t handle a tremendous number of players all in one location. The nature of data transfer between client and server is multiplicative in nature and scales exponentially as more and more data has to be communicated. This has been shown many times recently, the servers will not handle hundreds of players in the same place at the same time.
Which means Blizzard will have to drastically lower the number of people logging into the server at the same time; they will need to enable a queue (without sharding).
I think Padrepwn means a server queue and you’re thinking of a Battleground queue. If there’s a server queue, someone in it will be staring at the login screen until they reach the front of the queue.
it most definitely is one of the reasons, they state they do not want to repeat the Vanilla launch experience, which did include alot of server problems.
No, I’m thinking of a server queue. And sharding people on a server doesn’t remove them from the server. So if ‘x’ amount are allowed onto a server, sharding does nothing to reduce that.
And Vanilla has six starting areas, so the population naturally is divided by roughly that number to begin with. So that element about the necessities for sharding is diminished as well.
As do I.
I’m open to the sharding and will play regardless but I’d rather there be no sharding.
Definitely no paid headstarts, boosts, name reserves, or anything like that.
Padrepwn, no offense, but I simply can’t take you seriously any longer. You have no problem paying an extra $15 a month, every month for years to even access Classic, but paying say…$15 as a one-time fee to start a few days early is somehow game breaking. There is such a disconnect of logic that it boggles my mind.
That said, I don’t want to keep fixating on a poster. Sharding is the issue that should be addressed. And I really hope we get some official update about this issue.
Well as I and other posters have been pointing out in thus thread and previous ones on this same topic: A paid headstart is not going to fix the sharding issue and all you’re doing is reinforcing the idea to devs that players will pay extra money for that leg up.
Speaking of logic disconnects theres that and somehow you’re trying to call me a hypocrite for paying for a service. Which us completely different than a p2w headstart.
You go ahead and keep doing those mental gymnastics though.
You’re sure to stick a landing somewhere. It’s just not here.