To healers with warlocks in your group

You are ranting in the forums about Hellfire being the only AoE. Ask yourself why those warlocks are using Hellfire and not Rain of Fire. There are so many resources out there to read up on skill/talents and I imagine you can also do some math.

Lifetap annoys you, but Hellfire doesn’t? Don’t tell me you’re one of those “”“cleave”"" players. If you want fast instancing, then nothing speeds things up for locks faster than Lifetap. Would you rather have us drink after every pull? Also just because we’re not sitting at full health, you don’t need to heal us. We have Drain Life you know. Unless we pull aggro, don’t even bother healing unless the focus is on speed over everything.

When the healer is fine with mana, then I Lifetap. When the healer stops to drink, I do the same. Read the situation. If you have a lock Lifetapping but not pulling aggro, then focus heals on the tank.

Its a pain in the butt. The major problem is Warlocks stack stam and have as much HP as a Warrior. This requires 2 greater heals to full heal which takes about 2k mana. Thats about 30% of your mana to just put them up, and many times you need 100% mana on massive pulls to keep everyone up. This means you have to drink, heal, then drink again, and everyones just standing their waiting, or the Warlocks can be smart and we all drink at the same time and move on after one drink. This doesn’t generally happen however.

It really does become a case where I dread seeing Warlocks in my group. The constant maintenance required for them requires more than the Tank many times and it begins to feel like baby sitting and healing 2 tanks, but between PW:S being used on the Mages, the Lock, and flash heals thrown in, and by that time the tanks low because hes face tanking 10 mobs who are all frozen, I need to Flash heal him too. Its a constant series of forced inefficeint healing which just makes runs go much slower as drinking or wipes become a constant, instead of a rarity.

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It was annoying at first when I didnt have a huge mana pool cause it felt like I was the one drinking for two (the lock and I). But now that I have a lot of +heals, that I can use lower ranks of spells and that I have a huge mana pool, I dont mind healing a lock to 100% hp using only a little bit of mana.

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I am. I know how to play optimally. Do you?

Yes. If I am drinking, you should be drinking too.

Then you can’t hellfire, so you are slowing the run down.

I think smite has better DPS than that. If you are using Drain Life you are playing very suboptimally. Unless the pull is going horribly wrong and the healer is oom and everyone is dying. Then, of course, drain life.

It is. Time is the only true currency in WoW.

If I’m fine with mana, the tank isn’t pulling enough, since if there is a lock in the group, there are AoE capabilities.

Very nice, I approve. I should’ve been more specific. Out of combat life tap annoys me, not in combat life tapping.

The pomposity displayed by some of the replies from healers in this thread is astounding.

DPS classes weren’t designed to play the same. Warlocks are not like other casters they are casters with their own distinct, very, play style.

I’ve played games where healers literally had 2 skills for entire level stretches. And those two would be used to heal 5/6 mans. On the healer side, mana management is a thing too. Over healing, topping players off, not watching mana ticks, not mixing ranks for heals, not understanding mana to heal efficiency. Healers actually mana dump just as much as mages in this game.

Warlocks provide both sustained and burst dps, they rely on LT for that. I won’t even go in to the math of resource conversion to dps.

This “I’m not healing your self damage. B*tch drink like everyone else,” is not helping any group (I’ve received that from a druid who was jumping around at 90% mp). If the only way to play is dump mana, sit till full, dump mana repeat till end of dungeon, then I’m not sure what to say. What a creative crowd we are!

Friendly reminder, time isn’t infinite. Also, if you can’t handle classes that are built differently, but do enjoy some of their perks (I’m yet to hear complaints about soul stones and summons), then just don’t play with them.

x1 warrior
x3 mages (you take rogues or trash AoE #soannoying #wtbmage #…?)
x1 healer
Above composition sounds perfect for the healers of this crowd.

As a warlock, I’ll not ask for permission on how to play my class. I have a brain and I can think for my self. Healers are expected to heal, and efficiently just as the dps are expected to do so.

In case we forget, faster dps means less damage taken. Friendly damage is safer as it it much more predictable than incoming enemy damage.

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My general rule of thumb playing a warlock is to communicate with my healer. Silly, huh?

Also, stop wasting your mana! I don’t need to be topped off. I just need to be above zero health at the end of the encounter. Lower rank spells are your friend.

I’ve seen a lot statements that are more about ego than practicality here.

First of all, Warlocks need to recognize that the limit for how fast you can run a dungeon is not how fast the Warlock can deal damage. It’s healer mana. Dealing a ton more dps at the expense of having to watch your healer sit for 30 secs after every battle is not a sensible strategy. If you don’t know your impact on healer mana, then you shouldn’t be Life Tapping.

Second, if the healer wanted to spend their mana on nuking, that’s what they’d do. For most of the leveling curve, it’s actually more efficient for a healer to use their own nukes than to filter their mana through a Warlock. Using healer mana to ‘nuke’ via a Warlock only really becomes a viable tactic near/at max level - and only if you’re not forcing them to heal inefficiently to keep you alive because you Life Tapped yourself to a level where one hit will kill you.

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These warlocks just remind me of warriors and rogues that stand there like stunned muppets when their hp is 15% and the healer is trying to drink up from 5% mana after a messy pull.

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I tap all the time on my Locks. I also ask the healer if it’s OK, and tell them I know tank > me. And if I tap too low and die, it’s all on me.

As a tank I have a simple philosophy, it’s very low-stress: if you pull aggro and are not the healer, you tank it until I decide to pick it up, if I do at all. If you pull aggro and are the healer, you’re either being a hybrid (DPSing and healing) and really kinda need to stop pulling aggro or I’m having a bad day and shouldn’t be your tank.

Make 'em use potions or first aid.

Thankfully, I don’t have experience with locks like that in my dungeons. My two locks use life tap constantly. They get renews in combat and they eat/bandage out of combat. I never have to ask them to. They just do it.

They generally ask healers not to waste mana on them because they manage their mana/hp ratio on their own quite ably (though they all appreciate renews).

If I had a lock like the one you’re describing, I’d have my group leader boot them and get another lock.

I often heal instances on an alt that is a melee DPS spec and usually while underleveled for the instance. I still manage to mana battery Warlocks in my groups without having to drink most of the time.

As for whether or not to filter mana through a Warlock…a Warlock has AoE damage comparable to a Mage and the DoTs (assuming the mobs last long enough for them) are instant cast, major damage, which can easily be spread to everything in the pull. Most healers can’t drop Warlock level damage. And again, it winds up costing more, because heals are a more efficient conversion of mana.

because i need that toilet paper to make bombs