Farming some old school transmog got me thinking, titanforging was a good thing.
Running a social and mythic progression team back in legion I had to do very little to convince my mythic raiders to do heroic or normal because there was always a chance to get something out of it. It was mutually beneficial.
The rebuttal was two major points over the years.
“I saw some LFR hero with a titanforged trinket I want and that’s not fair at all. Why should he get a mythic caliber piece when he clearly isn’t on my level”
how can I ever complete my “bis list” when titanforging exists. I remember back in vanilla……
Both of these socially accepted reasons are pathetic. While I do respect the other perspective, having TF in place gives you a reason to do trivial content if anything to help others and maybe get something out of it.
Now titanforging is replaced with a gear drought and a socket farm along with other “upgrades” that don’t even matter on a piece like “indestructible” (big yawn……)
Consider bringing back titanforging it was really nice when it happens to you, and I was always happy for others when they got something huge. Don’t let the salty kids ruin stuff like this.
Cute response but yes it did. Getting a heroic caliber tier piece in a normal felt like a nice bonus. Never did it feel bad at all. Unless you’re the salty type that hates on others, which isn’t me at all. /shrug
Cute response but no, it didn’t. There was a cap on TF so not sure how a previous raid tier would be relevant when the cap wouldn’t hit the current tiers item level.
it felt pretty bad to progress on a boss for days/weeks, only to down the boss and see the loot to be no better than the gear you RNG’d. it didnt feel like a reward to overcoming a challenge.
While I do see your point it was rare that that happend. So instead of being grateful you got a bonus you chose to see it negatively thinking that it’s a bad thing?
Imagine you getting paid to work an 8 hour shift and one day your boss lets you go home early, you would say “no I’m good, then my other 8 hour days would feel really bad, so I’ll pass”
negative, it became the norm to need bonuses for upgrades. so, its similar to the american restaurant issue were servers “needs tips/bonuses” to feel its worth their time. I want deterministic rewards. i dont want my reward to be solely on the graciousness of RNG.
They should just copy valor, turn it into a raid currency, and allow people to upgrade raid pieces the same way mythic plus work.
That way, doing normal/heroic/mythic gives you some currency and you can upgrade the pieces there.
Of course the spread would have to be weighted in a way so that farming lower difficulties didn’t feel mandatory. Like 100 Raid-Valor for the first kill on whatever difficulty, and then like 25 or something if you smash through normal.
Warforging was always garbage because RNG gearing to get a tertiary stat or socket is terrible. And effort should be rewarding good gear, not just a random chance.
hopefully they do bring it back. it was fun watching nerds lose their minds over turbo casuals getting bis rolls.
like i’m sorry that the guy wearing a mix of m0 + quest greens now has the highest item level 2hander, but it’s just a game. no need to rage over discord about it.
Yeah, I liked TF. I didn’t think it should be able to go all the way to mythic raid gear, but I have no problems with WQ gear being able to proc to normal or even heroic raid gear. I haven’t done a WQ outside of the new zone in months at this point.
Titanforging was one of the worst additions to this game. It was okish when it could upgrade to 10 extra levels max, but anything beyond that would not only invalidate progression by needing to farm lower difficulty raids, it also felt pretty bad when getting something that didn’t upgrade.
The current system is much tamer but I also feel like sockets and tertiary stats should be baseline to each item or only added via a deterministic method like current sockets, but stuff we had up until Pandaria felt better when we knew what had sockets and what didn’t.