Titanforging vs. Corruption and Blizzard's REAL problem

I’m a little baffled here, Blizz. I’m wondering if anyone responsible for the gameplay design ACTUALLY plays the game. You got rid of Titanforging and then brought in corruption instead. I can’t even begin to fathom why anyone thought this was a good idea. Did you do a focus group ahead of time? If you did, this would be the results:

“Oh, I HATE it when my gear accidentally becomes more powerful!”
– Literally no one

“I’m on a quest for 400 gear, and I expect 400 gear! Don’t you give me this 415 crap!”
– Literally no one

“You mean instead of my gear becoming better, it will instead randomly attack me and cause me to lose fights unless I go on a 4 day quest line for some stupid cloak that will just be obsolete on day one of Shadowlands? What a great idea!”
– Literally no one

“Blizzard already makes things SO much fun by giving literally every creature in the universe a stun, knockback, or other loss of character control effect, but I feel like they can go further to annoy us.”
– Literally no one

“Just throw them another allied race, they will stay loyal.”
– The Blizzard team, presumably.

The problem here is that it seems like the Blizzard team have become like politicians. You think you can DICTATE to us, what we will enjoy. The problem is, you are so out of touch with your players, you have NO IDEA what we’re going to like. You’ve got these forums set up, and a guy who ostensibly monitors them, but you ignore literally every suggestion that will make this game better, in order to dictate what you think we will like. You guys have come up with some bad mechanics in the past, but Titanforging was NOT one of them. Corruption, on the other hand, takes the cake for awful ideas.

I think it may be time for your gameplay / creative team (whatever you call them) to be replaced by people who actually love this game and want it to be fun again. But it seems like your current idea of fun is to annoy player under the guise of making the game “challenging”. No… those ley line quests in Nazjatar are challenging. Corruption is just plain annoying.

Just my $0.02 for you to ignore.

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titanforging and corruption both suck

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What is the problem with Titanforging? I don’t get it. Why are people complaining about their gear becoming more powerful? Please, explain it to me.

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Actually, plenty of people hated this.
Especially people that raided / pushed keys to actually earn the gear.

:slight_smile:

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It’s a path to success relying on randomness.

It’s fun for quests and leveling up to see a gear become shiny and purple, and that’s about where it should be. It should be turned off at level cap at the very least.

Otherwise it devalues the effort = reward system for gear in the game, and encourages a hamster wheel of grinding to keep getting the best gear out there. More systems based on RNG and randomness does not = better. More systems based on grinding does not = better.

It’s also just clunky and messy. A person that joins into the game can get overwhelmed by all these systems of gearing at max level. What do you do to get your character better? Just world quest and hope an item randomly upgrades? Do dungeons? Do raids? Make it a little more explicit what the ladder of upgrading your character is.

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Do you think a player who has never touched a raid, should be equally (and potentially better) geared than someone who does normal raids every reset?

Not only that, it reduces the demand for players to do the higher difficulty raids.

Gear is a reward.
Getting a random high roll is
A) Not something that feels very rewarding because you didn’t work for it
B) Out of your control
C) Unfair

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I find that to be a weak argument, but then again, I’ve never been a huge raider. I still think it was a ton better than this corruption garbage.

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Well, they’re both gone now so who cares?

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titanforging at low levels is fine because I ain’t gonna lie it’s a nice feeling winning a battleground and getting that purple shiny powerful upgrade piece but at max its a no from me dawg.

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This is really the only point that matters (to me, obviously). The best gear in the game should be exclusive to raids. I don’t even think M+ should give comparable gear, it should give the next best thing, but nothing quite as good as raid gear.

I don’t think the game is in as bad of a state as many on this forum live to prove, but I do miss seeing someone in a major city with a lot of health or cool item, inspecting them, and seeing amazing raid gear.

Even back in MoP or WoD I remember having those moments. I still remember the dude I helped out in krasarang who was relatively new to the game. He had only been max level for a little bit and saw my heroic assurance of consequence and was just blown away.

