Titanforging

So I didnt play for a few month and came back to discover titan and warforging removed and from what i could gather from others it was because mythic raiders had a tantrum how it was unfair to them??.. ok, whatever no one really cares i guess… but now all i see in trade chat is mythic raiders selling mythic plus dungeon runs… Probably could guess the real reason they wanted it gone.

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A lot of people didn’t like it because the idea of getting the same loot over and over again in the hopes that the RNG blesses it isn’t very fun when Diablo 3 did it, much less when WoW started doing it.

It’s not just the mythic raiders that don’t like it.

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Yea! What Sabetha said!

More or less yep. They hated that their piggybank was robbed.

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Technically some can still titanforge like the regular Assault rewards and older raids, up to 455.

Titanforging was supposed to be a happy surprise. A little bonus that could happen from time to time.

It wasn’t really supposed to be something that was chased after.

I still don’t understand some player’s obsessive compulsion to chase obscenely low odd dice rolls.

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Because if you are not at your best, your opinion don’t matter or some such thing. Honestly, I don’t get it. Let people have gear. The hate for titanforge seems silly.

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All the layers of RNG on gear makes it so that you end up hitting a point where getting loot is not exciting, it’s frustrating because the RNG didn’t align to actually give you an upgrade.

If they want to offer a chance to get high end gear to non-mythic raiders, there are better ways of going about it.

As far as I’m concerned it’s not a fun mechanic in either Diablo 3 or World of Warcraft.

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Ok, I’d be willing to follow your logic with WoW being its an MMoRPG, and not an MMoARPG… But diablo? If you don’t like RNG and your playing an ARPG there is something wrong.

It’s the sheer amount of RNG and the fact that the core design of the ancient/primal system means amping up the drop rates to 11 and making 99% of legendary items useless.

Which Diablo is a loot focused game and getting what is supposed to be your best in slot item shouldn’t be annoying because the stars didn’t align on the RNG.

Diablo 2 is a ton of fun and it has a lot of RNG in it.

Pretty much, only wannabe elitists hated titanforging, it was a great reason to reclear heroic and get rewarded at times.

The removal of titanforging only benefited tryhards which is why even I have to bother with mythic raiding now

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Eh just people getting grumpy about “Inflated item levels” and “Unearned power doing easy content” despite the odds of getting their hypothetical “God-rolls” on items being absolutely tiny.

Without it, a lot of lower tier content completely loses all forms of replayablility completely, and you just run into the wall of zero progression unless you commit to things you don’t enjoy much faster.

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Yeah, I think people that do higher end content. Just don’t get it. I mean some of them do, but a lot don’t. They can’t understand people wanting rewards at a lower level. Not understanding how it quickly becomes not fun when the reward flow ends.

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They can always add a scaling factor to the lower content like a lot of it has right now anyway, and add other avenues for people who aren’t mythic raiders to get gear.

As for all the people in this thread saying “It’s just high end people wanting to take away our gear”: I’m advocating for the removal of it, and do you seriously think I look like a mythic raider?

Last time they added a way for people to get gear outside of Mythic+ and Raiding, everyone threw an absolute fit, because some of the items worked better in a raid environment (In one… raid environment mind you, not all of them) than some high end raiding gear, and blizzard scrapped the entire system the next patch because of it.

Sorry, you will never convince me it’s not about high levels wanting to keep gear out of lower level play characters hands, they constantly go on and on about how people don’t need gear if they aren’t doing content, and that we don’t deserve any gear at all, and constantly make jokes about being “mailed gear” because some people don’t enjoy raiding, or the stupid mythic+ system and it’s rather toxic community, but still want to have ways to progress their character.

The scaling ends abruptly and rather quickly, the only reason there seems to be any amount of scaling now is because it’s final patch, and it scales all the way up from basic patch to the end teir patch item level.

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People also threw a fit when they needed to raid LFR for set bonuses when the gear wasn’t even as good of ilvl. PvPers constantly complain whenever they need to PvE for stuff.

It’s almost as if people will complain if they feel they need to start doing content outside of the content they want to run and it has nothing to do with what other people are getting.

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Yup. Haven’t touched a current content Mythic raid since HFC, before Titanforging became what it did in Legion.

Titanforging can stay dead. I hated it as a casual.

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I don’t see what that has to do with the fact people literally demanded the benthic gear system to be removed, because three peices of it could outdo raid peices because of secondary effects (They didn’t ask for secondary effects to carry over to raid peices, just that the easier to obtain items be removed).

Nor does it address the fact people have stated on these very forums they wanted WF/TFing gone, because they didn’t want people getting higher item level items because they personally didn’t feel like the other person deserved to have it.

My point still stands. :woman_shrugging:

There’s far better ways to dealing with problems than just ripping systems out, which seems to be all the higher end community wants when it comes to something they don’t personally think should exist.

There a chance that Titan forging can get a little too high?

Okay, put the cap back on it. There, you’ve now not only extended the life cycle of a ton of content, but also kept it in line that end game raiding / mythic+ climbing still matters for the absolute best gear.

Woudl have been a much better compromise than ripping the system out entirely and leaving content to effectively rot.

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It was a terrible system that forced good players to have to run bad content like LFR etc…for the chance of a super upgrade before their real raids started each week.

As a casual player in Legion & BFA, my reasoning for not liking Titanforging really was being rewarded so greatly for the (mostly) trivial content I was doing.

Everytime I got that insane Titanforge, it was always met with “…why?” and a feeling of guilt for being so improperly rewarded for doing something as simple as killing a rare for a world quest or an easy heroic instance.

WoW is an RPG, and being rewarded BiS gear for doing sidequests “just because luck” felt ridiculous. If I wanted that high-end gear I’d start raiding again.

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