It’s good for the game when the raid gear means something. I don’t even look in the journal anymore when a new raid is released because I know the gear just doesn’t matter.

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The reason I like Titanforging is this:

The WQ’s eventually become useless, and no longer drop good gear. Same with heroics. Where we’re at now is, unless you have awesome gear ALREADY, you can’t get into raids to GET good gear. Hell, I’m getting rejected for Mythic 0’s, and I’m a very good tank, but because I’m trapped in the 435 range, how am I supposed to get gear that will even get me into the raids to begin with? Titanforging was the best chance of that.

Because it gives people the idea that grinding through the same old content day after day is progress, but they still aren’t having fun.

Join a guild. Develop a social circle. Start your own mythic runs. There are plenty of people in your situation that need to start off at Mythic 0s. Hell, I don’t think I’ve done a Mythic yet and I would probably rely on people like you to tank mine because my gear is so low.

Not only that, but they could just up introductory gear score to help people catch up. It’s so inflated because of the X-forging process in place right now. It’s a mess. There’s a lot more that could be done to help bring the ilvl floor up that isn’t endless grinding hoping for a gear proc.

I mean there’s plenty to do for now to improve your situation, but a lot of times it’s just easier to play victim.

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Blockquote Well, they’re both gone now so who cares?

Ummm… I’m still seeing corruption on my gear.

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I understand where you’re coming from with the world quests and heroics becoming content no one will do. Couldn’t daily heroic rewards and healer/tank rewards be increased to up the participation in those? Couldn’t emissaries be made more interesting? World quests themselves could be given different rewards or incentives. It would be neat if WQ rewards maybe gave you crafting items or something else of value that makes a player interact more with the economy and player base. Of course crafting would have to mean something first.

Rambling aside I think there are ways they can maintain engagement in those activities without making heroic dungeon gear have a chance to be better than raid gear.

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I run my own guild, but we’re more of a social guild. I’m not giving up a guild I’ve spent years building just to do raids with people who will pass value judgments on me as a human being just because I’m not in the top 5% of a GAME… you know, the same people who say you’re playing victim when you have a legitimate gripe with the game.

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This is something I never see mentioned, I think it’s going to make the next expansion just feel better overall. I remember coming back after a break during the 8.2 and was able to get my ilvl up extremely quickly, it really ended up meaning nothing because of all of the other systems that I needed to grind just to do something. I want gear to matter again, not a bunch of systems stacked on top of systems.

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I’m certain there are people around looking for a community to run low level Mythics. Take some of your guild, or recruit some people in, and you can all grow together. If you advertised for some weekly Mythics on Horde side and my Horde character is on your server (haven’t checked your server), I’d join up with you as a healer and we could grow together now that we’re all in isolation. My horde character is in the same position as you. Wouldn’t that be sweet?

There’s people out there. You’re already the most important member of a group.

Edit: Aw, my horde’s on Illidan. Although I don’t even know how these guilds and communities work anymore, because it’s yet another system in place to learn for a player like me returning to the game.

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See, this is what I mean. Give solo players the ability to gear up too. At least to the point where we can get into raids using group finder if we are so inclined. I’ve played almost every MMO out there, and I’ve always felt that WoW was really anti-solo play, and that if you weren’t a hardcore raider, you will be capped and literally unable to progress at all.

EDIT: And YES on the crafting. WoW is the WORST for making crafting absolutely useless.

This can be fixed without making killing a rare elite turtle out in the world rewarding an item that can titanforge into something you could only otherwise get in a raid. Valor tokens did that for example.

I hate to rely on what has become an overused trope, but this is a multiplayer game, I don’t think there is any reason why the best gear shouldn’t come from difficult group content.

Also, I don’t think I or anyone else arguing against TF would be opposed opposed to extremely challenging solo content giving good rewards, maybe even on par with some M+ loot. I just don’t want to see trivial content rewarding raid-level gear in an MMO because someone got a good RNG roll.

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